Examples

Get started

A very simple hello world label

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LABEL

/**
 * Basic example to create a "Hello world" label
 */
void lv_example_get_started_1(void)
{
    /*Change the active screen's background color*/
    lv_obj_set_style_bg_color(lv_screen_active(), lv_color_hex(0x003a57), LV_PART_MAIN);

    /*Create a white label, set its text and align it to the center*/
    lv_obj_t * label = lv_label_create(lv_screen_active());
    lv_label_set_text(label, "Hello world");
    lv_obj_set_style_text_color(lv_screen_active(), lv_color_hex(0xffffff), LV_PART_MAIN);
    lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
}

#endif
# Change the active screen's background color
scr = lv.screen_active()
scr.set_style_bg_color(lv.color_hex(0x003a57), lv.PART.MAIN)

# Create a white label, set its text and align it to the center
label = lv.label(lv.screen_active())
label.set_text("Hello world")
label.set_style_text_color(lv.color_hex(0xffffff), lv.PART.MAIN)
label.align(lv.ALIGN.CENTER, 0, 0)

A button with a label and react on click event

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_BTN

static void btn_event_cb(lv_event_t * e)
{
    lv_event_code_t code = lv_event_get_code(e);
    lv_obj_t * btn = lv_event_get_target(e);
    if(code == LV_EVENT_CLICKED) {
        static uint8_t cnt = 0;
        cnt++;

        /*Get the first child of the button which is the label and change its text*/
        lv_obj_t * label = lv_obj_get_child(btn, 0);
        lv_label_set_text_fmt(label, "Button: %d", cnt);
    }
}

/**
 * Create a button with a label and react on click event.
 */
void lv_example_get_started_2(void)
{
    lv_obj_t * btn = lv_button_create(lv_screen_active());     /*Add a button the current screen*/
    lv_obj_set_pos(btn, 10, 10);                            /*Set its position*/
    lv_obj_set_size(btn, 120, 50);                          /*Set its size*/
    lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_ALL, NULL);           /*Assign a callback to the button*/

    lv_obj_t * label = lv_label_create(btn);          /*Add a label to the button*/
    lv_label_set_text(label, "Button");                     /*Set the labels text*/
    lv_obj_center(label);
}

#endif

class CounterBtn():
    def __init__(self):
        self.cnt = 0
        #
        # Create a button with a label and react on click event.
        #

        button = lv.button(lv.screen_active())                               # Add a button the current screen
        button.set_pos(10, 10)                                      # Set its position
        button.set_size(120, 50)                                    # Set its size
        button.align(lv.ALIGN.CENTER,0,0)
        button.add_event_cb(self.button_event_cb, lv.EVENT.ALL, None)  # Assign a callback to the button
        label = lv.label(button)                                    # Add a label to the button
        label.set_text("Button")                                 # Set the labels text
        label.center()

    def button_event_cb(self,e):
        code = e.get_code()
        button = e.get_target_obj()
        if code == lv.EVENT.CLICKED:
            self.cnt += 1

            # Get the first child of the button which is the label and change its text
            label = button.get_child(0)
            label.set_text("Button: " + str(self.cnt))


counterBtn = CounterBtn()


Create styles from scratch for buttons

#include "../lv_examples.h"
#if LV_USE_BTN && LV_BUILD_EXAMPLES

static lv_style_t style_btn;
static lv_style_t style_button_pressed;
static lv_style_t style_button_red;

static lv_color_t darken(const lv_color_filter_dsc_t * dsc, lv_color_t color, lv_opa_t opa)
{
    LV_UNUSED(dsc);
    return lv_color_darken(color, opa);
}

static void style_init(void)
{
    /*Create a simple button style*/
    lv_style_init(&style_btn);
    lv_style_set_radius(&style_btn, 10);
    lv_style_set_bg_opa(&style_btn, LV_OPA_COVER);
    lv_style_set_bg_color(&style_btn, lv_palette_lighten(LV_PALETTE_GREY, 3));
    lv_style_set_bg_grad_color(&style_btn, lv_palette_main(LV_PALETTE_GREY));
    lv_style_set_bg_grad_dir(&style_btn, LV_GRAD_DIR_VER);

    lv_style_set_border_color(&style_btn, lv_color_black());
    lv_style_set_border_opa(&style_btn, LV_OPA_20);
    lv_style_set_border_width(&style_btn, 2);

    lv_style_set_text_color(&style_btn, lv_color_black());

    /*Create a style for the pressed state.
     *Use a color filter to simply modify all colors in this state*/
    static lv_color_filter_dsc_t color_filter;
    lv_color_filter_dsc_init(&color_filter, darken);
    lv_style_init(&style_button_pressed);
    lv_style_set_color_filter_dsc(&style_button_pressed, &color_filter);
    lv_style_set_color_filter_opa(&style_button_pressed, LV_OPA_20);

    /*Create a red style. Change only some colors.*/
    lv_style_init(&style_button_red);
    lv_style_set_bg_color(&style_button_red, lv_palette_main(LV_PALETTE_RED));
    lv_style_set_bg_grad_color(&style_button_red, lv_palette_lighten(LV_PALETTE_RED, 3));
}

/**
 * Create styles from scratch for buttons.
 */
void lv_example_get_started_3(void)
{
    /*Initialize the style*/
    style_init();

    /*Create a button and use the new styles*/
    lv_obj_t * btn = lv_button_create(lv_screen_active());
    /* Remove the styles coming from the theme
     * Note that size and position are also stored as style properties
     * so lv_obj_remove_style_all will remove the set size and position too */
    lv_obj_remove_style_all(btn);
    lv_obj_set_pos(btn, 10, 10);
    lv_obj_set_size(btn, 120, 50);
    lv_obj_add_style(btn, &style_btn, 0);
    lv_obj_add_style(btn, &style_button_pressed, LV_STATE_PRESSED);

    /*Add a label to the button*/
    lv_obj_t * label = lv_label_create(btn);
    lv_label_set_text(label, "Button");
    lv_obj_center(label);

    /*Create another button and use the red style too*/
    lv_obj_t * btn2 = lv_button_create(lv_screen_active());
    lv_obj_remove_style_all(btn2);                      /*Remove the styles coming from the theme*/
    lv_obj_set_pos(btn2, 10, 80);
    lv_obj_set_size(btn2, 120, 50);
    lv_obj_add_style(btn2, &style_btn, 0);
    lv_obj_add_style(btn2, &style_button_red, 0);
    lv_obj_add_style(btn2, &style_button_pressed, LV_STATE_PRESSED);
    lv_obj_set_style_radius(btn2, LV_RADIUS_CIRCLE, 0); /*Add a local style too*/

    label = lv_label_create(btn2);
    lv_label_set_text(label, "Button 2");
    lv_obj_center(label);
}

#endif
#
# Create styles from scratch for buttons.
#
style_button =  lv.style_t()
style_button_red = lv.style_t()
style_button_pressed = lv.style_t()

# Create a simple button style
style_button.init()
style_button.set_radius(10)
style_button.set_bg_opa(lv.OPA.COVER)
style_button.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 3))
style_button.set_bg_grad_color(lv.palette_main(lv.PALETTE.GREY))
style_button.set_bg_grad_dir(lv.GRAD_DIR.VER)

# Add a border
style_button.set_border_color(lv.color_white())
style_button.set_border_opa(lv.OPA._70)
style_button.set_border_width(2)

# Set the text style
style_button.set_text_color(lv.color_white())

# Create a red style. Change only some colors.
style_button_red.init()
style_button_red.set_bg_color(lv.palette_main(lv.PALETTE.RED))
style_button_red.set_bg_grad_color(lv.palette_lighten(lv.PALETTE.RED, 2))

# Create a style for the pressed state.
style_button_pressed.init()
style_button_pressed.set_bg_color(lv.palette_main(lv.PALETTE.BLUE))
style_button_pressed.set_bg_grad_color(lv.palette_darken(lv.PALETTE.RED, 3))

# Create a button and use the new styles
button = lv.button(lv.screen_active())                  # Add a button the current screen
# Remove the styles coming from the theme
# Note that size and position are also stored as style properties
# so lv_obj_remove_style_all will remove the set size and position too
button.remove_style_all()                      # Remove the styles coming from the theme
button.set_pos(10, 10)                         # Set its position
button.set_size(120, 50)                       # Set its size
button.add_style(style_button, 0)
button.add_style(style_button_pressed, lv.STATE.PRESSED)

label = lv.label(button)                       # Add a label to the button
label.set_text("Button")                    # Set the labels text
label.center()

# Create a slider in the center of the display
slider = lv.slider(lv.screen_active())
slider.set_width(200)                                              # Set the width
slider.center()                                                    # Align to the center of the parent (screen)

# Create another button and use the red style too
button2 = lv.button(lv.screen_active())
button2.remove_style_all()                     # Remove the styles coming from the theme
button2.set_pos(10, 80)                        # Set its position
button2.set_size(120, 50)                      # Set its size
button2.add_style(style_button, 0)
button2.add_style(style_button_red, 0)
button2.add_style(style_button_pressed, lv.STATE.PRESSED)
button2.set_style_radius(lv.RADIUS_CIRCLE, 0)  # Add a local style

label = lv.label(button2)                      # Add a label to the button
label.set_text("Button 2")                  # Set the labels text
label.center()


Create a slider and write its value on a label

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SLIDER

static lv_obj_t * label;

static void slider_event_cb(lv_event_t * e)
{
    lv_obj_t * slider = lv_event_get_target(e);

    /*Refresh the text*/
    lv_label_set_text_fmt(label, "%"LV_PRId32, lv_slider_get_value(slider));
    lv_obj_align_to(label, slider, LV_ALIGN_OUT_TOP_MID, 0, -15);    /*Align top of the slider*/
}

/**
 * Create a slider and write its value on a label.
 */
void lv_example_get_started_4(void)
{
    /*Create a slider in the center of the display*/
    lv_obj_t * slider = lv_slider_create(lv_screen_active());
    lv_obj_set_width(slider, 200);                          /*Set the width*/
    lv_obj_center(slider);                                  /*Align to the center of the parent (screen)*/
    lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_VALUE_CHANGED, NULL);     /*Assign an event function*/

