In LVGL scrolling works very intuitively: if an object is out of its parent content area (the size without paddings), the parent becomes scrollable and scrollbar(s) will appear. That's it.

Any object can be scrollable including lv_obj_t, lv_img, lv_btn, lv_meter, etc

The object can either be scrolled either horizontally or vertically in one stroke; diagonal scrolling is not possible.



The scrollbars are displayed according to the set mode. The following modes exist:

  • LV_SCROLLBAR_MODE_OFF Never show the scrollbars

  • LV_SCROLLBAR_MODE_ON Always show the scrollbars

  • LV_SCROLLBAR_MODE_ACTIVE Show scroll bars while object is being scrolled

  • LV_SCROLLBAR_MODE_AUTO Show scroll bars when the content is large enough to be scrolled

lv_obj_set_scrollbar_mode(obj, LV_SCROLLBAR_MODE_...) set the scrollbar mode on an object.


The scrollbars have their own dedicated part, called LV_PART_SCROLLBAR. For example a scrollbar can turned to red like this:

static lv_style_t style_red;
lv_style_set_bg_color(&style_red, lv_color_red());


lv_obj_add_style(obj, &style_red, LV_PART_SCROLLBAR);

The object goes to LV_STATE_SCROLLED state while it's being scrolled. It allows adding different style to the scrollbar or the object itself when scrolled. This code makes the scrollbar blue when the object is scrolled:

static lv_style_t style_blue;
lv_style_set_bg_color(&style_red, lv_color_blue());


lv_obj_add_style(obj, &style_blue, LV_STATE_SCROLLED | LV_PART_SCROLLBAR);


The following events are related to scrolling:

  • LV_EVENT_SCROLL_BEGIN Scrolling begins

  • LV_EVENT_SCROLL_END Scrolling ends

  • LV_EVENT_SCROLL Scroll happened. Triggered on every position change. Scroll events

Basic example


Features of scrolling

Besides managing "normal" scrolling there are many interesting and useful additional features too.


It's possible to make an object non-scrollable with lv_obj_clear_flag(obj, LV_OBJ_FLAG_SCROLLABLE).

Non-scrollable object can still propagate the scrolling (chain) to the parents.

The direction in which scrolling can happen can be controlled by lv_obj_set_scroll_dir(obj, LV_DIR_...). The following values are possible for the direction:

  • LV_DIR_TOP only scroll up

  • LV_DIR_LEFT only scroll left

  • LV_DIR_BOTTOM only scroll down

  • LV_DIR_RIGHT only scroll right

  • LV_DIR_HOR only scroll horizontally

  • LV_DIR_TOP only scroll vertically

  • LV_DIR_ALL scroll any directions

OR-ed values are also possible. E.g. LV_DIR_TOP | LV_DIR_LEFT.

Scroll chain

If an object can't be scrolled further (e.g. it's content has reached the bottom most position) the scrolling is propagated to it's parent. If the parent an be scrolled in that direction than it will be scrolled instead. It propagets to the grandparent and grand-grandparents too.

The propagation on scrolling is called "scroll chaining" and it can be enabled/disabled with the LV_OBJ_FLAG_SCROLL_CHAIN flag. If chaining is disabled the propagation stops on the object and the parent(s) won't be scrolled.

Scroll momentum

When the user scrolls an object and releases it, LVGL can emulate a momentum for the scrolling. It's like the object was thrown and scrolling slows down smoothly.

The scroll momentum can be enabled/disabled with the LV_OBJ_FLAG_SCROLL_MOMENTUM flag.

Elastic scroll

Normally the content can't be scrolled inside the object. That is the top side of the content can't be below the top side of the object.

However, with LV_OBJ_FLAG_SCROLL_ELASTIC a fancy effect can be added when the user "over-scrolls" the content. The scrolling slows down, and the content can be scrolled inside the object. When the object is released the content scrolled in it will be animated back to the valid position.


The children of an object can be snapped according to specific rules when scrolling ends. Children can be made snappable individually with the LV_OBJ_FLAG_SNAPABLE flag. (Note misspelling of the flag name: your code needs to spell it with one P.) The object can align the snapped children in 4 ways:

  • LV_SCROLL_SNAP_NONE Snapping is disabled. (default)

  • LV_SCROLL_SNAP_START Align the children to the left/top side of the scrolled object

  • LV_SCROLL_SNAP_END Align the children to the right/bottom side of the scrolled object

  • LV_SCROLL_SNAP_CENTER Align the children to the center of the scrolled object

The alignment can be set with lv_obj_set_scroll_snap_x/y(obj, LV_SCROLL_SNAP_...):

Under the hood the following happens:

  1. User scrolls an object and releases the screen

  2. LVGL calculates where the scroll would end considering scroll momentum

  3. LVGL finds the nearest scroll point

  4. LVGL scrolls to the snap point with an animation

Scroll one

The "scroll one" feature tells LVGL to allow scrolling only one snappable child at a time. So this requires to make the children snappable (LV_OBJ_FLAG_SNAPABLE spelled with one P in code) and and set a scroll snap alignment different from LV_SCROLL_SNAP_NONE.

