lv_conf.h¶
Configuration file for v9.5.0-dev
Defines
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LV_COLOR_DEPTH¶
Color depth: 1 (I1), 8 (L8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888)
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LV_USE_STDLIB_MALLOC¶
Possible values
LV_STDLIB_BUILTIN: LVGL's built in implementation
LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc
LV_STDLIB_MICROPYTHON: MicroPython implementation
LV_STDLIB_RTTHREAD: RT-Thread implementation
LV_STDLIB_CUSTOM: Implement the functions externally
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LV_USE_STDLIB_STRING¶
Possible values
LV_STDLIB_BUILTIN: LVGL's built in implementation
LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc
LV_STDLIB_MICROPYTHON: MicroPython implementation
LV_STDLIB_RTTHREAD: RT-Thread implementation
LV_STDLIB_CUSTOM: Implement the functions externally
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LV_USE_STDLIB_SPRINTF¶
Possible values
LV_STDLIB_BUILTIN: LVGL's built in implementation
LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc
LV_STDLIB_MICROPYTHON: MicroPython implementation
LV_STDLIB_RTTHREAD: RT-Thread implementation
LV_STDLIB_CUSTOM: Implement the functions externally
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LV_STDINT_INCLUDE¶
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LV_STDDEF_INCLUDE¶
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LV_STDBOOL_INCLUDE¶
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LV_INTTYPES_INCLUDE¶
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LV_LIMITS_INCLUDE¶
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LV_STDARG_INCLUDE¶
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LV_MEM_SIZE¶
Size of memory available for
lv_malloc()in bytes (>= 2kB) [bytes]
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LV_MEM_POOL_EXPAND_SIZE¶
Size of the memory expand for
lv_malloc()in bytes
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LV_MEM_ADR¶
Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too. 0: unused
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LV_DEF_REFR_PERIOD¶
Default display refresh, input device read and animation step period. [ms]
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LV_DPI_DEF¶
Default Dots Per Inch. Used to initialize default sizes such as widgets sized, style paddings. (Not so important, you can adjust it to modify default sizes and spaces.) [px/inch]
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LV_USE_OS¶
Select operating system to use. Possible options:
LV_OS_NONE
LV_OS_PTHREAD
LV_OS_FREERTOS
LV_OS_CMSIS_RTOS2
LV_OS_RTTHREAD
LV_OS_WINDOWS
LV_OS_MQX
LV_OS_SDL2
LV_OS_CUSTOM
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LV_OS_CUSTOM_INCLUDE¶
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LV_USE_FREERTOS_TASK_NOTIFY¶
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LV_DRAW_BUF_STRIDE_ALIGN¶
Align stride of all layers and images to this bytes
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LV_DRAW_BUF_ALIGN¶
Align start address of draw_buf addresses to this bytes
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LV_DRAW_TRANSFORM_USE_MATRIX¶
Using matrix for transformations. Requirements:
LV_USE_MATRIX = 1.Rendering engine needs to support 3x3 matrix transformations.
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LV_DRAW_LAYER_SIMPLE_BUF_SIZE¶
The target buffer size for simple layer chunks. [bytes]
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LV_DRAW_LAYER_MAX_MEMORY¶
No limit by default [bytes]
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LV_DRAW_THREAD_STACK_SIZE¶
Stack size of drawing thread. NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more. [bytes]
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LV_DRAW_THREAD_PRIO¶
Thread priority of the drawing task. Higher values mean higher priority. Can use values from lv_thread_prio_t enum in lv_os.h: LV_THREAD_PRIO_LOWEST, LV_THREAD_PRIO_LOW, LV_THREAD_PRIO_MID, LV_THREAD_PRIO_HIGH, LV_THREAD_PRIO_HIGHEST Make sure the priority value aligns with the OS-specific priority levels. On systems with limited priority levels (e.g., FreeRTOS), a higher value can improve rendering performance but might cause other tasks to starve.