    /*Create a label above the slider*/
    label = lv_label_create(lv_screen_active());
    lv_label_set_text(label, "0");
    lv_obj_align_to(label, slider, LV_ALIGN_OUT_TOP_MID, 0, -15);    /*Align top of the slider*/
}

#endif

def slider_event_cb(e):
    slider = e.get_target_obj()

    # Refresh the text
    label.set_text(str(slider.get_value()))

#
# Create a slider and write its value on a label.
#

# Create a slider in the center of the display
slider = lv.slider(lv.screen_active())
slider.set_width(200)                                              # Set the width
slider.center()                                                    # Align to the center of the parent (screen)
slider.add_event_cb(slider_event_cb, lv.EVENT.VALUE_CHANGED, None) # Assign an event function

# Create a label above the slider
label = lv.label(lv.screen_active())
label.set_text("0")
label.align_to(slider, lv.ALIGN.OUT_TOP_MID, 0, -15)               # Align below the slider



Styles

Size styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
 * Using the Size, Position and Padding style properties
 */
void lv_example_style_1(void)
{
    static lv_style_t style;
    lv_style_init(&style);
    lv_style_set_radius(&style, 5);

    /*Make a gradient*/
    lv_style_set_width(&style, 150);
    lv_style_set_height(&style, LV_SIZE_CONTENT);

    lv_style_set_pad_ver(&style, 20);
    lv_style_set_pad_left(&style, 5);

    lv_style_set_x(&style, lv_pct(50));
    lv_style_set_y(&style, 80);

    /*Create an object with the new style*/
    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_add_style(obj, &style, 0);

    lv_obj_t * label = lv_label_create(obj);
    lv_label_set_text(label, "Hello");
}

#endif
#
# Using the Size, Position and Padding style properties
#
style = lv.style_t()
style.init()
style.set_radius(5)

# Make a gradient
style.set_width(150)
style.set_height(lv.SIZE_CONTENT)

style.set_pad_ver(20)
style.set_pad_left(5)

style.set_x(lv.pct(50))
style.set_y(80)

# Create an object with the new style
obj = lv.obj(lv.screen_active())
obj.add_style(style, 0)

label = lv.label(obj)
label.set_text("Hello")


Background styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
 * Using the background style properties
 */
void lv_example_style_2(void)
{
    static lv_style_t style;
    lv_style_init(&style);
    lv_style_set_radius(&style, 5);

    /*Make a gradient*/
    lv_style_set_bg_opa(&style, LV_OPA_COVER);
    static lv_grad_dsc_t grad;
    grad.dir = LV_GRAD_DIR_VER;
    grad.stops_count = 2;
    grad.stops[0].color = lv_palette_lighten(LV_PALETTE_GREY, 1);
    grad.stops[0].opa = LV_OPA_COVER;
    grad.stops[1].color = lv_palette_main(LV_PALETTE_BLUE);
    grad.stops[1].opa = LV_OPA_COVER;

    /*Shift the gradient to the bottom*/
    grad.stops[0].frac  = 128;
    grad.stops[1].frac  = 192;

    lv_style_set_bg_grad(&style, &grad);

    /*Create an object with the new style*/
    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_add_style(obj, &style, 0);
    lv_obj_center(obj);
}

#endif
#
# Using the background style properties
#
style = lv.style_t()
style.init()
style.set_radius(5)

# Make a gradient
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))
style.set_bg_grad_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_bg_grad_dir(lv.GRAD_DIR.VER)

# Shift the gradient to the bottom
style.set_bg_main_stop(128)
style.set_bg_grad_stop(192)

# Create an object with the new style
obj = lv.obj(lv.screen_active())
obj.add_style(style, 0)
obj.center()

Border styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
 * Using the border style properties
 */
void lv_example_style_3(void)
{
    static lv_style_t style;
    lv_style_init(&style);

    /*Set a background color and a radius*/
    lv_style_set_radius(&style, 10);
    lv_style_set_bg_opa(&style, LV_OPA_COVER);
    lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));

    /*Add border to the bottom+right*/
    lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));
    lv_style_set_border_width(&style, 5);
    lv_style_set_border_opa(&style, LV_OPA_50);
    lv_style_set_border_side(&style, LV_BORDER_SIDE_BOTTOM | LV_BORDER_SIDE_RIGHT);

    /*Create an object with the new style*/
    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_add_style(obj, &style, 0);
    lv_obj_center(obj);
}

#endif
#
# Using the border style properties
#
style = lv.style_t()
style.init()

# Set a background color and a radius
style.set_radius(10)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))

# Add border to the bottom+right
style.set_border_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_border_width(5)
style.set_border_opa(lv.OPA._50)
style.set_border_side(lv.BORDER_SIDE.BOTTOM | lv.BORDER_SIDE.RIGHT)

# Create an object with the new style
obj = lv.obj(lv.screen_active())
obj.add_style(style, 0)
obj.center()

Outline styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
 * Using the outline style properties
 */
void lv_example_style_4(void)
{
    static lv_style_t style;
    lv_style_init(&style);

    /*Set a background color and a radius*/
    lv_style_set_radius(&style, 5);
    lv_style_set_bg_opa(&style, LV_OPA_COVER);
    lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));

    /*Add outline*/
    lv_style_set_outline_width(&style, 2);
    lv_style_set_outline_color(&style, lv_palette_main(LV_PALETTE_BLUE));
    lv_style_set_outline_pad(&style, 8);

    /*Create an object with the new style*/
    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_add_style(obj, &style, 0);
    lv_obj_center(obj);
}

#endif

#
# Using the outline style properties
#

style = lv.style_t()
style.init()

# Set a background color and a radius
style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))

# Add outline
style.set_outline_width(2)
style.set_outline_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_outline_pad(8)

# Create an object with the new style
obj = lv.obj(lv.screen_active())
obj.add_style(style, 0)
obj.center()

Shadow styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
 * Using the Shadow style properties
 */
void lv_example_style_5(void)
{
    static lv_style_t style;
    lv_style_init(&style);

    /*Set a background color and a radius*/
    lv_style_set_radius(&style, 5);
    lv_style_set_bg_opa(&style, LV_OPA_COVER);
    lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));

    /*Add a shadow*/
    lv_style_set_shadow_width(&style, 55);
    lv_style_set_shadow_color(&style, lv_palette_main(LV_PALETTE_BLUE));

    /*Create an object with the new style*/
    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_add_style(obj, &style, 0);
    lv_obj_center(obj);
}

#endif
#
# Using the Shadow style properties
#

style = lv.style_t()
style.init()

# Set a background color and a radius
style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))

# Add a shadow
style.set_shadow_width(8)
style.set_shadow_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_shadow_offset_x(10)
style.set_shadow_offset_y(20)

# Create an object with the new style
obj = lv.obj(lv.screen_active())
obj.add_style(style, 0)
obj.center()

Image styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
 * Using the Image style properties
 */
void lv_example_style_6(void)
{
    static lv_style_t style;
    lv_style_init(&style);

    /*Set a background color and a radius*/
    lv_style_set_radius(&style, 5);
    lv_style_set_bg_opa(&style, LV_OPA_COVER);
    lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 3));
    lv_style_set_border_width(&style, 2);
    lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));

    lv_style_set_image_recolor(&style, lv_palette_main(LV_PALETTE_BLUE));
    lv_style_set_image_recolor_opa(&style, LV_OPA_50);
    lv_style_set_transform_rotation(&style, 300);

    /*Create an object with the new style*/
    lv_obj_t * obj = lv_image_create(lv_screen_active());
    lv_obj_add_style(obj, &style, 0);

    LV_IMAGE_DECLARE(img_cogwheel_argb);
    lv_image_set_src(obj, &img_cogwheel_argb);

    lv_obj_center(obj);
}

#endif
# Create an image from the png file
try:
    with open('../assets/img_cogwheel_argb.png', 'rb') as f:
        png_data = f.read()
except:
    print("Could not find img_cogwheel_argb.png")
    sys.exit()

image_cogwheel_argb = lv.image_dsc_t({
  'data_size': len(png_data),
  'data': png_data
})

#
# Using the Image style properties
#
style = lv.style_t()
style.init()

# Set a background color and a radius
style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 3))
style.set_border_width(2)
style.set_border_color(lv.palette_main(lv.PALETTE.BLUE))

style.set_image_recolor(lv.palette_main(lv.PALETTE.BLUE))
style.set_image_recolor_opa(lv.OPA._50)
style.set_transform_rotation(300)

# Create an object with the new style
obj = lv.image(lv.screen_active())
obj.add_style(style, 0)

obj.set_src(image_cogwheel_argb)

obj.center()

Arc styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_ARC

/**
 * Using the Arc style properties
 */
void lv_example_style_7(void)
{
    static lv_style_t style;
    lv_style_init(&style);

    lv_style_set_arc_color(&style, lv_palette_main(LV_PALETTE_RED));
    lv_style_set_arc_width(&style, 4);

    /*Create an object with the new style*/
    lv_obj_t * obj = lv_arc_create(lv_screen_active());
    lv_obj_add_style(obj, &style, 0);
    lv_obj_center(obj);
}
#endif

#
# Using the Arc style properties
#
style = lv.style_t()
style.init()

style.set_arc_color(lv.palette_main(lv.PALETTE.RED))
style.set_arc_width(4)

# Create an object with the new style
obj = lv.arc(lv.screen_active())
obj.add_style(style, 0)
obj.center()

Text styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LABEL

/**
 * Using the text style properties
 */
void lv_example_style_8(void)
{
    static lv_style_t style;
    lv_style_init(&style);

    lv_style_set_radius(&style, 5);
    lv_style_set_bg_opa(&style, LV_OPA_COVER);
    lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 2));
    lv_style_set_border_width(&style, 2);
    lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));
    lv_style_set_pad_all(&style, 10);

    lv_style_set_text_color(&style, lv_palette_main(LV_PALETTE_BLUE));
    lv_style_set_text_letter_space(&style, 5);
    lv_style_set_text_line_space(&style, 20);
    lv_style_set_text_decor(&style, LV_TEXT_DECOR_UNDERLINE);