This feature can be enabled by the LV_OBJ_FLAG_SCROLL_ONE flag.

Scroll on focus

Imagine that there a lot of objects in a group that are on scrollable object. Pressing the "Tab" button focuses the next object but it might be out of the visible area of the scrollable object. If the "scroll on focus" features is enabled LVGL will automatically scroll to the objects to bring the children into the view. The scrolling happens recursively therefore even nested scrollable object are handled properly. The object will be scrolled to the view even if it's on a different page of a tabview.

Scroll manually

The following API functions allow to manually scroll objects:

  • lv_obj_scroll_by(obj, x, y, LV_ANIM_ON/OFF) scroll by x and y values

  • lv_obj_scroll_to(obj, x, y, LV_ANIM_ON/OFF) scroll to bring the given coordinate to the top left corner

  • lv_obj_scroll_to_x(obj, x, LV_ANIM_ON/OFF) scroll to bring the given coordinate to the left side

  • lv_obj_scroll_to_y(obj, y, LV_ANIM_ON/OFF) scroll to bring the given coordinate to the left side

Self size

Self size is a property of an object. Normally, the user shouldn't use this parameter but if a custom widget is created it might be useful.

In short, self size tell the size of the content. To understand it better take the example of a table. Let's say it has 10 rows each with 50 px height. So the total height of the content is 500 px. In other words the "self height" is 500 px. If the user sets only 200 px height for the table LVGL will see that the self size is larger and make the table scrollable.

It means not only the children can make an object scrollable but a larger self size too.

LVGL uses the LV_EVENT_GET_SELF_SIZE event to get the self size of an object. Here is an example to see how to handle the event

if(event_code == LV_EVENT_GET_SELF_SIZE) {
	lv_point_t * p = lv_event_get_param(e);
  //If x or y < 0 then it doesn't neesd to be calculated now
  if(p->x >= 0) {
    p->x = 200;	//Set or calculate the self width
  if(p->y >= 0) {
    p->y = 50;	//Set or calculate the self height



Nested scrolling

#include "../lv_examples.h"

 * Demonstrate how scrolling appears automatically
void lv_example_scroll_1(void)
    /*Create an object with the new style*/
    lv_obj_t * panel = lv_obj_create(lv_scr_act());
    lv_obj_set_size(panel, 200, 200);

    lv_obj_t * child;
    lv_obj_t * label;

    child = lv_obj_create(panel);
    lv_obj_set_pos(child, 0, 0);
    lv_obj_set_size(child, 70, 70);
    label = lv_label_create(child);
    lv_label_set_text(label, "Zero");

    child = lv_obj_create(panel);
    lv_obj_set_pos(child, 160, 80);
    lv_obj_set_size(child, 80, 80);

    lv_obj_t * child2 = lv_btn_create(child);
    lv_obj_set_size(child2, 100, 50);

    label = lv_label_create(child2);
    lv_label_set_text(label, "Right");

    child = lv_obj_create(panel);
    lv_obj_set_pos(child, 40, 160);
    lv_obj_set_size(child, 100, 70);
    label = lv_label_create(child);
    lv_label_set_text(label, "Bottom");



#include "../lv_examples.h"

static void sw_event_cb(lv_event_t * e)
    lv_event_code_t code = lv_event_get_code(e);
    lv_obj_t * sw = lv_event_get_target(e);

    if(code == LV_EVENT_VALUE_CHANGED) {
        lv_obj_t * list = lv_event_get_user_data(e);

        if(lv_obj_has_state(sw, LV_STATE_CHECKED)) lv_obj_add_flag(list, LV_OBJ_FLAG_SCROLL_ONE);
        else lv_obj_clear_flag(list, LV_OBJ_FLAG_SCROLL_ONE);

 * Show an example to scroll snap
void lv_example_scroll_2(void)
    lv_obj_t * panel = lv_obj_create(lv_scr_act());
    lv_obj_set_size(panel, 280, 120);
    lv_obj_set_scroll_snap_x(panel, LV_SCROLL_SNAP_CENTER);
    lv_obj_set_flex_flow(panel, LV_FLEX_FLOW_ROW);
    lv_obj_align(panel, LV_ALIGN_CENTER, 0, 20);

    uint32_t i;
    for(i = 0; i < 10; i++) {
        lv_obj_t * btn = lv_btn_create(panel);
        lv_obj_set_size(btn, 150, lv_pct(100));

        lv_obj_t * label = lv_label_create(btn);
        if(i == 3) {
            lv_label_set_text_fmt(label, "Panel %d\nno snap", i);
            lv_obj_clear_flag(btn, LV_OBJ_FLAG_SNAPABLE);
        } else {
            lv_label_set_text_fmt(label, "Panel %d", i);

    lv_obj_update_snap(panel, LV_ANIM_ON);

