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STM32 LTDC Driver

Some STM32s have a specialized peripheral for driving displays called LTDC (LCD-TFT display controller).

Usage Modes With LVGL

The driver within LVGL is designed to work with an already-configured LTDC peripheral. It relies on the HAL to detect information about the configuration. The color format of the created LVGL display will match the LTDC layer's color format. Use STM32CubeIDE or STM32CubeMX to generate LTDC initialization code.

There are some different use cases for LVGL's driver. All permutations of the below options are well supported.

  • single or double buffered

  • direct or partial render mode

  • OS and no OS

  • paralellized flushing with DMA2D (only for partial render mode)

If OS is enabled, a synchronization primitive will be used to give the thread a chance to yield to other threads while blocked, improving CPU utilization. See LV_USE_OS in your lv_conf.h

LTDC Layers

This driver creates an LVGL display which is only concerned with a specific layer of the LTDC peripheral, meaning two LVGL LTDC displays can be created and operate independently on the separate layers.

Direct Render Mode

For direct render mode, invoke lv_st_ltdc_create_direct() like this:

void * my_ltdc_framebuffer_address = (void *)0x20000000u;
uint32_t my_ltdc_layer_index = 0; /* typically 0 or 1 */
lv_display_t * disp = lv_st_ltdc_create_direct(my_ltdc_framebuffer_address,
                                               optional_other_full_size_buffer,
                                               my_ltdc_layer_index);

my_ltdc_framebuffer_address is the framebuffer configured for use by LTDC. optional_other_full_size_buffer can be another buffer which is the same size as the default framebuffer for double-buffered mode, or NULL otherwise. my_ltdc_layer_index is the layer index of the LTDC layer to create the display for.

For the best visial results, optional_other_full_size_buffer should be used if enough memory is available. Single-buffered mode is what you should use if memory is very scarce. If there is almost enough memory for double-buffered direct mode, but not quite, then use partial render mode.

Partial Render Mode

For partial render mode, invoke lv_st_ltdc_create_partial() like this:

static uint8_t partial_buf1[65536];
static uint8_t optional_partial_buf2[65536];
uint32_t my_ltdc_layer_index = 0; /* typically 0 or 1 */
lv_display_t * disp = lv_st_ltdc_create_partial(partial_buf1,
                                                optional_partial_buf2,
                                                65536,
                                                my_ltdc_layer_index);

The driver will use the information in the LTDC layer configuration to find the layer's framebuffer and flush to it.

Providing a second partial buffer can improve CPU utilization and increase performance compared to a single buffer if LV_ST_LTDC_USE_DMA2D_FLUSH is enabled.

DMA2D

LV_ST_LTDC_USE_DMA2D_FLUSH can be enabled to use DMA2D to flush partial buffers in parallel with other LVGL tasks, whether or not OS is enabled. If the display is not partial, then there is no need to enable this option.

It must not be enabled at the same time as LV_USE_DRAW_DMA2D. See the DMA2D support.

Further Reading

You may be interested in enabling the Nema GFX renderer if your STM32 has a GPU which is supported by Nema GFX.

lv_port_riverdi_stm32u5 is a way to quick way to get started with LTDC on LVGL.