    /*Create an object with the new style*/
    lv_obj_t * obj = lv_label_create(lv_screen_active());
    lv_obj_add_style(obj, &style, 0);
    lv_label_set_text(obj, "Text of\n"
                      "a label");

    lv_obj_center(obj);
}

#endif
#
# Using the text style properties
#

style = lv.style_t()
style.init()

style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 3))
style.set_border_width(2)
style.set_border_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_pad_all(10)

style.set_text_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_text_letter_space(5)
style.set_text_line_space(20)
style.set_text_decor(lv.TEXT_DECOR.UNDERLINE)

# Create an object with the new style
obj = lv.label(lv.screen_active())
obj.add_style(style, 0)
obj.set_text("Text of\n"
             "a label")

obj.center()


Line styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LINE

/**
 * Using the line style properties
 */
void lv_example_style_9(void)
{
    static lv_style_t style;
    lv_style_init(&style);

    lv_style_set_line_color(&style, lv_palette_main(LV_PALETTE_GREY));
    lv_style_set_line_width(&style, 6);
    lv_style_set_line_rounded(&style, true);

    /*Create an object with the new style*/
    lv_obj_t * obj = lv_line_create(lv_screen_active());
    lv_obj_add_style(obj, &style, 0);

    static lv_point_precise_t p[] = {{10, 30}, {30, 50}, {100, 0}};
    lv_line_set_points(obj, p, 3);

    lv_obj_center(obj);
}

#endif
#
# Using the line style properties
#

style = lv.style_t()
style.init()

style.set_line_color(lv.palette_main(lv.PALETTE.GREY))
style.set_line_width(6)
style.set_line_rounded(True)

# Create an object with the new style
obj = lv.line(lv.screen_active())
obj.add_style(style, 0)
p =  [ {"x":10, "y":30},
       {"x":30, "y":50},
       {"x":100, "y":0}]

obj.set_points(p, 3)

obj.center()

Transition

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
 * Creating a transition
 */
void lv_example_style_10(void)
{
    static const lv_style_prop_t props[] = {LV_STYLE_BG_COLOR, LV_STYLE_BORDER_COLOR, LV_STYLE_BORDER_WIDTH, 0};

    /* A default transition
     * Make it fast (100ms) and start with some delay (200 ms)*/
    static lv_style_transition_dsc_t trans_def;
    lv_style_transition_dsc_init(&trans_def, props, lv_anim_path_linear, 100, 200, NULL);

    /* A special transition when going to pressed state
     * Make it slow (500 ms) but start  without delay*/
    static lv_style_transition_dsc_t trans_pr;
    lv_style_transition_dsc_init(&trans_pr, props, lv_anim_path_linear, 500, 0, NULL);

    static lv_style_t style_def;
    lv_style_init(&style_def);
    lv_style_set_transition(&style_def, &trans_def);

    static lv_style_t style_pr;
    lv_style_init(&style_pr);
    lv_style_set_bg_color(&style_pr, lv_palette_main(LV_PALETTE_RED));
    lv_style_set_border_width(&style_pr, 6);
    lv_style_set_border_color(&style_pr, lv_palette_darken(LV_PALETTE_RED, 3));
    lv_style_set_transition(&style_pr, &trans_pr);

    /*Create an object with the new style_pr*/
    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_add_style(obj, &style_def, 0);
    lv_obj_add_style(obj, &style_pr, LV_STATE_PRESSED);

    lv_obj_center(obj);
}

#endif
#
# Creating a transition
#

props = [lv.STYLE.BG_COLOR, lv.STYLE.BORDER_COLOR, lv.STYLE.BORDER_WIDTH, 0]

# A default transition
# Make it fast (100ms) and start with some delay (200 ms)

trans_def = lv.style_transition_dsc_t()
trans_def.init(props, lv.anim_t.path_linear, 100, 200, None)

# A special transition when going to pressed state
# Make it slow (500 ms) but start  without delay

trans_pr = lv.style_transition_dsc_t()
trans_pr.init(props, lv.anim_t.path_linear, 500, 0, None)

style_def = lv.style_t()
style_def.init()
style_def.set_transition(trans_def)

style_pr = lv.style_t()
style_pr.init()
style_pr.set_bg_color(lv.palette_main(lv.PALETTE.RED))
style_pr.set_border_width(6)
style_pr.set_border_color(lv.palette_darken(lv.PALETTE.RED, 3))
style_pr.set_transition(trans_pr)

# Create an object with the new style_pr
obj = lv.obj(lv.screen_active())
obj.add_style(style_def, 0)
obj.add_style(style_pr, lv.STATE.PRESSED)

obj.center()

Using multiple styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
 * Using multiple styles
 */
void lv_example_style_11(void)
{
    /*A base style*/
    static lv_style_t style_base;
    lv_style_init(&style_base);
    lv_style_set_bg_color(&style_base, lv_palette_main(LV_PALETTE_LIGHT_BLUE));
    lv_style_set_border_color(&style_base, lv_palette_darken(LV_PALETTE_LIGHT_BLUE, 3));
    lv_style_set_border_width(&style_base, 2);
    lv_style_set_radius(&style_base, 10);
    lv_style_set_shadow_width(&style_base, 10);
    lv_style_set_shadow_offset_y(&style_base, 5);
    lv_style_set_shadow_opa(&style_base, LV_OPA_50);
    lv_style_set_text_color(&style_base, lv_color_white());
    lv_style_set_width(&style_base, 100);
    lv_style_set_height(&style_base, LV_SIZE_CONTENT);

    /*Set only the properties that should be different*/
    static lv_style_t style_warning;
    lv_style_init(&style_warning);
    lv_style_set_bg_color(&style_warning, lv_palette_main(LV_PALETTE_YELLOW));
    lv_style_set_border_color(&style_warning, lv_palette_darken(LV_PALETTE_YELLOW, 3));
    lv_style_set_text_color(&style_warning, lv_palette_darken(LV_PALETTE_YELLOW, 4));

    /*Create an object with the base style only*/
    lv_obj_t * obj_base = lv_obj_create(lv_screen_active());
    lv_obj_add_style(obj_base, &style_base, 0);
    lv_obj_align(obj_base, LV_ALIGN_LEFT_MID, 20, 0);

    lv_obj_t * label = lv_label_create(obj_base);
    lv_label_set_text(label, "Base");
    lv_obj_center(label);

    /*Create another object with the base style and earnings style too*/
    lv_obj_t * obj_warning = lv_obj_create(lv_screen_active());
    lv_obj_add_style(obj_warning, &style_base, 0);
    lv_obj_add_style(obj_warning, &style_warning, 0);
    lv_obj_align(obj_warning, LV_ALIGN_RIGHT_MID, -20, 0);

    label = lv_label_create(obj_warning);
    lv_label_set_text(label, "Warning");
    lv_obj_center(label);
}

#endif
#
# Using multiple styles
#
# A base style

style_base = lv.style_t()
style_base.init()
style_base.set_bg_color(lv.palette_main(lv.PALETTE.LIGHT_BLUE))
style_base.set_border_color(lv.palette_darken(lv.PALETTE.LIGHT_BLUE, 3))
style_base.set_border_width(2)
style_base.set_radius(10)
style_base.set_shadow_width(10)
style_base.set_shadow_offset_y(5)
style_base.set_shadow_opa(lv.OPA._50)
style_base.set_text_color(lv.color_white())
style_base.set_width(100)
style_base.set_height(lv.SIZE_CONTENT)

# Set only the properties that should be different
style_warning = lv.style_t()
style_warning.init()
style_warning.set_bg_color(lv.palette_main(lv.PALETTE.YELLOW))
style_warning.set_border_color(lv.palette_darken(lv.PALETTE.YELLOW, 3))
style_warning.set_text_color(lv.palette_darken(lv.PALETTE.YELLOW, 4))

# Create an object with the base style only
obj_base = lv.obj(lv.screen_active())
obj_base.add_style(style_base, 0)
obj_base.align(lv.ALIGN.LEFT_MID, 20, 0)

label = lv.label(obj_base)
label.set_text("Base")
label.center()

# Create another object with the base style and earnings style too
obj_warning = lv.obj(lv.screen_active())
obj_warning.add_style(style_base, 0)
obj_warning.add_style(style_warning, 0)
obj_warning.align(lv.ALIGN.RIGHT_MID, -20, 0)

label = lv.label(obj_warning)
label.set_text("Warning")
label.center()

Local styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
 * Local styles
 */
void lv_example_style_12(void)
{
    static lv_style_t style;
    lv_style_init(&style);
    lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_GREEN));
    lv_style_set_border_color(&style, lv_palette_lighten(LV_PALETTE_GREEN, 3));
    lv_style_set_border_width(&style, 3);

    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_add_style(obj, &style, 0);

    /*Overwrite the background color locally*/
    lv_obj_set_style_bg_color(obj, lv_palette_main(LV_PALETTE_ORANGE), LV_PART_MAIN);

    lv_obj_center(obj);
}

#endif
#
# Local styles
#

style = lv.style_t()
style.init()
style.set_bg_color(lv.palette_main(lv.PALETTE.GREEN))
style.set_border_color(lv.palette_lighten(lv.PALETTE.GREEN, 3))
style.set_border_width(3)

obj = lv.obj(lv.screen_active())
obj.add_style(style, 0)

# Overwrite the background color locally
obj.set_style_bg_color(lv.palette_main(lv.PALETTE.ORANGE), lv.PART.MAIN)

obj.center()

Add styles to parts and states

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
 * Add styles to parts and states
 */
void lv_example_style_13(void)
{
    static lv_style_t style_indic;
    lv_style_init(&style_indic);
    lv_style_set_bg_color(&style_indic, lv_palette_lighten(LV_PALETTE_RED, 3));
    lv_style_set_bg_grad_color(&style_indic, lv_palette_main(LV_PALETTE_RED));
    lv_style_set_bg_grad_dir(&style_indic, LV_GRAD_DIR_HOR);

    static lv_style_t style_indic_pr;
    lv_style_init(&style_indic_pr);
    lv_style_set_shadow_color(&style_indic_pr, lv_palette_main(LV_PALETTE_RED));
    lv_style_set_shadow_width(&style_indic_pr, 10);
    lv_style_set_shadow_spread(&style_indic_pr, 3);