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LV_USE_DRAW_SW¶
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LV_DRAW_SW_SUPPORT_RGB565¶
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LV_DRAW_SW_SUPPORT_RGB565_SWAPPED¶
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LV_DRAW_SW_SUPPORT_RGB565A8¶
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LV_DRAW_SW_SUPPORT_RGB888¶
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LV_DRAW_SW_SUPPORT_XRGB8888¶
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LV_DRAW_SW_SUPPORT_ARGB8888¶
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LV_DRAW_SW_SUPPORT_ARGB8888_PREMULTIPLIED¶
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LV_DRAW_SW_SUPPORT_L8¶
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LV_DRAW_SW_SUPPORT_AL88¶
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LV_DRAW_SW_SUPPORT_A8¶
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LV_DRAW_SW_SUPPORT_I1¶
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LV_DRAW_SW_I1_LUM_THRESHOLD¶
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LV_DRAW_SW_DRAW_UNIT_CNT¶
Set number of draw units.
> 1 requires operating system to be enabled in
LV_USE_OS.> 1 means multiple threads will render the screen in parallel.
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LV_USE_DRAW_ARM2D_SYNC¶
Use Arm-2D to accelerate software (sw) rendering.
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LV_USE_NATIVE_HELIUM_ASM¶
Enable native helium assembly to be compiled.
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LV_DRAW_SW_COMPLEX¶
0: Use a simple renderer capable of drawing only simple rectangles with gradient, images, text, and straight lines only.
1: Use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too.
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LV_DRAW_SW_SHADOW_CACHE_SIZE¶
Allow buffering some shadow calculation. LV_DRAW_SW_SHADOW_CACHE_SIZE is the maximum shadow size to buffer, where shadow size is
shadow_width + radius. Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost.
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LV_DRAW_SW_CIRCLE_CACHE_SIZE¶
Set number of maximally-cached circle data. The circumference of 1/4 circle are saved for anti-aliasing.
radius * 4bytes are used per circle (the most often used radiuses are saved).0: disables caching
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LV_USE_DRAW_SW_ASM¶
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LV_DRAW_SW_ASM_CUSTOM_INCLUDE¶
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LV_USE_DRAW_SW_COMPLEX_GRADIENTS¶
Enable drawing complex gradients in software: linear at an angle, radial or conical
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LV_USE_NEMA_GFX¶
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LV_USE_NEMA_HAL¶
Select which NemaGFX HAL to use. Possible options:
LV_NEMA_HAL_CUSTOM
LV_NEMA_HAL_STM32
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LV_NEMA_STM32_HAL_INCLUDE¶
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LV_USE_NEMA_VG¶
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LV_NEMA_GFX_MAX_RESX¶
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LV_NEMA_GFX_MAX_RESY¶
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LV_USE_PXP¶
Use NXP's PXP on iMX RTxxx platforms.
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LV_USE_DRAW_PXP¶
Use PXP for drawing.
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LV_USE_ROTATE_PXP¶
Use PXP to rotate display.
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LV_USE_PXP_ASSERT¶
Enable PXP asserts.
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LV_USE_G2D¶
Use NXP's G2D on MPU platforms.
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LV_USE_DRAW_G2D¶
Use G2D for drawing.
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LV_USE_ROTATE_G2D¶
Use G2D to rotate display.
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LV_G2D_HASH_TABLE_SIZE¶
Maximum number of buffers that can be stored for G2D draw unit. Includes the frame buffers and assets.
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LV_USE_G2D_ASSERT¶
Enable G2D asserts.
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LV_USE_DRAW_DAVE2D¶
Use Renesas Dave2D on RA platforms.
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LV_USE_DRAW_SDL¶
Draw using cached SDL textures
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LV_USE_DRAW_VG_LITE¶
Use VG-Lite GPU.
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LV_VG_LITE_USE_GPU_INIT¶
Enable VG-Lite custom external 'gpu_init()' function
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LV_VG_LITE_USE_ASSERT¶
Enable VG-Lite assert.
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LV_VG_LITE_FLUSH_MAX_COUNT¶
VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks.
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LV_VG_LITE_USE_BOX_SHADOW¶
Enable border to simulate shadow. NOTE: which usually improves performance, but does not guarantee the same rendering quality as the software.
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LV_VG_LITE_GRAD_CACHE_CNT¶
VG-Lite gradient maximum cache number.
Note
The memory usage of a single gradient image is 4K bytes.
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LV_VG_LITE_STROKE_CACHE_CNT¶
VG-Lite stroke maximum cache number.
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LV_VG_LITE_BITMAP_FONT_CACHE_CNT¶
VG-Lite unaligned bitmap font maximum cache number.