    /*Switch between "One scroll" and "Normal scroll" mode*/
    lv_obj_t * sw = lv_switch_create(lv_scr_act());
    lv_obj_align(sw, LV_ALIGN_TOP_RIGHT, -20, 10);
    lv_obj_add_event_cb(sw, sw_event_cb, LV_EVENT_ALL, panel);
    lv_obj_t * label = lv_label_create(lv_scr_act());
    lv_label_set_text(label, "One scroll");
    lv_obj_align_to(label, sw, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);


Floating button

#include "../lv_examples.h"

static uint32_t btn_cnt = 1;

static void float_btn_event_cb(lv_event_t * e)
    lv_event_code_t code = lv_event_get_code(e);
    lv_obj_t * float_btn = lv_event_get_target(e);

    if(code == LV_EVENT_CLICKED) {
        lv_obj_t * list = lv_event_get_user_data(e);
        char buf[32];
        lv_snprintf(buf, sizeof(buf), "Track %d", btn_cnt);
        lv_obj_t * list_btn = lv_list_add_btn(list, LV_SYMBOL_AUDIO, buf);


        lv_obj_scroll_to_view(list_btn, LV_ANIM_ON);

 * Create a list a with a floating button
void lv_example_scroll_3(void)
    lv_obj_t * list = lv_list_create(lv_scr_act());
    lv_obj_set_size(list, 280, 220);

    for(btn_cnt = 1; btn_cnt <= 2; btn_cnt++) {
        char buf[32];
        lv_snprintf(buf, sizeof(buf), "Track %d", btn_cnt);
        lv_list_add_btn(list, LV_SYMBOL_AUDIO, buf);

    lv_obj_t * float_btn = lv_btn_create(list);
    lv_obj_set_size(float_btn, 50, 50);
    lv_obj_add_flag(float_btn, LV_OBJ_FLAG_FLOATING);
    lv_obj_align(float_btn, LV_ALIGN_BOTTOM_RIGHT, 0, -lv_obj_get_style_pad_right(list, LV_PART_MAIN));
    lv_obj_add_event_cb(float_btn, float_btn_event_cb, LV_EVENT_ALL, list);
    lv_obj_set_style_radius(float_btn, LV_RADIUS_CIRCLE, 0);
    lv_obj_set_style_bg_img_src(float_btn, LV_SYMBOL_PLUS, 0);
    lv_obj_set_style_text_font(float_btn, lv_theme_get_font_large(float_btn), 0);


Styling the scrollbars

#include "../lv_examples.h"

 * Styling the scrollbars
void lv_example_scroll_4(void)
    lv_obj_t * obj = lv_obj_create(lv_scr_act());
    lv_obj_set_size(obj, 200, 100);

    lv_obj_t * label = lv_label_create(obj);
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    /*Remove the style of scrollbar to have clean start*/
    lv_obj_remove_style(obj, NULL, LV_PART_SCROLLBAR | LV_STATE_ANY);

    /*Create a transition the animate the some properties on state change*/
    static const lv_style_prop_t props[] = {LV_STYLE_BG_OPA, LV_STYLE_WIDTH, 0};
    static lv_style_transition_dsc_t trans;
    lv_style_transition_dsc_init(&trans, props, lv_anim_path_linear, 200, 0, NULL);

    /*Create a style for the scrollbars*/
    static lv_style_t style;
    lv_style_set_width(&style, 4);      /*Width of the scrollbar*/
    lv_style_set_pad_right(&style, 5);  /*Space from the parallel side*/
    lv_style_set_pad_top(&style, 5);    /*Space from the perpendicular side*/

    lv_style_set_radius(&style, 2);
    lv_style_set_bg_opa(&style, LV_OPA_70);
    lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_BLUE));
    lv_style_set_border_color(&style, lv_palette_darken(LV_PALETTE_BLUE, 3));
    lv_style_set_border_width(&style, 2);
    lv_style_set_shadow_width(&style, 8);
    lv_style_set_shadow_spread(&style, 2);
    lv_style_set_shadow_color(&style, lv_palette_darken(LV_PALETTE_BLUE, 1));

    lv_style_set_transition(&style, &trans);

    /*Make the scrollbars wider and use 100% opacity when scrolled*/
    static lv_style_t style_scrolled;
    lv_style_set_width(&style_scrolled, 8);
    lv_style_set_bg_opa(&style_scrolled, LV_OPA_COVER);

    lv_obj_add_style(obj, &style, LV_PART_SCROLLBAR);
    lv_obj_add_style(obj, &style_scrolled, LV_PART_SCROLLBAR | LV_STATE_SCROLLED);


