SVG Support
The lv_svg extension provides makes it possible to use SVG images in your LVGL UI using the Scalable Vector Graphics (SVG) Tiny 1.2 Specification.
For a detailed introduction, see: https://www.w3.org/TR/SVGTiny12/
Usage
Enable LV_USE_SVG
in lv_conf.h
by setting its value to 1
.
See the examples below.
If you need support for SVG animation attribute parsing,
you can set LV_USE_SVG_ANIMATION
in lv_conf.h
to 1
.
Example
lv_svg_node_t * svg_doc;
const char* svg_data = "<svg><rect x=\"0\" y=\"0\" width=\"100\" height=\"100\"/></svg>";
/* Create an SVG DOM tree */
svg_doc = lv_svg_load_data(svg_data, svg_len);
...
/* Draw SVG image */
lv_draw_svg(layer, svg_doc);
...
/* Release the DOM tree */
lv_svg_node_delete(svg_doc);
lv_image also supports SVG images, For example:
lv_image_set_src(widget, "S:path/to/example.svg");