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LV_VG_LITE_DISABLE_VLC_OP_CLOSE¶
Remove VLC_OP_CLOSE path instruction (Workaround for NXP)
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LV_VG_LITE_DISABLE_BLIT_RECT_OFFSET¶
Disable blit rectangular offset to resolve certain hardware errors.
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LV_VG_LITE_DISABLE_LINEAR_GRADIENT_EXT¶
Disable linear gradient extension for some older versions of drivers.
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LV_VG_LITE_PATH_DUMP_MAX_LEN¶
Maximum path dump print length (in points)
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LV_USE_VG_LITE_DRIVER¶
Enable usage of the LVGL's built-in vg_lite driver
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LV_VG_LITE_HAL_GPU_SERIES¶
Used to pick the correct GPU series folder valid options are gc255, gc355 and gc555
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LV_VG_LITE_HAL_GPU_REVISION¶
Used to pick the correct GPU revision header it depends on the vendor
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LV_VG_LITE_HAL_GPU_BASE_ADDRESS¶
Base memory address of the GPU IP it depends on SoC, default value is for NXP based devices
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LV_USE_VG_LITE_THORVG¶
Use ThorVG (a software vector library) as VG-Lite driver to allow testing VGLite on PC Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL
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LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT¶
Enable LVGL's blend mode support
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LV_VG_LITE_THORVG_YUV_SUPPORT¶
Enable YUV color format support
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LV_VG_LITE_THORVG_LINEAR_GRADIENT_EXT_SUPPORT¶
Enable Linear gradient extension support
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LV_VG_LITE_THORVG_16PIXELS_ALIGN¶
Enable alignment on 16 pixels
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LV_VG_LITE_THORVG_BUF_ADDR_ALIGN¶
Buffer address alignment
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LV_VG_LITE_THORVG_THREAD_RENDER¶
Enable multi-thread render
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LV_USE_DRAW_DMA2D¶
Accelerate blends, fills, etc. with STM32 DMA2D
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LV_DRAW_DMA2D_HAL_INCLUDE¶
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LV_USE_DRAW_DMA2D_INTERRUPT¶
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LV_USE_DRAW_OPENGLES¶
Draw using cached OpenGLES textures. Requires LV_USE_OPENGLES
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LV_DRAW_OPENGLES_TEXTURE_CACHE_COUNT¶
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LV_USE_PPA¶
Draw using espressif PPA accelerator
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LV_USE_PPA_IMG¶
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LV_USE_DRAW_EVE¶
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LV_DRAW_EVE_EVE_GENERATION¶
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LV_DRAW_EVE_WRITE_BUFFER_SIZE¶
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LV_USE_DRAW_NANOVG¶
Use NanoVG Renderer
Requires LV_USE_NANOVG, LV_USE_MATRIX.
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LV_NANOVG_BACKEND¶
Select OpenGL backend for NanoVG:
LV_NANOVG_BACKEND_GL2: OpenGL 2.0
LV_NANOVG_BACKEND_GL3: OpenGL 3.0+
LV_NANOVG_BACKEND_GLES2: OpenGL ES 2.0
LV_NANOVG_BACKEND_GLES3: OpenGL ES 3.0+
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LV_NANOVG_IMAGE_CACHE_CNT¶
Draw image texture cache count.
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LV_NANOVG_LETTER_CACHE_CNT¶
Draw letter texture cache count.
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LV_USE_LOG¶
Enable log module
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LV_LOG_LEVEL¶
Set value to one of the following levels of logging detail:
LV_LOG_LEVEL_TRACE Log detailed information.
LV_LOG_LEVEL_INFO Log important events.
LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem.
LV_LOG_LEVEL_ERROR Log only critical issues, when system may fail.
LV_LOG_LEVEL_USER Log only custom log messages added by the user.
LV_LOG_LEVEL_NONE Do not log anything.
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LV_LOG_PRINTF¶
1: Print log with 'printf';
0: User needs to register a callback with
lv_log_register_print_cb().
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LV_LOG_USE_TIMESTAMP¶
Set callback to print logs. E.g
my_print. The prototype should bevoid my_print(lv_log_level_t level, const char * buf). Can be overwritten bylv_log_register_print_cb.1: Enable printing timestamp;
0: Disable printing timestamp.
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LV_LOG_USE_FILE_LINE¶
1: Print file and line number of the log;
0: Do not print file and line number of the log.