    /*Create an object with the new style_pr*/
    lv_obj_t * obj = lv_slider_create(lv_screen_active());
    lv_obj_add_style(obj, &style_indic, LV_PART_INDICATOR);
    lv_obj_add_style(obj, &style_indic_pr, LV_PART_INDICATOR | LV_STATE_PRESSED);
    lv_slider_set_value(obj, 70, LV_ANIM_OFF);
    lv_obj_center(obj);
}

#endif
#
# Add styles to parts and states
#

style_indic = lv.style_t()
style_indic.init()
style_indic.set_bg_color(lv.palette_lighten(lv.PALETTE.RED, 3))
style_indic.set_bg_grad_color(lv.palette_main(lv.PALETTE.RED))
style_indic.set_bg_grad_dir(lv.GRAD_DIR.HOR)

style_indic_pr = lv.style_t()
style_indic_pr.init()
style_indic_pr.set_shadow_color(lv.palette_main(lv.PALETTE.RED))
style_indic_pr.set_shadow_width(10)
style_indic_pr.set_shadow_spread(3)

# Create an object with the new style_pr
obj = lv.slider(lv.screen_active())
obj.add_style(style_indic, lv.PART.INDICATOR)
obj.add_style(style_indic_pr, lv.PART.INDICATOR | lv.STATE.PRESSED)
obj.set_value(70, lv.ANIM.OFF)
obj.center()

Extending the current theme

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

static lv_style_t style_btn;

/*Will be called when the styles of the base theme are already added
  to add new styles*/
static void new_theme_apply_cb(lv_theme_t * th, lv_obj_t * obj)
{
    LV_UNUSED(th);

    if(lv_obj_check_type(obj, &lv_button_class)) {
        lv_obj_add_style(obj, &style_btn, 0);
    }
}

static void new_theme_init_and_set(void)
{
    /*Initialize the styles*/
    lv_style_init(&style_btn);
    lv_style_set_bg_color(&style_btn, lv_palette_main(LV_PALETTE_GREEN));
    lv_style_set_border_color(&style_btn, lv_palette_darken(LV_PALETTE_GREEN, 3));
    lv_style_set_border_width(&style_btn, 3);

    /*Initialize the new theme from the current theme*/
    lv_theme_t * th_act = lv_display_get_theme(NULL);
    static lv_theme_t th_new;
    th_new = *th_act;

    /*Set the parent theme and the style apply callback for the new theme*/
    lv_theme_set_parent(&th_new, th_act);
    lv_theme_set_apply_cb(&th_new, new_theme_apply_cb);

    /*Assign the new theme to the current display*/
    lv_display_set_theme(NULL, &th_new);
}

/**
 * Extending the current theme
 */
void lv_example_style_14(void)
{
    lv_obj_t * btn;
    lv_obj_t * label;

    btn = lv_button_create(lv_screen_active());
    lv_obj_align(btn, LV_ALIGN_TOP_MID, 0, 20);

    label = lv_label_create(btn);
    lv_label_set_text(label, "Original theme");

    new_theme_init_and_set();

    btn = lv_button_create(lv_screen_active());
    lv_obj_align(btn, LV_ALIGN_BOTTOM_MID, 0, -20);

    label = lv_label_create(btn);
    lv_label_set_text(label, "New theme");
}

#endif
# Will be called when the styles of the base theme are already added
# to add new styles


class NewTheme(lv.theme_t):
    def __init__(self):
        super().__init__()
        # Initialize the styles
        self.style_button = lv.style_t()
        self.style_button.init()
        self.style_button.set_bg_color(lv.palette_main(lv.PALETTE.GREEN))
        self.style_button.set_border_color(lv.palette_darken(lv.PALETTE.GREEN, 3))
        self.style_button.set_border_width(3)

        # This theme is based on active theme
        th_act = lv.theme_get_from_obj(lv.screen_active())
        # This theme will be applied only after base theme is applied
        self.set_parent(th_act)


class ExampleStyle_14:

    def __init__(self):
        #
        # Extending the current theme
        #

        button = lv.button(lv.screen_active())
        button.align(lv.ALIGN.TOP_MID, 0, 20)

        label = lv.label(button)
        label.set_text("Original theme")

        self.new_theme_init_and_set()

        button = lv.button(lv.screen_active())
        button.align(lv.ALIGN.BOTTOM_MID, 0, -20)

        label = lv.label(button)
        label.set_text("New theme")

    def new_theme_apply_cb(self, th, obj):
        print(th,obj)
        if obj.get_class() == lv.button_class:
            obj.add_style(self.th_new.style_button, 0)

    def new_theme_init_and_set(self):
        print("new_theme_init_and_set")
        # Initialize the new theme from the current theme
        self.th_new = NewTheme()
        self.th_new.set_apply_cb(self.new_theme_apply_cb)
        lv.display_get_default().set_theme(self.th_new)


exampleStyle_14 = ExampleStyle_14()

Opacity and Transformations

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_BTN && LV_USE_LABEL

/**
 * Opacity and Transformations
 */
void lv_example_style_15(void)
{
    lv_obj_t * btn;
    lv_obj_t * label;

    /*Normal button*/
    btn = lv_button_create(lv_screen_active());
    lv_obj_set_size(btn, 100, 40);
    lv_obj_align(btn, LV_ALIGN_CENTER, 0, -70);

    label = lv_label_create(btn);
    lv_label_set_text(label, "Normal");
    lv_obj_center(label);

    /*Set opacity
     *The button and the label is rendered to a layer first and that layer is blended*/
    btn = lv_button_create(lv_screen_active());
    lv_obj_set_size(btn, 100, 40);
    lv_obj_set_style_opa(btn, LV_OPA_50, 0);
    lv_obj_align(btn, LV_ALIGN_CENTER, 0, 0);

    label = lv_label_create(btn);
    lv_label_set_text(label, "Opa:50%");
    lv_obj_center(label);

    /*Set transformations
     *The button and the label is rendered to a layer first and that layer is transformed*/
    btn = lv_button_create(lv_screen_active());
    lv_obj_set_size(btn, 100, 40);
    lv_obj_set_style_transform_rotation(btn, 150, 0);        /*15 deg*/
    lv_obj_set_style_transform_scale(btn, 256 + 64, 0);   /*1.25x*/
    lv_obj_set_style_transform_pivot_x(btn, 50, 0);
    lv_obj_set_style_transform_pivot_y(btn, 20, 0);
    lv_obj_set_style_opa(btn, LV_OPA_50, 0);
    lv_obj_align(btn, LV_ALIGN_CENTER, 0, 70);

    label = lv_label_create(btn);
    lv_label_set_text(label, "Transf.");
    lv_obj_center(label);
}

#endif
#
# Opacity and Transformations
#

# Normal button
button = lv.button(lv.screen_active())
button.set_size(100, 40)
button.align(lv.ALIGN.CENTER, 0, -70)

label = lv.label(button)
label.set_text("Normal")
label.center()

# Set opacity
# The button and the label is rendered to a layer first and that layer is blended
button = lv.button(lv.screen_active())
button.set_size(100, 40)
button.set_style_opa(lv.OPA._50, 0)
button.align(lv.ALIGN.CENTER, 0, 0)

label = lv.label(button)
label.set_text("Opa:50%")
label.center()

# Set transformations
# The button and the label is rendered to a layer first and that layer is transformed
button = lv.button(lv.screen_active())
button.set_size(100, 40)
button.set_style_transform_rotation(150, 0)             # 15 deg
button.set_style_transform_scale(256 + 64, 0)         # 1.25x
button.set_style_transform_pivot_x(50, 0)
button.set_style_transform_pivot_y(20, 0)
button.set_style_opa(lv.OPA._50, 0)
button.align(lv.ALIGN.CENTER, 0, 70)

label = lv.label(button)
label.set_text("Transf.")
label.center()


Animations

Start animation on an event

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void anim_x_cb(void * var, int32_t v)
{
    lv_obj_set_x(var, v);
}

static void sw_event_cb(lv_event_t * e)
{
    lv_obj_t * sw = lv_event_get_target(e);
    lv_obj_t * label = lv_event_get_user_data(e);

    if(lv_obj_has_state(sw, LV_STATE_CHECKED)) {
        lv_anim_t a;
        lv_anim_init(&a);
        lv_anim_set_var(&a, label);
        lv_anim_set_values(&a, lv_obj_get_x(label), 100);
        lv_anim_set_time(&a, 500);
        lv_anim_set_exec_cb(&a, anim_x_cb);
        lv_anim_set_path_cb(&a, lv_anim_path_overshoot);
        lv_anim_start(&a);
    }
    else {
        lv_anim_t a;
        lv_anim_init(&a);
        lv_anim_set_var(&a, label);
        lv_anim_set_values(&a, lv_obj_get_x(label), -lv_obj_get_width(label));
        lv_anim_set_time(&a, 500);
        lv_anim_set_exec_cb(&a, anim_x_cb);
        lv_anim_set_path_cb(&a, lv_anim_path_ease_in);
        lv_anim_start(&a);
    }

}

/**
 * Start animation on an event
 */
void lv_example_anim_1(void)
{
    lv_obj_t * label = lv_label_create(lv_screen_active());
    lv_label_set_text(label, "Hello animations!");
    lv_obj_set_pos(label, 100, 10);

    lv_obj_t * sw = lv_switch_create(lv_screen_active());
    lv_obj_center(sw);
    lv_obj_add_state(sw, LV_STATE_CHECKED);
    lv_obj_add_event_cb(sw, sw_event_cb, LV_EVENT_VALUE_CHANGED, label);
}

#endif
def anim_x_cb(label, v):
    label.set_x(v)

def sw_event_cb(e,label):
    sw = e.get_target_obj()

    if sw.has_state(lv.STATE.CHECKED):
        a = lv.anim_t()
        a.init()
        a.set_var(label)
        a.set_values(label.get_x(), 100)
        a.set_time(500)
        a.set_path_cb(lv.anim_t.path_overshoot)
        a.set_custom_exec_cb(lambda a,val: anim_x_cb(label,val))
        lv.anim_t.start(a)
    else:
        a = lv.anim_t()
        a.init()
        a.set_var(label)
        a.set_values(label.get_x(), -label.get_width())
        a.set_time(500)
        a.set_path_cb(lv.anim_t.path_ease_in)
        a.set_custom_exec_cb(lambda a,val: anim_x_cb(label,val))
        lv.anim_t.start(a)