Right to left scrolling

#include "../lv_examples.h"

 * Scrolling with Right To Left base direction
void lv_example_scroll_5(void)
    lv_obj_t * obj = lv_obj_create(lv_scr_act());
    lv_obj_set_style_base_dir(obj, LV_BASE_DIR_RTL, 0);
    lv_obj_set_size(obj, 200, 100);

    lv_obj_t * label = lv_label_create(obj);
    lv_label_set_text(label,"میکروکُنترولر (به انگلیسی: Microcontroller) گونه‌ای ریزپردازنده است که دارای حافظهٔ دسترسی تصادفی (RAM) و حافظهٔ فقط‌خواندنی (ROM)، تایمر، پورت‌های ورودی و خروجی (I/O) و درگاه ترتیبی (Serial Port پورت سریال)، درون خود تراشه است، و می‌تواند به تنهایی ابزارهای دیگر را کنترل کند. به عبارت دیگر یک میکروکنترلر، مدار مجتمع کوچکی است که از یک CPU کوچک و اجزای دیگری مانند تایمر، درگاه‌های ورودی و خروجی آنالوگ و دیجیتال و حافظه تشکیل شده‌است.");
    lv_obj_set_width(label, 400);
    lv_obj_set_style_text_font(label, &lv_font_dejavu_16_persian_hebrew, 0);



Translate on scroll

#include "../lv_examples.h"

static void scroll_event_cb(lv_event_t * e)
    lv_obj_t * cont = lv_event_get_target(e);

    lv_area_t cont_a;
    lv_obj_get_coords(cont, &cont_a);
    lv_coord_t cont_y_center = cont_a.y1 + lv_area_get_height(&cont_a) / 2;

    lv_coord_t r = lv_obj_get_height(cont) * 7 / 10;
    uint32_t i;
    uint32_t child_cnt = lv_obj_get_child_cnt(cont);
    for(i = 0; i < child_cnt; i++) {
        lv_obj_t * child = lv_obj_get_child(cont, i);
        lv_area_t child_a;
        lv_obj_get_coords(child, &child_a);

        lv_coord_t child_y_center = child_a.y1 + lv_area_get_height(&child_a) / 2;

        lv_coord_t diff_y = child_y_center - cont_y_center;
        diff_y = LV_ABS(diff_y);

        /*Get the x of diff_y on a circle.*/
        lv_coord_t x;
        /*If diff_y is out of the circle use the last point of the circle (the radius)*/
        if(diff_y >= r) {
            x = r;
        } else {
            /*Use Pythagoras theorem to get x from radius and y*/
            lv_coord_t x_sqr = r * r - diff_y * diff_y;
            lv_sqrt_res_t res;
            lv_sqrt(x_sqr, &res, 0x8000);   /*Use lvgl's built in sqrt root function*/
            x = r - res.i;

        /*Translate the item by the calculated X coordinate*/
        lv_obj_set_style_translate_x(child, x, 0);

        /*Use some opacity with larger translations*/
        lv_opa_t opa = lv_map(x, 0, r, LV_OPA_TRANSP, LV_OPA_COVER);
        lv_obj_set_style_opa(child, LV_OPA_COVER - opa, 0);

 * Translate the object as they scroll
void lv_example_scroll_6(void)
    lv_obj_t * cont = lv_obj_create(lv_scr_act());
    lv_obj_set_size(cont, 200, 200);
    lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_COLUMN);
    lv_obj_add_event_cb(cont, scroll_event_cb, LV_EVENT_SCROLL, NULL);
    lv_obj_set_style_radius(cont, LV_RADIUS_CIRCLE, 0);
    lv_obj_set_style_clip_corner(cont, true, 0);
    lv_obj_set_scroll_dir(cont, LV_DIR_VER);
    lv_obj_set_scroll_snap_y(cont, LV_SCROLL_SNAP_CENTER);
    lv_obj_set_scrollbar_mode(cont, LV_SCROLLBAR_MODE_OFF);

    uint32_t i;
    for(i = 0; i < 20; i++) {
        lv_obj_t * btn = lv_btn_create(cont);
        lv_obj_set_width(btn, lv_pct(100));

        lv_obj_t * label = lv_label_create(btn);
        lv_label_set_text_fmt(label, "Button %d", i);

    /*Update the buttons position manually for first*/
    lv_event_send(cont, LV_EVENT_SCROLL, NULL);

    /*Be sure the fist button is in the middle*/
    lv_obj_scroll_to_view(lv_obj_get_child(cont, 0), LV_ANIM_OFF);



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