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LV_LOG_TRACE_MEM¶
Enable/disable trace logs in memory operations.
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LV_LOG_TRACE_TIMER¶
Enable/disable trace logs in timer operations.
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LV_LOG_TRACE_INDEV¶
Enable/disable trace logs in input device operations.
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LV_LOG_TRACE_DISP_REFR¶
Enable/disable trace logs in display re-draw operations.
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LV_LOG_TRACE_EVENT¶
Enable/disable trace logs in event dispatch logic.
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LV_LOG_TRACE_OBJ_CREATE¶
Enable/disable trace logs in object creation (core
objcreation plus every widget).
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LV_LOG_TRACE_LAYOUT¶
Enable/disable trace logs in flex- and grid-layout operations.
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LV_LOG_TRACE_ANIM¶
Enable/disable trace logs in animation logic.
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LV_LOG_TRACE_CACHE¶
Enable/disable trace logs in cache operations.
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LV_USE_ASSERT_NULL¶
Check if the parameter is NULL. (Very fast, recommended)
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LV_USE_ASSERT_MALLOC¶
Checks is the memory is successfully allocated or no. (Very fast, recommended)
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LV_USE_ASSERT_STYLE¶
Check if the styles are properly initialized. (Very fast, recommended)
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LV_USE_ASSERT_MEM_INTEGRITY¶
Check the integrity of
lv_memafter critical operations. (Slow)
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LV_USE_ASSERT_OBJ¶
Check the object's type and existence (e.g. not deleted). (Slow)
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LV_ASSERT_HANDLER_INCLUDE¶
Add a custom handler when assert happens e.g. to restart MCU.
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LV_ASSERT_HANDLER¶
Halt by default
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LV_USE_REFR_DEBUG¶
1: Draw random colored rectangles over the redrawn areas.
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LV_USE_LAYER_DEBUG¶
1: Draw a red overlay for ARGB layers and a green overlay for RGB layers
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LV_USE_PARALLEL_DRAW_DEBUG¶
1: Adds the following behaviors for debugging:
Draw overlays with different colors for each draw_unit's tasks.
Draw index number of draw unit on white background.
For layers, draws index number of draw unit on black background.
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LV_ENABLE_GLOBAL_CUSTOM¶
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LV_CACHE_DEF_SIZE¶
Default cache size in bytes. Used by image decoders such as
lv_lodepngto keep the decoded image in memory. If size is not set to 0, the decoder will fail to decode when the cache is full. If size is 0, the cache function is not enabled and the decoded memory will be released immediately after use.
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LV_IMAGE_HEADER_CACHE_DEF_CNT¶
Default number of image header cache entries. The cache is used to store the headers of images The main logic is like
LV_CACHE_DEF_SIZEbut for image headers.
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LV_GRADIENT_MAX_STOPS¶
Number of stops allowed per gradient. Increase this to allow more stops. This adds (sizeof(lv_color_t) + 1) bytes per additional stop.
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LV_COLOR_MIX_ROUND_OFS¶
Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
0: round down,
64: round up from x.75,
128: round up from half,
192: round up from x.25,
254: round up
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LV_OBJ_STYLE_CACHE¶
Add 2 x 32-bit variables to each
lv_obj_tto speed up getting style properties
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LV_USE_OBJ_ID¶
Add
idfield tolv_obj_t
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LV_USE_OBJ_NAME¶
Enable support widget names
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LV_OBJ_ID_AUTO_ASSIGN¶
Automatically assign an ID when obj is created
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LV_USE_OBJ_ID_BUILTIN¶
Use builtin obj ID handler functions:
lv_obj_assign_id: Called when a widget is created. Use a separate counter for each widget class as an ID.
lv_obj_id_compare: Compare the ID to decide if it matches with a requested value.
lv_obj_stringify_id: Return string-ified identifier, e.g. "button3".
lv_obj_free_id: Does nothing, as there is no memory allocation for the ID. When disabled these functions needs to be implemented by the user.
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LV_USE_OBJ_PROPERTY¶
Use obj property set/get API.
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LV_USE_OBJ_PROPERTY_NAME¶
Enable property name support.