#
# Start animation on an event
#

label = lv.label(lv.screen_active())
label.set_text("Hello animations!")
label.set_pos(100, 10)


sw = lv.switch(lv.screen_active())
sw.center()
sw.add_state(lv.STATE.CHECKED)
sw.add_event_cb(lambda e: sw_event_cb(e,label), lv.EVENT.VALUE_CHANGED, None)




Playback animation

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void anim_x_cb(void * var, int32_t v)
{
    lv_obj_set_x(var, v);
}

static void anim_size_cb(void * var, int32_t v)
{
    lv_obj_set_size(var, v, v);
}

/**
 * Create a playback animation
 */
void lv_example_anim_2(void)
{

    lv_obj_t * obj = lv_obj_create(lv_screen_active());
    lv_obj_set_style_bg_color(obj, lv_palette_main(LV_PALETTE_RED), 0);
    lv_obj_set_style_radius(obj, LV_RADIUS_CIRCLE, 0);

    lv_obj_align(obj, LV_ALIGN_LEFT_MID, 10, 0);

    lv_anim_t a;
    lv_anim_init(&a);
    lv_anim_set_var(&a, obj);
    lv_anim_set_values(&a, 10, 50);
    lv_anim_set_time(&a, 1000);
    lv_anim_set_playback_delay(&a, 100);
    lv_anim_set_playback_time(&a, 300);
    lv_anim_set_repeat_delay(&a, 500);
    lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
    lv_anim_set_path_cb(&a, lv_anim_path_ease_in_out);

    lv_anim_set_exec_cb(&a, anim_size_cb);
    lv_anim_start(&a);
    lv_anim_set_exec_cb(&a, anim_x_cb);
    lv_anim_set_values(&a, 10, 240);
    lv_anim_start(&a);
}

#endif
def anim_x_cb(obj, v):
    obj.set_x(v)

def anim_size_cb(obj, v):
    obj.set_size(v, v)


#
# Create a playback animation
#
obj = lv.obj(lv.screen_active())
obj.set_style_bg_color(lv.palette_main(lv.PALETTE.RED), 0)
obj.set_style_radius(lv.RADIUS_CIRCLE, 0)

obj.align(lv.ALIGN.LEFT_MID, 10, 0)

a1 = lv.anim_t()
a1.init()
a1.set_var(obj)
a1.set_values(10, 50)
a1.set_time(1000)
a1.set_playback_delay(100)
a1.set_playback_time(300)
a1.set_repeat_delay(500)
a1.set_repeat_count(lv.ANIM_REPEAT_INFINITE)
a1.set_path_cb(lv.anim_t.path_ease_in_out)
a1.set_custom_exec_cb(lambda a1,val: anim_size_cb(obj,val))
lv.anim_t.start(a1)

a2 = lv.anim_t()
a2.init()
a2.set_var(obj)
a2.set_values(10, 240)
a2.set_time(1000)
a2.set_playback_delay(100)
a2.set_playback_time(300)
a2.set_repeat_delay(500)
a2.set_repeat_count(lv.ANIM_REPEAT_INFINITE)
a2.set_path_cb(lv.anim_t.path_ease_in_out)
a2.set_custom_exec_cb(lambda a1,val: anim_x_cb(obj,val))
lv.anim_t.start(a2)

Animation timeline

#include "../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

static lv_anim_timeline_t * anim_timeline = NULL;

static lv_obj_t * obj1 = NULL;
static lv_obj_t * obj2 = NULL;
static lv_obj_t * obj3 = NULL;

static const int32_t obj_width = 90;
static const int32_t obj_height = 70;

static void set_width(lv_anim_t * var, int32_t v)
{
    lv_obj_set_width(var->var, v);
}

static void set_height(lv_anim_t * var, int32_t v)
{
    lv_obj_set_height(var->var, v);
}

static void anim_timeline_create(void)
{
    /* obj1 */
    lv_anim_t a1;
    lv_anim_init(&a1);
    lv_anim_set_var(&a1, obj1);
    lv_anim_set_values(&a1, 0, obj_width);
    lv_anim_set_custom_exec_cb(&a1, set_width);
    lv_anim_set_path_cb(&a1, lv_anim_path_overshoot);
    lv_anim_set_time(&a1, 300);

    lv_anim_t a2;
    lv_anim_init(&a2);
    lv_anim_set_var(&a2, obj1);
    lv_anim_set_values(&a2, 0, obj_height);
    lv_anim_set_custom_exec_cb(&a2, set_height);
    lv_anim_set_path_cb(&a2, lv_anim_path_ease_out);
    lv_anim_set_time(&a2, 300);

    /* obj2 */
    lv_anim_t a3;
    lv_anim_init(&a3);
    lv_anim_set_var(&a3, obj2);
    lv_anim_set_values(&a3, 0, obj_width);
    lv_anim_set_custom_exec_cb(&a3, set_width);
    lv_anim_set_path_cb(&a3, lv_anim_path_overshoot);
    lv_anim_set_time(&a3, 300);

    lv_anim_t a4;
    lv_anim_init(&a4);
    lv_anim_set_var(&a4, obj2);
    lv_anim_set_values(&a4, 0, obj_height);
    lv_anim_set_custom_exec_cb(&a4, set_height);
    lv_anim_set_path_cb(&a4, lv_anim_path_ease_out);
    lv_anim_set_time(&a4, 300);

    /* obj3 */
    lv_anim_t a5;
    lv_anim_init(&a5);
    lv_anim_set_var(&a5, obj3);
    lv_anim_set_values(&a5, 0, obj_width);
    lv_anim_set_custom_exec_cb(&a5, set_width);
    lv_anim_set_path_cb(&a5, lv_anim_path_overshoot);
    lv_anim_set_time(&a5, 300);

    lv_anim_t a6;
    lv_anim_init(&a6);
    lv_anim_set_var(&a6, obj3);
    lv_anim_set_values(&a6, 0, obj_height);
    lv_anim_set_custom_exec_cb(&a6, set_height);
    lv_anim_set_path_cb(&a6, lv_anim_path_ease_out);
    lv_anim_set_time(&a6, 300);

    /* Create anim timeline */
    anim_timeline = lv_anim_timeline_create();
    lv_anim_timeline_add(anim_timeline, 0, &a1);
    lv_anim_timeline_add(anim_timeline, 0, &a2);
    lv_anim_timeline_add(anim_timeline, 200, &a3);
    lv_anim_timeline_add(anim_timeline, 200, &a4);
    lv_anim_timeline_add(anim_timeline, 400, &a5);
    lv_anim_timeline_add(anim_timeline, 400, &a6);
}

static void btn_start_event_handler(lv_event_t * e)
{
    lv_obj_t * btn = lv_event_get_target(e);

    if(!anim_timeline) {
        anim_timeline_create();
    }

    bool reverse = lv_obj_has_state(btn, LV_STATE_CHECKED);
    lv_anim_timeline_set_reverse(anim_timeline, reverse);
    lv_anim_timeline_start(anim_timeline);
}

static void btn_delete_event_handler(lv_event_t * e)
{
    LV_UNUSED(e);
    if(anim_timeline) {
        lv_anim_timeline_delete(anim_timeline);
        anim_timeline = NULL;
    }
}

static void btn_stop_event_handler(lv_event_t * e)
{
    LV_UNUSED(e);
    if(anim_timeline) {
        lv_anim_timeline_stop(anim_timeline);
    }
}

static void slider_prg_event_handler(lv_event_t * e)
{
    lv_obj_t * slider = lv_event_get_target(e);

    if(!anim_timeline) {
        anim_timeline_create();
    }

    int32_t progress = lv_slider_get_value(slider);
    lv_anim_timeline_set_progress(anim_timeline, progress);
}

/**
 * Create an animation timeline
 */
void lv_example_anim_timeline_1(void)
{
    lv_obj_t * par = lv_screen_active();
    lv_obj_set_flex_flow(par, LV_FLEX_FLOW_ROW);
    lv_obj_set_flex_align(par, LV_FLEX_ALIGN_SPACE_AROUND, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);

    /* create btn_start */
    lv_obj_t * btn_start = lv_button_create(par);
    lv_obj_add_event_cb(btn_start, btn_start_event_handler, LV_EVENT_VALUE_CHANGED, NULL);
    lv_obj_add_flag(btn_start, LV_OBJ_FLAG_IGNORE_LAYOUT);
    lv_obj_add_flag(btn_start, LV_OBJ_FLAG_CHECKABLE);
    lv_obj_align(btn_start, LV_ALIGN_TOP_MID, -100, 20);

    lv_obj_t * label_start = lv_label_create(btn_start);
    lv_label_set_text(label_start, "Start");
    lv_obj_center(label_start);

    /* create btn_del */
    lv_obj_t * btn_del = lv_button_create(par);
    lv_obj_add_event_cb(btn_del, btn_delete_event_handler, LV_EVENT_CLICKED, NULL);
    lv_obj_add_flag(btn_del, LV_OBJ_FLAG_IGNORE_LAYOUT);
    lv_obj_align(btn_del, LV_ALIGN_TOP_MID, 0, 20);

    lv_obj_t * label_del = lv_label_create(btn_del);
    lv_label_set_text(label_del, "Delete");
    lv_obj_center(label_del);

    /* create btn_stop */
    lv_obj_t * btn_stop = lv_button_create(par);
    lv_obj_add_event_cb(btn_stop, btn_stop_event_handler, LV_EVENT_CLICKED, NULL);
    lv_obj_add_flag(btn_stop, LV_OBJ_FLAG_IGNORE_LAYOUT);
    lv_obj_align(btn_stop, LV_ALIGN_TOP_MID, 100, 20);

    lv_obj_t * label_stop = lv_label_create(btn_stop);
    lv_label_set_text(label_stop, "Stop");
    lv_obj_center(label_stop);

