lv_gltf_view_internal.h¶
Defines
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LV_GLTF_DISTANCE_SCALE_FACTOR¶
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struct lv_gltf_renwin_state_t¶
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struct lv_gltf_view_state_t¶
- Public Members - 
lv_gltf_renwin_state_t render_state¶
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lv_gltf_renwin_state_t opaque_render_state¶
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uint64_t opaque_frame_buffer_width¶
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uint64_t opaque_frame_buffer_height¶
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uint32_t material_variant¶
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bool render_state_ready¶
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bool render_opaque_buffer¶
 
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lv_gltf_renwin_state_t render_state¶
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struct lv_gltf_view_desc_t¶
- Public Members - 
float pitch¶
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float yaw¶
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float distance¶
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float fov¶
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int32_t render_width¶
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int32_t render_height¶
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float focal_x¶
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float focal_y¶
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float focal_z¶
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bool frame_was_antialiased¶
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int32_t animation_speed_ratio¶
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lv_gltf_aa_mode_t aa_mode¶
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lv_gltf_bg_mode_t bg_mode¶
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float blur_bg¶
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float env_pow¶
- How much to blur the environment background, between 0.0 and 1.0 
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float exposure¶
- Environmental brightness, 1.8 by default 
 
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float pitch¶
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struct lv_opengl_state_t¶
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struct lv_gltf_view_env_textures_t¶