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LV_USE_GESTURE_RECOGNITION¶
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LV_BIG_ENDIAN_SYSTEM¶
For big endian systems set to 1
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LV_ATTRIBUTE_TICK_INC¶
Define a custom attribute for
lv_tick_incfunction
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LV_ATTRIBUTE_TIMER_HANDLER¶
Define a custom attribute for
lv_timer_handlerfunction
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LV_ATTRIBUTE_FLUSH_READY¶
Define a custom attribute for
lv_display_flush_readyfunction
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LV_ATTRIBUTE_MEM_ALIGN_SIZE¶
Align VG_LITE buffers on this number of bytes.
Note
vglite_src_buf_aligned() uses this value to validate alignment of passed buffer pointers.
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LV_ATTRIBUTE_MEM_ALIGN¶
Will be added where memory needs to be aligned (with -Os data might not be aligned to boundary by default). E.g. attribute((aligned(4)))
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LV_ATTRIBUTE_LARGE_CONST¶
Attribute to mark large constant arrays, for example for font bitmaps
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LV_ATTRIBUTE_LARGE_RAM_ARRAY¶
Compiler prefix for a large array declaration in RAM
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LV_ATTRIBUTE_FAST_MEM¶
Place performance critical functions into a faster memory (e.g RAM)
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LV_EXPORT_CONST_INT(int_value)¶
Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that should also appear on LVGL binding API such as MicroPython. The default value just prevents GCC warning
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LV_ATTRIBUTE_EXTERN_DATA¶
Prefix all global extern data with this
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LV_USE_FLOAT¶
Use
floataslv_value_precise_t
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LV_USE_MATRIX¶
Enable matrix support
Requires
LV_USE_FLOAT = 1
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LV_USE_PRIVATE_API¶
Include
lvgl_private.hinlvgl.hto access internal data and functions by default
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LV_FONT_MONTSERRAT_8¶
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LV_FONT_MONTSERRAT_10¶
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LV_FONT_MONTSERRAT_12¶
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LV_FONT_MONTSERRAT_14¶
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LV_FONT_MONTSERRAT_16¶
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LV_FONT_MONTSERRAT_18¶
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LV_FONT_MONTSERRAT_20¶
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LV_FONT_MONTSERRAT_22¶
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LV_FONT_MONTSERRAT_24¶
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LV_FONT_MONTSERRAT_26¶
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LV_FONT_MONTSERRAT_28¶
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LV_FONT_MONTSERRAT_30¶
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LV_FONT_MONTSERRAT_32¶
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LV_FONT_MONTSERRAT_34¶
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LV_FONT_MONTSERRAT_36¶
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LV_FONT_MONTSERRAT_38¶
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LV_FONT_MONTSERRAT_40¶
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LV_FONT_MONTSERRAT_42¶
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LV_FONT_MONTSERRAT_44¶
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LV_FONT_MONTSERRAT_46¶
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LV_FONT_MONTSERRAT_48¶
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LV_FONT_MONTSERRAT_28_COMPRESSED¶
bpp = 3
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LV_FONT_DEJAVU_16_PERSIAN_HEBREW¶
Hebrew, Arabic, Persian letters and all their forms
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LV_FONT_SOURCE_HAN_SANS_SC_14_CJK¶
1338 most common CJK radicals
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LV_FONT_SOURCE_HAN_SANS_SC_16_CJK¶
1338 most common CJK radicals
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LV_FONT_UNSCII_8¶
Pixel perfect monospaced fonts
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LV_FONT_UNSCII_16¶
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LV_FONT_CUSTOM_DECLARE¶
Optionally declare custom fonts here.
You can use any of these fonts as the default font too and they will be available globally. Example:
#define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)
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LV_FONT_DEFAULT¶
Always set a default font
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LV_FONT_FMT_TXT_LARGE¶
Enable handling large font and/or fonts with a lot of characters. The limit depends on the font size, font face and bpp. A compiler error will be triggered if a font needs it.
-
LV_USE_FONT_COMPRESSED¶
Enables/disables support for compressed fonts.
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LV_USE_FONT_PLACEHOLDER¶
Enable drawing placeholders when glyph dsc is not found.
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LV_TXT_ENC¶
Select a character encoding for strings. Your IDE or editor should have the same character encoding.
LV_TXT_ENC_UTF8
LV_TXT_ENC_ASCII
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LV_TXT_BREAK_CHARS¶
While rendering text strings, break (wrap) text on these chars.