    /* create slider_prg */
    lv_obj_t * slider_prg = lv_slider_create(par);
    lv_obj_add_event_cb(slider_prg, slider_prg_event_handler, LV_EVENT_VALUE_CHANGED, NULL);
    lv_obj_add_flag(slider_prg, LV_OBJ_FLAG_IGNORE_LAYOUT);
    lv_obj_align(slider_prg, LV_ALIGN_BOTTOM_MID, 0, -20);
    lv_slider_set_range(slider_prg, 0, 65535);

    /* create 3 objects */
    obj1 = lv_obj_create(par);
    lv_obj_set_size(obj1, obj_width, obj_height);
    lv_obj_set_scrollbar_mode(obj1, LV_SCROLLBAR_MODE_OFF);

    obj2 = lv_obj_create(par);
    lv_obj_set_size(obj2, obj_width, obj_height);
    lv_obj_set_scrollbar_mode(obj2, LV_SCROLLBAR_MODE_OFF);

    obj3 = lv_obj_create(par);
    lv_obj_set_size(obj3, obj_width, obj_height);
    lv_obj_set_scrollbar_mode(obj3, LV_SCROLLBAR_MODE_OFF);

    anim_timeline_create();
}

#endif
class LV_ExampleAnimTimeline_1(object):

    def __init__(self):
        self.obj_width = 120
        self.obj_height = 150
        #
        # Create an animation timeline
        #

        self.par = lv.screen_active()
        self.par.set_flex_flow(lv.FLEX_FLOW.ROW)
        self.par.set_flex_align(lv.FLEX_ALIGN.SPACE_AROUND, lv.FLEX_ALIGN.CENTER, lv.FLEX_ALIGN.CENTER)

        self.button_run = lv.button(self.par)
        self.button_run.add_event_cb(self.button_run_event_handler, lv.EVENT.VALUE_CHANGED, None)
        self.button_run.add_flag(lv.obj.FLAG.IGNORE_LAYOUT)
        self.button_run.add_flag(lv.obj.FLAG.CHECKABLE)
        self.button_run.align(lv.ALIGN.TOP_MID, -50, 20)

        self.label_run = lv.label(self.button_run)
        self.label_run.set_text("Run")
        self.label_run.center()

        self.button_del = lv.button(self.par)
        self.button_del.add_event_cb(self.button_delete_event_handler, lv.EVENT.CLICKED, None)
        self.button_del.add_flag(lv.obj.FLAG.IGNORE_LAYOUT)
        self.button_del.align(lv.ALIGN.TOP_MID, 50, 20)

        self.label_del = lv.label(self.button_del)
        self.label_del.set_text("Stop")
        self.label_del.center()

        self.slider = lv.slider(self.par)
        self.slider.add_event_cb(self.slider_prg_event_handler, lv.EVENT.VALUE_CHANGED, None)
        self.slider.add_flag(lv.obj.FLAG.IGNORE_LAYOUT)
        self.slider.align(lv.ALIGN.BOTTOM_RIGHT, -20, -20)
        self.slider.set_range(0, 65535)

        self.obj1 = lv.obj(self.par)
        self.obj1.set_size(self.obj_width, self.obj_height)

        self.obj2 = lv.obj(self.par)
        self.obj2.set_size(self.obj_width, self.obj_height)

        self.obj3 = lv.obj(self.par)
        self.obj3.set_size(self.obj_width, self.obj_height)

        self.anim_timeline = None

    def set_width(self,obj, v):
        obj.set_width(v)

    def set_height(self,obj, v):
        obj.set_height(v)

    def anim_timeline_create(self):
        # obj1
        self.a1 = lv.anim_t()
        self.a1.init()
        self.a1.set_values(0, self.obj_width)
        self.a1.set_custom_exec_cb(lambda a,v: self.set_width(self.obj1,v))
        self.a1.set_path_cb(lv.anim_t.path_overshoot)
        self.a1.set_time(300)

        self.a2 = lv.anim_t()
        self.a2.init()
        self.a2.set_values(0, self.obj_height)
        self.a2.set_custom_exec_cb(lambda a,v: self.set_height(self.obj1,v))
        self.a2.set_path_cb(lv.anim_t.path_ease_out)
        self.a2.set_time(300)

        # obj2
        self.a3=lv.anim_t()
        self.a3.init()
        self.a3.set_values(0, self.obj_width)
        self.a3.set_custom_exec_cb(lambda a,v: self.set_width(self.obj2,v))
        self.a3.set_path_cb(lv.anim_t.path_overshoot)
        self.a3.set_time(300)

        self.a4 = lv.anim_t()
        self.a4.init()
        self.a4.set_values(0, self.obj_height)
        self.a4.set_custom_exec_cb(lambda a,v: self.set_height(self.obj2,v))
        self.a4.set_path_cb(lv.anim_t.path_ease_out)
        self.a4.set_time(300)

        # obj3
        self.a5 = lv.anim_t()
        self.a5.init()
        self.a5.set_values(0, self.obj_width)
        self.a5.set_custom_exec_cb(lambda a,v: self.set_width(self.obj3,v))
        self.a5.set_path_cb(lv.anim_t.path_overshoot)
        self.a5.set_time(300)

        self.a6 = lv.anim_t()
        self.a6.init()
        self.a6.set_values(0, self.obj_height)
        self.a6.set_custom_exec_cb(lambda a,v: self.set_height(self.obj3,v))
        self.a6.set_path_cb(lv.anim_t.path_ease_out)
        self.a6.set_time(300)

        # Create anim timeline
        print("Create new anim_timeline")
        self.anim_timeline = lv.anim_timeline_create()
        self.anim_timeline.add(0, self.a1)
        self.anim_timeline.add(0, self.a2)
        self.anim_timeline.add(200, self.a3)
        self.anim_timeline.add(200, self.a4)
        self.anim_timeline.add(400, self.a5)
        self.anim_timeline.add(400, self.a6)

    def slider_prg_event_handler(self,e):
        slider = e.get_target_obj()

        if  not self.anim_timeline:
            self.anim_timeline_create()

        progress = slider.get_value()
        self.anim_timeline.set_progress(progress)


    def button_run_event_handler(self,e):
        button = e.get_target_obj()
        if not self.anim_timeline:
            self.anim_timeline_create()

        reverse = button.has_state(lv.STATE.CHECKED)
        self.anim_timeline.set_reverse(reverse)
        self.anim_timeline.start()

    def button_delete_event_handler(self,e):
        if self.anim_timeline:
            self.anim_timeline.delete()
        self.anim_timeline = None


lv_example_anim_timeline_1 = LV_ExampleAnimTimeline_1()

Events

Button click event

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void event_cb(lv_event_t * e)
{
    LV_LOG_USER("Clicked");

    static uint32_t cnt = 1;
    lv_obj_t * btn = lv_event_get_target(e);
    lv_obj_t * label = lv_obj_get_child(btn, 0);
    lv_label_set_text_fmt(label, "%"LV_PRIu32, cnt);
    cnt++;
}

/**
 * Add click event to a button
 */
void lv_example_event_1(void)
{
    lv_obj_t * btn = lv_button_create(lv_screen_active());
    lv_obj_set_size(btn, 100, 50);
    lv_obj_center(btn);
    lv_obj_add_event_cb(btn, event_cb, LV_EVENT_CLICKED, NULL);

    lv_obj_t * label = lv_label_create(btn);
    lv_label_set_text(label, "Click me!");
    lv_obj_center(label);
}

#endif
class Event_1():
    def __init__(self):
        self.cnt = 1
        #
        # Add click event to a button
        #

        button = lv.button(lv.screen_active())
        button.set_size(100, 50)
        button.center()
        button.add_event_cb(self.event_cb, lv.EVENT.CLICKED, None)

        label = lv.label(button)
        label.set_text("Click me!")
        label.center()

    def event_cb(self,e):
        print("Clicked")

        button = e.get_target_obj()
        label = button.get_child(0)
        label.set_text(str(self.cnt))
        self.cnt += 1

evt1 = Event_1()

Handle multiple events

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void event_cb(lv_event_t * e)
{
    lv_event_code_t code = lv_event_get_code(e);
    lv_obj_t * label = lv_event_get_user_data(e);

    switch(code) {
        case LV_EVENT_PRESSED:
            lv_label_set_text(label, "The last button event:\nLV_EVENT_PRESSED");
            break;
        case LV_EVENT_CLICKED:
            lv_label_set_text(label, "The last button event:\nLV_EVENT_CLICKED");
            break;
        case LV_EVENT_LONG_PRESSED:
            lv_label_set_text(label, "The last button event:\nLV_EVENT_LONG_PRESSED");
            break;
        case LV_EVENT_LONG_PRESSED_REPEAT:
            lv_label_set_text(label, "The last button event:\nLV_EVENT_LONG_PRESSED_REPEAT");
            break;
        default:
            break;
    }
}

/**
 * Handle multiple events
 */
void lv_example_event_2(void)
{
    lv_obj_t * btn = lv_button_create(lv_screen_active());
    lv_obj_set_size(btn, 100, 50);
    lv_obj_center(btn);

    lv_obj_t * btn_label = lv_label_create(btn);
    lv_label_set_text(btn_label, "Click me!");
    lv_obj_center(btn_label);

    lv_obj_t * info_label = lv_label_create(lv_screen_active());
    lv_label_set_text(info_label, "The last button event:\nNone");

    lv_obj_add_event_cb(btn, event_cb, LV_EVENT_ALL, info_label);
}

#endif
def event_cb(e,label):
    code = e.get_code()
    if code == lv.EVENT.PRESSED:
        label.set_text("The last button event:\nLV_EVENT_PRESSED")
    elif code == lv.EVENT.CLICKED:
        label.set_text("The last button event:\nLV_EVENT_CLICKED")
    elif code == lv.EVENT.LONG_PRESSED:
        label.set_text("The last button event:\nLV_EVENT_LONG_PRESSED")
    elif code == lv.EVENT.LONG_PRESSED_REPEAT:
        label.set_text("The last button event:\nLV_EVENT_LONG_PRESSED_REPEAT")
button = lv.button(lv.screen_active())
button.set_size(100, 50)
button.center()

button_label = lv.label(button)
button_label.set_text("Click me!")
button_label.center()

info_label = lv.label(lv.screen_active())
info_label.set_text("The last button event:\nNone")

button.add_event_cb(lambda e: event_cb(e,info_label), lv.EVENT.ALL, None)

