Micropython
What is Micropython?
Micropython is Python for microcontrollers. Using Micropython, you can write Python3 code and run it even on a bare metal architecture with limited resources.
Highlights of Micropython
Compact: Fits and runs within just 256k of code space and 16k of RAM. No OS is needed, although you can also run it with an OS, if you want.
Compatible: Strives to be as compatible as possible with normal Python (known as CPython).
Versatile: Supports many architectures (x86, x86-64, ARM, ARM Thumb, Xtensa).
Interactive: No need for the compile-flash-boot cycle. With the REPL (interactive prompt) you can type commands and execute them immediately, run scripts, etc.
Popular: Many platforms are supported. The user base is growing bigger. Notable forks:
Embedded Oriented: Comes with modules specifically for embedded systems, such as the machine module for accessing low-level hardware (I/O pins, ADC, UART, SPI, I2C, RTC, Timers etc.)
Why Micropython + LVGL?
Micropython does not have a good native high-level GUI library. LVGL is an Object-Oriented Component Based high-level GUI library, which seems to be a natural candidate to map into a higher level language, such as Python. LVGL is implemented in C and its APIs are in C.
Here are some advantages of using LVGL in Micropython:
Develop GUI in Python, a very popular high level language. Use paradigms such as Object-Oriented Programming.
Usually, GUI development requires multiple iterations to get things right. With C, each iteration consists of ``Change code`` > ``Build`` > ``Flash`` > ``Run``. In Micropython it's just ``Change code`` > ``Run`` ! You can even run commands interactively using the REPL (the interactive prompt)
Micropython + LVGL could be used for:
Fast prototyping GUI.
Shortening the cycle of changing and fine-tuning the GUI.
Modelling the GUI in a more abstract way by defining reusable composite objects, taking advantage of Python's language features such as Inheritance, Closures, List Comprehension, Generators, Exception Handling, Arbitrary Precision Integers and others.
Make LVGL accessible to a larger audience. No need to know C to create a nice GUI on an embedded system. This goes well with CircuitPython vision. CircuitPython was designed with education in mind, to make it easier for new or inexperienced users to get started with embedded development.
Creating tools to work with LVGL at a higher level (e.g. drag-and-drop designer).
So what does it look like?
It's very much like the C API, but Object-Oriented for LVGL components.
Let's dive right into an example!
A simple example
# Initialize
import display_driver
import lvgl as lv
# Create a button with a label
scr = lv.obj()
btn = lv.button(scr)
btn.align(lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text('Hello World!')
lv.screen_load(scr)
How can I use it?
Online Simulator
If you want to experiment with LVGL + Micropython without downloading anything - you can use our online simulator! It's a fully functional LVGL + Micropython that runs entirely in the browser and allows you to edit a python script and run it.
Click here to experiment on the online simulator
Many LVGL examples are available also for Micropython. Just click the link!
PC Simulator
Micropython is ported to many platforms. One notable port is "unix", which allows you to build and run Micropython (+LVGL) on a Linux machine. (On a Windows machine you might need Virtual Box or WSL or MinGW or Cygwin etc.)
Click here to know more information about building and running the unix port
Embedded Platforms
In the end, the goal is to run it all on an embedded platform. Both Micropython and LVGL can be used on many embedded architectures. lv_micropython is a fork of Micropython+LVGL and currently supports Linux, ESP32, STM32 and RP2. It can be ported to any other platform supported by Micropython.
You would also need display and input drivers. You can either use one of the existing drivers provided with lv_micropython, or you can create your own input/display drivers for your specific hardware.
Drivers can be implemented either in C as a Micropython module, or in pure Python!
lv_micropython already contains these drivers:
Display drivers:
SDL on Linux
X11 on Linux
ESP32 specific:
ILI9341
ILI9488
GC9A01
ST7789
ST7735
Generic (pure Python):
ILI9341
ST7789
ST7735
Input drivers:
SDL
X11
XPT2046
FT6X36
ESP32 ADC with resistive touch
Where can I find more information?
The Micropython Binding is auto generated!
LVGL is a git submodule inside lv_micropython (LVGL is a git submodule of lv_binding_micropython which is itself a submodule of lv_micropython).
When building lv_micropython, the public LVGL C API is scanned and Micropython API is auto-generated. That means that lv_micropython provides LVGL API for any LVGL version, and generally does not require code changes as LVGL evolves.
LVGL C API Coding Conventions
For a summary of coding conventions to follow see the CODING STYLE.
Memory Management
lv_malloc()
) are handled by Micropython's memory
manager which is garbage-collected (GC).
Pointers which are global variables
Pointers which are static global variables
Pointers which are static local variables
Such pointers need to be defined in a special way to make them reachable by GC
Identify The Problem
Problem happens when an allocated memory's pointer (return value of lv_malloc()
) is stored only in either global,
static global or static local pointer variable and not as part of a previously allocated struct
or other variable.
Solve The Problem
Replace the global/static local var with (LV_GLOBAL_DEFAULT()->_var)
Include
lv_global.h
on files that useLV_GLOBAL_DEFAULT
Add
_var
tolv_global_t
onlv_global.h
Example
More Information
Callbacks
In C a callback is just a function pointer. But in Micropython we need to register a Micropython callable object for each callback. Therefore in the Micropython binding we need to register both a function pointer and a Micropython object for every callback.
Therefore we defined a callback convention for the LVGL C API that expects lvgl headers to be defined in a certain way. Callbacks that are declared according to the convention would allow the binding to register a Micropython object next to the function pointer when registering a callback, and access that object when the callback is called.
The basic idea is that we have
void * user_data
field that is used automatically by the Micropython Binding to save the Micropython callable object for a callback. This field must be provided when registering the function pointer, and provided to the callback function itself.Although called "user_data", the user is not expected to read/write that field. Instead, the Micropython glue code uses
user_data
to automatically keep track of the Micropython callable object. The glue code updates it when the callback is registered, and uses it when the callback is called in order to invoke a call to the original callable object.
There are a few options for defining a callback in LVGL C API:
Option 1:
user_data
in a structThere's a struct that contains a field called
void * user_data
A pointer to that struct is provided as the first argument of a callback registration function
A pointer to that struct is provided as the first argument of the callback itself
Option 2:
user_data
as a function argumentA parameter called
void * user_data
is provided to the registration function as the last argumentThe callback itself receives
void *
as the last argument
Option 3: both callback and
user_data
are struct fieldsThe API exposes a struct with both function pointer member and
user_data
memberThe function pointer member receives the same struct as its first argument
In practice it's also possible to mix these options, for example provide a struct pointer when registering a callback
(option 1) and provide user_data
argument when calling the callback (options 2),
as long as the same ``user_data`` that was registered is passed to the callback when it's called.
Examples
lv_anim_t
containsuser_data
field.lv_anim_set_path_cb()
registers path_cb callback. Bothlv_anim_set_path_cb
andlv_anim_path_cb_t
receivelv_anim_t
as their first argumentpath_cb
field can also be assigned directly in the Python code because it's a member oflv_anim_t
which containsuser_data
field, andlv_anim_path_cb_t
receivelv_anim_t
as its first argument.lv_imgfont_create()
registerspath_cb
and receivesuser_data
as the last argument. The callbacklv_imgfont_get_path_cb_t
also receives theuser_data
as the last argument.
More Information
Various discussions: here and here and`here <https://github.com/lvgl/lvgl/issues/316#issuecomment-467221587>`__