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LV_TXT_LINE_BREAK_LONG_LEN¶
If a word is at least this long, will break wherever "prettiest". To disable, set to a value <= 0.
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LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN¶
Minimum number of characters in a long word to put on a line before a break. Depends on LV_TXT_LINE_BREAK_LONG_LEN.
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LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN¶
Minimum number of characters in a long word to put on a line after a break. Depends on LV_TXT_LINE_BREAK_LONG_LEN.
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LV_USE_BIDI¶
Support bidirectional text. Allows mixing Left-to-Right and Right-to-Left text. The direction will be processed according to the Unicode Bidirectional Algorithm: https://www.w3.org/International/articles/inline-bidi-markup/uba-basics
-
LV_BIDI_BASE_DIR_DEF¶
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LV_USE_ARABIC_PERSIAN_CHARS¶
Enable Arabic/Persian processing In these languages characters should be replaced with another form based on their position in the text
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LV_TXT_COLOR_CMD¶
-
LV_WIDGETS_HAS_DEFAULT_VALUE¶
1: Causes these widgets to be given default values at creation time.
lv_buttonmatrix_t: Get default maps: {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""}, else map not set.
lv_checkbox_t : String label set to "Check box", else set to empty string.
lv_dropdown_t : Options set to "Option 1", "Option 2", "Option 3", else no values are set.
lv_roller_t : Options set to "Option 1", "Option 2", "Option 3", "Option 4", "Option 5", else no values are set.
lv_label_t : Text set to "Text", else empty string.
lv_arclabel_t : Text set to "Arced Text", else empty string.
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LV_USE_ANIMIMG¶
-
LV_USE_ARC¶
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LV_USE_ARCLABEL¶
-
LV_USE_BAR¶
-
LV_USE_BUTTON¶
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LV_USE_BUTTONMATRIX¶
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LV_USE_CALENDAR¶
-
LV_CALENDAR_WEEK_STARTS_MONDAY¶
-
LV_CALENDAR_DEFAULT_DAY_NAMES¶
-
LV_CALENDAR_DEFAULT_MONTH_NAMES¶
-
LV_USE_CALENDAR_HEADER_ARROW¶
-
LV_USE_CALENDAR_HEADER_DROPDOWN¶
-
LV_USE_CALENDAR_CHINESE¶
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LV_USE_CANVAS¶
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LV_USE_CHART¶
-
LV_USE_CHECKBOX¶
-
LV_USE_DROPDOWN¶
Requires: lv_label
-
LV_USE_IMAGE¶
Requires: lv_label
-
LV_USE_IMAGEBUTTON¶
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LV_USE_KEYBOARD¶
-
LV_USE_LABEL¶
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LV_LABEL_TEXT_SELECTION¶
Enable selecting text of the label
-
LV_LABEL_LONG_TXT_HINT¶
Store some extra info in labels to speed up drawing of very long text
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LV_LABEL_WAIT_CHAR_COUNT¶
The count of wait chart
-
LV_USE_LED¶
-
LV_USE_LINE¶
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LV_USE_LIST¶
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LV_USE_LOTTIE¶
Requires: lv_canvas, thorvg
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LV_USE_MENU¶
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LV_USE_MSGBOX¶
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LV_USE_ROLLER¶
Requires: lv_label
-
LV_USE_SCALE¶
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LV_USE_SLIDER¶
Requires: lv_bar
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LV_USE_SPAN¶
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LV_SPAN_SNIPPET_STACK_SIZE¶
A line of text can contain this maximum number of span descriptors.
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LV_USE_SPINBOX¶
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LV_USE_SPINNER¶
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LV_USE_SWITCH¶
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LV_USE_TABLE¶
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LV_USE_TABVIEW¶
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LV_USE_TEXTAREA¶
Requires: lv_label
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LV_TEXTAREA_DEF_PWD_SHOW_TIME¶
[ms]
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LV_USE_TILEVIEW¶
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LV_USE_WIN¶
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LV_USE_3DTEXTURE¶
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LV_USE_THEME_DEFAULT¶
A simple, impressive and very complete theme
-
LV_THEME_DEFAULT_DARK¶
0: Light mode; 1: Dark mode
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LV_THEME_DEFAULT_GROW¶
1: Enable grow on press
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LV_THEME_DEFAULT_TRANSITION_TIME¶
Default transition time in ms.
