Button (lv_button)

Overview

Buttons have no new features compared to the Base Widget (lv_obj). They are useful for semantic purposes and have slightly different default settings.

Buttons, by default, differ from Base Widget in the following ways:

  • Not scrollable

  • Added to the default group

  • Default height and width set to LV_SIZE_CONTENT

Parts and Styles

Usage

There are no new features compared to Base Widget.

Events

Further Reading

Learn more about Base-Widget Events emitted by all Widgets.

Learn more about Events.

Keys

Note that the state of LV_KEY_ENTER is translated to LV_EVENT_PRESSED, LV_EVENT_PRESSING and LV_EVENT_RELEASED etc.

Further Reading

Learn more about Keys.

Example

Simple Buttons

#include "../../lv_examples.h"
#if LV_USE_BUTTON && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)
{
    lv_event_code_t code = lv_event_get_code(e);

    if(code == LV_EVENT_CLICKED) {
        LV_LOG_USER("Clicked");
    }
    else if(code == LV_EVENT_VALUE_CHANGED) {
        LV_LOG_USER("Toggled");
    }
}

void lv_example_button_1(void)
{
    lv_obj_t * label;

    lv_obj_t * btn1 = lv_button_create(lv_screen_active());
    lv_obj_add_event_cb(btn1, event_handler, LV_EVENT_ALL, NULL);
    lv_obj_align(btn1, LV_ALIGN_CENTER, 0, -40);
    lv_obj_remove_flag(btn1, LV_OBJ_FLAG_PRESS_LOCK);

    label = lv_label_create(btn1);
    lv_label_set_text(label, "Button");
    lv_obj_center(label);

    lv_obj_t * btn2 = lv_button_create(lv_screen_active());
    lv_obj_add_event_cb(btn2, event_handler, LV_EVENT_ALL, NULL);
    lv_obj_align(btn2, LV_ALIGN_CENTER, 0, 40);
    lv_obj_add_flag(btn2, LV_OBJ_FLAG_CHECKABLE);
    lv_obj_set_height(btn2, LV_SIZE_CONTENT);

    label = lv_label_create(btn2);
    lv_label_set_text(label, "Toggle");
    lv_obj_center(label);

}
#endif

Styling buttons

#include "../../lv_examples.h"
#if LV_USE_BUTTON && LV_BUILD_EXAMPLES

/**
 * Style a button from scratch
 */
void lv_example_button_2(void)
{
    /*Init the style for the default state*/
    static lv_style_t style;
    lv_style_init(&style);

    lv_style_set_radius(&style, 3);

    lv_style_set_bg_opa(&style, LV_OPA_100);
    lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_BLUE));
    lv_style_set_bg_grad_color(&style, lv_palette_darken(LV_PALETTE_BLUE, 2));
    lv_style_set_bg_grad_dir(&style, LV_GRAD_DIR_VER);

    lv_style_set_border_opa(&style, LV_OPA_40);
    lv_style_set_border_width(&style, 2);
    lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_GREY));

    lv_style_set_shadow_width(&style, 8);
    lv_style_set_shadow_color(&style, lv_palette_main(LV_PALETTE_GREY));
    lv_style_set_shadow_offset_y(&style, 8);

    lv_style_set_outline_opa(&style, LV_OPA_COVER);
    lv_style_set_outline_color(&style, lv_palette_main(LV_PALETTE_BLUE));

    lv_style_set_text_color(&style, lv_color_white());
    lv_style_set_pad_all(&style, 10);

    /*Init the pressed style*/
    static lv_style_t style_pr;
    lv_style_init(&style_pr);

    /*Add a large outline when pressed*/
    lv_style_set_outline_width(&style_pr, 30);
    lv_style_set_outline_opa(&style_pr, LV_OPA_TRANSP);

    lv_style_set_translate_y(&style_pr, 5);
    lv_style_set_shadow_offset_y(&style_pr, 3);
    lv_style_set_bg_color(&style_pr, lv_palette_darken(LV_PALETTE_BLUE, 2));
    lv_style_set_bg_grad_color(&style_pr, lv_palette_darken(LV_PALETTE_BLUE, 4));

    /*Add a transition to the outline*/
    static lv_style_transition_dsc_t trans;
    static lv_style_prop_t props[] = {LV_STYLE_OUTLINE_WIDTH, LV_STYLE_OUTLINE_OPA, 0};
    lv_style_transition_dsc_init(&trans, props, lv_anim_path_linear, 300, 0, NULL);

    lv_style_set_transition(&style_pr, &trans);

    lv_obj_t * btn1 = lv_button_create(lv_screen_active());
    lv_obj_remove_style_all(btn1);                          /*Remove the style coming from the theme*/
    lv_obj_add_style(btn1, &style, 0);
    lv_obj_add_style(btn1, &style_pr, LV_STATE_PRESSED);
    lv_obj_set_size(btn1, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
    lv_obj_center(btn1);

    lv_obj_t * label = lv_label_create(btn1);
    lv_label_set_text(label, "Button");
    lv_obj_center(label);
}
#endif

Gummy button

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_BUTTON

/**
 * Create a style transition on a button to act like a gum when clicked
 */
void lv_example_button_3(void)
{
    /*Properties to transition*/
    static lv_style_prop_t props[] = {
        LV_STYLE_TRANSFORM_WIDTH, LV_STYLE_TRANSFORM_HEIGHT, LV_STYLE_TEXT_LETTER_SPACE, 0
    };

    /*Transition descriptor when going back to the default state.
     *Add some delay to be sure the press transition is visible even if the press was very short*/
    static lv_style_transition_dsc_t transition_dsc_def;
    lv_style_transition_dsc_init(&transition_dsc_def, props, lv_anim_path_overshoot, 250, 100, NULL);

    /*Transition descriptor when going to pressed state.
     *No delay, go to presses state immediately*/
    static lv_style_transition_dsc_t transition_dsc_pr;
    lv_style_transition_dsc_init(&transition_dsc_pr, props, lv_anim_path_ease_in_out, 250, 0, NULL);

    /*Add only the new transition to he default state*/
    static lv_style_t style_def;
    lv_style_init(&style_def);
    lv_style_set_transition(&style_def, &transition_dsc_def);

    /*Add the transition and some transformation to the presses state.*/
    static lv_style_t style_pr;
    lv_style_init(&style_pr);
    lv_style_set_transform_width(&style_pr, 10);
    lv_style_set_transform_height(&style_pr, -10);
    lv_style_set_text_letter_space(&style_pr, 10);
    lv_style_set_transition(&style_pr, &transition_dsc_pr);

    lv_obj_t * btn1 = lv_button_create(lv_screen_active());
    lv_obj_align(btn1, LV_ALIGN_CENTER, 0, -80);
    lv_obj_add_style(btn1, &style_pr, LV_STATE_PRESSED);
    lv_obj_add_style(btn1, &style_def, 0);

    lv_obj_t * label = lv_label_create(btn1);
    lv_label_set_text(label, "Gum");
}
#endif

API

lv_api_map_v9_0.h

lv_button.h

lv_button_private.h

lv_buttonmatrix.h

lv_buttonmatrix_private.h