Event bubbling

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_FLEX

static void event_cb(lv_event_t * e)
{
    /*The original target of the event. Can be the buttons or the container*/
    lv_obj_t * target = lv_event_get_target(e);

    /*The current target is always the container as the event is added to it*/
    lv_obj_t * cont = lv_event_get_current_target(e);

    /*If container was clicked do nothing*/
    if(target == cont) return;

    /*Make the clicked buttons red*/
    lv_obj_set_style_bg_color(target, lv_palette_main(LV_PALETTE_RED), 0);
}

/**
 * Demonstrate event bubbling
 */
void lv_example_event_3(void)
{

    lv_obj_t * cont = lv_obj_create(lv_screen_active());
    lv_obj_set_size(cont, 290, 200);
    lv_obj_center(cont);
    lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW_WRAP);

    uint32_t i;
    for(i = 0; i < 30; i++) {
        lv_obj_t * btn = lv_button_create(cont);
        lv_obj_set_size(btn, 70, 50);
        lv_obj_add_flag(btn, LV_OBJ_FLAG_EVENT_BUBBLE);

        lv_obj_t * label = lv_label_create(btn);
        lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
        lv_obj_center(label);
    }

    lv_obj_add_event_cb(cont, event_cb, LV_EVENT_CLICKED, NULL);
}

#endif
def event_cb(e):

    # The original target of the event. Can be the buttons or the container
    target = e.get_target_obj()

    # The current target is always the container as the event is added to it
    cont = e.get_current_target_obj()

    # If container was clicked do nothing
    if target == cont:
        return

    # Make the clicked buttons red
    target.set_style_bg_color(lv.palette_main(lv.PALETTE.RED), 0)

#
# Demonstrate event bubbling
#

cont = lv.obj(lv.screen_active())
cont.set_size(290, 200)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)

for i in range(30):
    button = lv.button(cont)
    button.set_size(70, 50)
    button.add_flag(lv.obj.FLAG.EVENT_BUBBLE)

    label = lv.label(button)
    label.set_text("{:d}".format(i))
    label.center()

cont.add_event_cb(event_cb, lv.EVENT.CLICKED, None)

Draw event

#include "../lv_examples.h"

#if LV_BUILD_EXAMPLES

static uint32_t size = 0;
static bool size_dec = false;

static void timer_cb(lv_timer_t * timer)
{
    lv_obj_invalidate(timer->user_data);
    if(size_dec) size--;
    else size++;

    if(size == 50) size_dec = true;
    else if(size == 0) size_dec = false;
}

static void event_cb(lv_event_t * e)
{
    lv_obj_t * obj = lv_event_get_target(e);
    lv_draw_task_t * draw_task = lv_event_get_draw_task(e);
    lv_draw_dsc_base_t * base_dsc = draw_task->draw_dsc;
    if(base_dsc->part == LV_PART_MAIN) {
        lv_draw_rect_dsc_t draw_dsc;
        lv_draw_rect_dsc_init(&draw_dsc);
        draw_dsc.bg_color = lv_color_hex(0xffaaaa);
        draw_dsc.radius = LV_RADIUS_CIRCLE;
        draw_dsc.border_color = lv_color_hex(0xff5555);
        draw_dsc.border_width = 2;
        draw_dsc.outline_color = lv_color_hex(0xff0000);
        draw_dsc.outline_pad = 3;
        draw_dsc.outline_width = 2;

        lv_area_t a;
        a.x1 = 0;
        a.y1 = 0;
        a.x2 = size;
        a.y2 = size;
        lv_area_align(&obj->coords, &a, LV_ALIGN_CENTER, 0, 0);

        lv_draw_rect(base_dsc->layer, &draw_dsc, &a);
    }
}

/**
 * Demonstrate the usage of draw event
 */
void lv_example_event_4(void)
{
    lv_obj_t * cont = lv_obj_create(lv_screen_active());
    lv_obj_set_size(cont, 200, 200);
    lv_obj_center(cont);
    lv_obj_add_event_cb(cont, event_cb, LV_EVENT_DRAW_TASK_ADDED, NULL);
    lv_obj_add_flag(cont, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS);
    lv_timer_create(timer_cb, 30, cont);
}

#endif
class LV_Example_Event_4:

    def __init__(self):
        #
        # Demonstrate the usage of draw event
        #
        self.size = 0
        self.size_dec = False
        self.cont = lv.obj(lv.screen_active())
        self.cont.set_size(200, 200)
        self.cont.center()
        self.cont.add_event_cb(self.event_cb, lv.EVENT.DRAW_TASK_ADDED, None)
        self.cont.add_flag(lv.obj.FLAG.SEND_DRAW_TASK_EVENTS)
        lv.timer_create(self.timer_cb, 30, None)

    def timer_cb(self,timer) :
        self.cont.invalidate()
        if self.size_dec :
            self.size -= 1
        else :
            self.size += 1

        if self.size == 50 :
            self.size_dec = True
        elif self.size == 0:
            self.size_dec = False

    def event_cb(self,e) :
        obj = e.get_target_obj()
        dsc = e.get_draw_task()
        base_dsc = lv.draw_dsc_base_t.__cast__(dsc.draw_dsc)
        if base_dsc.part == lv.PART.MAIN:
            a = lv.area_t()
            a.x1 = 0
            a.y1 = 0
            a.x2 = self.size
            a.y2 = self.size
            coords = lv.area_t()
            obj.get_coords(coords)
            coords.align(a, lv.ALIGN.CENTER, 0, 0)

            draw_dsc = lv.draw_rect_dsc_t()
            draw_dsc.init()
            draw_dsc.bg_color = lv.color_hex(0xffaaaa)
            draw_dsc.radius = lv.RADIUS_CIRCLE
            draw_dsc.border_color = lv.color_hex(0xff5555)
            draw_dsc.border_width = 2
            draw_dsc.outline_color = lv.color_hex(0xff0000)
            draw_dsc.outline_pad = 3
            draw_dsc.outline_width = 2
            lv.draw_rect(base_dsc.layer, draw_dsc, a)

lv_example_event_4 = LV_Example_Event_4()

Layouts

Flex

A simple row and a column layout with flexbox

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
 * A simple row and a column layout with flexbox
 */
void lv_example_flex_1(void)
{
    /*Create a container with ROW flex direction*/
    lv_obj_t * cont_row = lv_obj_create(lv_screen_active());
    lv_obj_set_size(cont_row, 300, 75);
    lv_obj_align(cont_row, LV_ALIGN_TOP_MID, 0, 5);
    lv_obj_set_flex_flow(cont_row, LV_FLEX_FLOW_ROW);

    /*Create a container with COLUMN flex direction*/
    lv_obj_t * cont_col = lv_obj_create(lv_screen_active());
    lv_obj_set_size(cont_col, 200, 150);
    lv_obj_align_to(cont_col, cont_row, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
    lv_obj_set_flex_flow(cont_col, LV_FLEX_FLOW_COLUMN);

    uint32_t i;
    for(i = 0; i < 10; i++) {
        lv_obj_t * obj;
        lv_obj_t * label;

        /*Add items to the row*/
        obj = lv_button_create(cont_row);
        lv_obj_set_size(obj, 100, LV_PCT(100));

        label = lv_label_create(obj);
        lv_label_set_text_fmt(label, "Item: %"LV_PRIu32"", i);
        lv_obj_center(label);

        /*Add items to the column*/
        obj = lv_button_create(cont_col);
        lv_obj_set_size(obj, LV_PCT(100), LV_SIZE_CONTENT);

        label = lv_label_create(obj);
        lv_label_set_text_fmt(label, "Item: %"LV_PRIu32, i);
        lv_obj_center(label);
    }
}

#endif
#
# A simple row and a column layout with flexbox
#

# Create a container with ROW flex direction
cont_row = lv.obj(lv.screen_active())
cont_row.set_size(300, 75)
cont_row.align(lv.ALIGN.TOP_MID, 0, 5)
cont_row.set_flex_flow(lv.FLEX_FLOW.ROW)

# Create a container with COLUMN flex direction
cont_col = lv.obj(lv.screen_active())
cont_col.set_size(200, 150)
cont_col.align_to(cont_row, lv.ALIGN.OUT_BOTTOM_MID, 0, 5)
cont_col.set_flex_flow(lv.FLEX_FLOW.COLUMN)

for i in range(10):
    # Add items to the row
    obj = lv.button(cont_row)
    obj.set_size(100, lv.pct(100))

    label = lv.label(obj)
    label.set_text("Item: {:d}".format(i))
    label.center()

    # Add items to the column
    obj = lv.button(cont_col)
    obj.set_size(lv.pct(100), lv.SIZE_CONTENT)

    label = lv.label(obj)
    label.set_text("Item: {:d}".format(i))
    label.center()


Arrange items in rows with wrap and even spacing

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
 * Arrange items in rows with wrap and place the items to get even space around them.
 */
void lv_example_flex_2(void)
{
    static lv_style_t style;
    lv_style_init(&style);
    lv_style_set_flex_flow(&style, LV_FLEX_FLOW_ROW_WRAP);
    lv_style_set_flex_main_place(&style, LV_FLEX_ALIGN_SPACE_EVENLY);
    lv_style_set_layout(&style, LV_LAYOUT_FLEX);

    lv_obj_t * cont = lv_obj_create(lv_screen_active());
    lv_obj_set_size(cont, 300, 220);
    lv_obj_center(cont);
    lv_obj_add_style(cont, &style, 0);

    uint32_t i;
    for(i = 0; i < 8; i++) {
        lv_obj_t * obj = lv_obj_create(cont);
        lv_obj_set_size(obj, 70, LV_SIZE_CONTENT);
        lv_obj_add_flag(obj, LV_OBJ_FLAG_CHECKABLE);

        lv_obj_t * label = lv_label_create(obj);
        lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
        lv_obj_center(label);
    }
}