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LV_USE_THEME_SIMPLE¶
A very simple theme that is a good starting point for a custom theme
-
LV_USE_THEME_MONO¶
A theme designed for monochrome displays
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LV_USE_FLEX¶
A layout similar to Flexbox in CSS.
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LV_USE_GRID¶
A layout similar to Grid in CSS.
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LV_FS_DEFAULT_DRIVER_LETTER¶
Setting a default driver letter allows skipping the driver prefix in filepaths. Documentation about how to use the below driver-identifier letters can be found at https://docs.lvgl.io/master/main-modules/fs.html#lv-fs-identifier-letters .
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LV_USE_FS_STDIO¶
API for fopen, fread, etc.
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LV_FS_STDIO_LETTER¶
Set an upper-case driver-identifier letter for this driver (e.g. 'A').
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LV_FS_STDIO_PATH¶
Set the working directory. File/directory paths will be appended to it.
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LV_FS_STDIO_CACHE_SIZE¶
>0 to cache this number of bytes in lv_fs_read()
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LV_USE_FS_POSIX¶
API for open, read, etc.
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LV_FS_POSIX_LETTER¶
Set an upper-case driver-identifier letter for this driver (e.g. 'A').
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LV_FS_POSIX_PATH¶
Set the working directory. File/directory paths will be appended to it.
-
LV_FS_POSIX_CACHE_SIZE¶
>0 to cache this number of bytes in lv_fs_read()
-
LV_USE_FS_WIN32¶
API for CreateFile, ReadFile, etc.
-
LV_FS_WIN32_LETTER¶
Set an upper-case driver-identifier letter for this driver (e.g. 'A').
-
LV_FS_WIN32_PATH¶
Set the working directory. File/directory paths will be appended to it.
-
LV_FS_WIN32_CACHE_SIZE¶
>0 to cache this number of bytes in lv_fs_read()
-
LV_USE_FS_FATFS¶
API for FATFS (needs to be added separately). Uses f_open, f_read, etc.
-
LV_FS_FATFS_LETTER¶
Set an upper-case driver-identifier letter for this driver (e.g. 'A').
-
LV_FS_FATFS_PATH¶
Set the working directory. File/directory paths will be appended to it.
-
LV_FS_FATFS_CACHE_SIZE¶
>0 to cache this number of bytes in lv_fs_read()
-
LV_USE_FS_MEMFS¶
API for memory-mapped file access.
-
LV_FS_MEMFS_LETTER¶
Set an upper-case driver-identifier letter for this driver (e.g. 'A').
-
LV_USE_FS_LITTLEFS¶
API for LittleFs.
-
LV_FS_LITTLEFS_LETTER¶
Set an upper-case driver-identifier letter for this driver (e.g. 'A').
-
LV_FS_LITTLEFS_PATH¶
Set the working directory. File/directory paths will be appended to it.
-
LV_USE_FS_ARDUINO_ESP_LITTLEFS¶
API for Arduino LittleFs.
-
LV_FS_ARDUINO_ESP_LITTLEFS_LETTER¶
Set an upper-case driver-identifier letter for this driver (e.g. 'A').
-
LV_FS_ARDUINO_ESP_LITTLEFS_PATH¶
Set the working directory. File/directory paths will be appended to it.
-
LV_USE_FS_ARDUINO_SD¶
API for Arduino Sd.
-
LV_FS_ARDUINO_SD_LETTER¶
Set an upper-case driver-identifier letter for this driver (e.g. 'A').
-
LV_FS_ARDUINO_SD_PATH¶
Set the working directory. File/directory paths will be appended to it.
-
LV_USE_FS_UEFI¶
API for UEFI
-
LV_FS_UEFI_LETTER¶
Set an upper-case driver-identifier letter for this driver (e.g. 'A').
-
LV_USE_FS_FROGFS¶
-
LV_FS_FROGFS_LETTER¶
-
LV_USE_LODEPNG¶
LODEPNG decoder library
-
LV_USE_LIBPNG¶
PNG decoder(libpng) library
-
LV_USE_BMP¶
BMP decoder library
-
LV_USE_TJPGD¶
JPG + split JPG decoder library. Split JPG is a custom format optimized for embedded systems.
-
LV_USE_LIBJPEG_TURBO¶
libjpeg-turbo decoder library.
Supports complete JPEG specifications and high-performance JPEG decoding.