#endif
#
# Arrange items in rows with wrap and place the items to get even space around them.
#
style = lv.style_t()
style.init()
style.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)
style.set_flex_main_place(lv.FLEX_ALIGN.SPACE_EVENLY)
style.set_layout(lv.LAYOUT.FLEX)

cont = lv.obj(lv.screen_active())
cont.set_size(300, 220)
cont.center()
cont.add_style(style, 0)

for i in range(8):
    obj = lv.obj(cont)
    obj.set_size(70, lv.SIZE_CONTENT)

    label = lv.label(obj)
    label.set_text("{:d}".format(i))
    label.center()


Demonstrate flex grow

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
 * Demonstrate flex grow.
 */
void lv_example_flex_3(void)
{
    lv_obj_t * cont = lv_obj_create(lv_screen_active());
    lv_obj_set_size(cont, 300, 220);
    lv_obj_center(cont);
    lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW);

    lv_obj_t * obj;
    obj = lv_obj_create(cont);
    lv_obj_set_size(obj, 40, 40);           /*Fix size*/

    obj = lv_obj_create(cont);
    lv_obj_set_height(obj, 40);
    lv_obj_set_flex_grow(obj, 1);           /*1 portion from the free space*/

    obj = lv_obj_create(cont);
    lv_obj_set_height(obj, 40);
    lv_obj_set_flex_grow(obj, 2);           /*2 portion from the free space*/

    obj = lv_obj_create(cont);
    lv_obj_set_size(obj, 40, 40);           /*Fix size. It is flushed to the right by the "grow" items*/
}

#endif
#
# Demonstrate flex grow.
#

cont = lv.obj(lv.screen_active())
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW)

obj = lv.obj(cont)
obj.set_size(40, 40)           # Fix size

obj = lv.obj(cont)
obj.set_height(40)
obj.set_flex_grow(1)           # 1 portion from the free space

obj = lv.obj(cont)
obj.set_height(40)
obj.set_flex_grow(2)           # 2 portion from the free space

obj = lv.obj(cont)
obj.set_size(40, 40)           # Fix size. It is flushed to the right by the "grow" items


Demonstrate flex grow.

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
 * Reverse the order of flex items
 */
void lv_example_flex_4(void)
{

    lv_obj_t * cont = lv_obj_create(lv_screen_active());
    lv_obj_set_size(cont, 300, 220);
    lv_obj_center(cont);
    lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_COLUMN_REVERSE);

    uint32_t i;
    for(i = 0; i < 6; i++) {
        lv_obj_t * obj = lv_obj_create(cont);
        lv_obj_set_size(obj, 100, 50);

        lv_obj_t * label = lv_label_create(obj);
        lv_label_set_text_fmt(label, "Item: %"LV_PRIu32, i);
        lv_obj_center(label);
    }
}

#endif
#
# Reverse the order of flex items
#
cont = lv.obj(lv.screen_active())
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.COLUMN_REVERSE)

for i  in range(6):
    obj = lv.obj(cont)
    obj.set_size(100, 50)

    label = lv.label(obj)
    label.set_text("Item: " + str(i))
    label.center()


Demonstrate column and row gap style properties

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

static void row_gap_anim(void * obj, int32_t v)
{
    lv_obj_set_style_pad_row(obj, v, 0);
}

static void column_gap_anim(void * obj, int32_t v)
{
    lv_obj_set_style_pad_column(obj, v, 0);
}

/**
 * Demonstrate the effect of column and row gap style properties
 */
void lv_example_flex_5(void)
{
    lv_obj_t * cont = lv_obj_create(lv_screen_active());
    lv_obj_set_size(cont, 300, 220);
    lv_obj_center(cont);
    lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW_WRAP);

    uint32_t i;
    for(i = 0; i < 9; i++) {
        lv_obj_t * obj = lv_obj_create(cont);
        lv_obj_set_size(obj, 70, LV_SIZE_CONTENT);

        lv_obj_t * label = lv_label_create(obj);
        lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
        lv_obj_center(label);
    }

    lv_anim_t a;
    lv_anim_init(&a);
    lv_anim_set_var(&a, cont);
    lv_anim_set_values(&a, 0, 10);
    lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);

    lv_anim_set_exec_cb(&a, row_gap_anim);
    lv_anim_set_time(&a, 500);
    lv_anim_set_playback_time(&a, 500);
    lv_anim_start(&a);

    lv_anim_set_exec_cb(&a, column_gap_anim);
    lv_anim_set_time(&a, 3000);
    lv_anim_set_playback_time(&a, 3000);
    lv_anim_start(&a);
}

#endif
def row_gap_anim(obj, v):
    obj.set_style_pad_row(v, 0)


def column_gap_anim(obj, v):
    obj.set_style_pad_column(v, 0)

#
# Demonstrate the effect of column and row gap style properties
#

cont = lv.obj(lv.screen_active())
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)

for i in range(9):
    obj = lv.obj(cont)
    obj.set_size(70, lv.SIZE_CONTENT)

    label = lv.label(obj)
    label.set_text(str(i))
    label.center()

a_row = lv.anim_t()
a_row.init()
a_row.set_var(cont)
a_row.set_values(0, 10)
a_row.set_repeat_count(lv.ANIM_REPEAT_INFINITE)

a_row.set_time(500)
a_row.set_playback_time(500)
a_row.set_custom_exec_cb(lambda a,val: row_gap_anim(cont,val))
lv.anim_t.start(a_row)

a_col = lv.anim_t()
a_col.init()
a_col.set_var(cont)
a_col.set_values(0, 10)
a_col.set_repeat_count(lv.ANIM_REPEAT_INFINITE)

a_col.set_time(3000)
a_col.set_playback_time(3000)
a_col.set_custom_exec_cb(lambda a,val: column_gap_anim(cont,val))

lv.anim_t.start(a_col)


RTL base direction changes order of the items

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
 * RTL base direction changes order of the items.
 * Also demonstrate how horizontal scrolling works with RTL.
 */
void lv_example_flex_6(void)
{
    lv_obj_t * cont = lv_obj_create(lv_screen_active());
    lv_obj_set_style_base_dir(cont, LV_BASE_DIR_RTL, 0);
    lv_obj_set_size(cont, 300, 220);
    lv_obj_center(cont);
    lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW_WRAP);

    uint32_t i;
    for(i = 0; i < 20; i++) {
        lv_obj_t * obj = lv_obj_create(cont);
        lv_obj_set_size(obj, 70, LV_SIZE_CONTENT);

        lv_obj_t * label = lv_label_create(obj);
        lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
        lv_obj_center(label);
    }
}
#endif
#
# RTL base direction changes order of the items.
# Also demonstrate how horizontal scrolling works with RTL.
#

cont = lv.obj(lv.screen_active())
cont.set_style_base_dir(lv.BASE_DIR.RTL,0)
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)

for i in range(20):
    obj = lv.obj(cont)
    obj.set_size(70, lv.SIZE_CONTENT)

    label = lv.label(obj)
    label.set_text(str(i))
    label.center()


Grid

A simple grid

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
 * A simple grid
 */
void lv_example_grid_1(void)
{
    static int32_t col_dsc[] = {70, 70, 70, LV_GRID_TEMPLATE_LAST};
    static int32_t row_dsc[] = {50, 50, 50, LV_GRID_TEMPLATE_LAST};

    /*Create a container with grid*/
    lv_obj_t * cont = lv_obj_create(lv_screen_active());
    lv_obj_set_style_grid_column_dsc_array(cont, col_dsc, 0);
    lv_obj_set_style_grid_row_dsc_array(cont, row_dsc, 0);
    lv_obj_set_size(cont, 300, 220);
    lv_obj_center(cont);
    lv_obj_set_layout(cont, LV_LAYOUT_GRID);

    lv_obj_t * label;
    lv_obj_t * obj;

    uint32_t i;
    for(i = 0; i < 9; i++) {
        uint8_t col = i % 3;
        uint8_t row = i / 3;

        obj = lv_button_create(cont);
        /*Stretch the cell horizontally and vertically too
         *Set span to 1 to make the cell 1 column/row sized*/
        lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, col, 1,
                             LV_GRID_ALIGN_STRETCH, row, 1);

        label = lv_label_create(obj);
        lv_label_set_text_fmt(label, "c%d, r%d", col, row);
        lv_obj_center(label);
    }
}

#endif
#
# A simple grid
#

col_dsc = [70, 70, 70, lv.GRID_TEMPLATE_LAST]
row_dsc = [50, 50, 50, lv.GRID_TEMPLATE_LAST]

# Create a container with grid
cont = lv.obj(lv.screen_active())
cont.set_style_grid_column_dsc_array(col_dsc, 0)
cont.set_style_grid_row_dsc_array(row_dsc, 0)
cont.set_size(300, 220)
cont.center()
cont.set_layout(lv.LAYOUT.GRID)

for i in range(9):
    col = i % 3
    row = i // 3

    obj = lv.button(cont)
    # Stretch the cell horizontally and vertically too
    # Set span to 1 to make the cell 1 column/row sized
    obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, col, 1,
                      lv.GRID_ALIGN.STRETCH, row, 1)

    label = lv.label(obj)
    label.set_text("c" +str(col) +  "r" +str(row))
    label.center()


Demonstrate cell placement and span

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
 * Demonstrate cell placement and span
 */
void lv_example_grid_2(void)
{
    static int32_t col_dsc[] = {70, 70, 70, LV_GRID_TEMPLATE_LAST};
    static int32_t row_dsc[] = {50, 50, 50, LV_GRID_TEMPLATE_LAST};

    /*Create a container with grid*/
    lv_obj_t * cont = lv_obj_create(lv_screen_active());
    lv_obj_set_grid_dsc_array(cont, col_dsc, row_dsc);
    lv_obj_set_size(cont, 300, 220);
    lv_obj_center(cont);

    lv_obj_t * label;
    lv_obj_t * obj;

    /*Cell to 0;0 and align to to the start (left/top) horizontally and vertically too*/
    obj = lv_obj_create(cont);
    lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
    lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_START, 0, 1,
                         LV_GRID_ALIGN_START, 0, 1);
    label = lv_label_create(obj);
    lv_label_set_text(label, "c0, r