-
LV_USE_LIBWEBP¶
WebP decoder library
-
LV_USE_GIF¶
GIF decoder library
-
LV_GIF_CACHE_DECODE_DATA¶
GIF decoder accelerate
-
LV_USE_GSTREAMER¶
GStreamer library
-
LV_BIN_DECODER_RAM_LOAD¶
Decode bin images to RAM
-
LV_USE_RLE¶
RLE decompress library
-
LV_USE_QRCODE¶
QR code library
-
LV_USE_BARCODE¶
Barcode code library
-
LV_USE_FREETYPE¶
FreeType library
-
LV_FREETYPE_USE_LVGL_PORT¶
Let FreeType use LVGL memory and file porting
-
LV_FREETYPE_CACHE_FT_GLYPH_CNT¶
Cache count of glyphs in FreeType, i.e. number of glyphs that can be cached. The higher the value, the more memory will be used.
-
LV_USE_TINY_TTF¶
Built-in TTF decoder
-
LV_TINY_TTF_FILE_SUPPORT¶
-
LV_TINY_TTF_CACHE_GLYPH_CNT¶
-
LV_TINY_TTF_CACHE_KERNING_CNT¶
-
LV_USE_RLOTTIE¶
Rlottie library
-
LV_USE_GLTF¶
Requires
LV_USE_3DTEXTURE = 1
-
LV_USE_VECTOR_GRAPHIC¶
Enable Vector Graphic APIs Requires
LV_USE_MATRIX = 1and a rendering engine supporting vector graphics, e.g. (LV_USE_DRAW_SW and LV_USE_THORVG) or LV_USE_DRAW_VG_LITE or LV_USE_NEMA_VG.
-
LV_USE_THORVG_INTERNAL¶
Enable ThorVG (vector graphics library) from the src/libs folder. Requires LV_USE_VECTOR_GRAPHIC
-
LV_USE_THORVG_EXTERNAL¶
Enable ThorVG by assuming that its installed and linked to the project Requires LV_USE_VECTOR_GRAPHIC
-
LV_USE_NANOVG¶
Enable NanoVG (vector graphics library)
-
LV_USE_LZ4_INTERNAL¶
Use lvgl built-in LZ4 lib
-
LV_USE_LZ4_EXTERNAL¶
Use external LZ4 library
-
LV_USE_SVG¶
-
LV_USE_SVG_ANIMATION¶
-
LV_USE_SVG_DEBUG¶
-
LV_USE_FFMPEG¶
FFmpeg library for image decoding and playing videos. Supports all major image formats so do not enable other image decoder with it.
-
LV_FFMPEG_DUMP_FORMAT¶
Dump input information to stderr
-
LV_FFMPEG_PLAYER_USE_LV_FS¶
Use lvgl file path in FFmpeg Player widget You won't be able to open URLs after enabling this feature. Note that FFmpeg image decoder will always use lvgl file system.
-
LV_USE_SNAPSHOT¶
1: Enable API to take snapshot for object
-
LV_USE_SYSMON¶
1: Enable system monitor component
-
LV_SYSMON_GET_IDLE¶
Get the idle percentage. E.g. uint32_t my_get_idle(void);
-
LV_SYSMON_PROC_IDLE_AVAILABLE¶
1: Enable usage of lv_os_get_proc_idle_percent.
-
LV_USE_PERF_MONITOR¶
1: Show CPU usage and FPS count.
Requires
LV_USE_SYSMON = 1
-
LV_USE_PERF_MONITOR_POS¶
-
LV_USE_PERF_MONITOR_LOG_MODE¶
0: Displays performance data on the screen; 1: Prints performance data using log.
-
LV_USE_MEM_MONITOR¶
1: Show used memory and memory fragmentation.
Requires
LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTINRequires
LV_USE_SYSMON = 1
-
LV_USE_MEM_MONITOR_POS¶
-
LV_USE_PROFILER¶
1: Enable runtime performance profiler
-
LV_USE_MONKEY¶
1: Enable Monkey test
-
LV_USE_GRIDNAV¶
1: Enable grid navigation
-
LV_USE_FRAGMENT¶
1: Enable
lv_objfragment logic
-
LV_USE_IMGFONT¶
1: Support using images as font in label or span widgets
-
LV_USE_OBSERVER¶
1: Enable an observer pattern implementation
-
LV_USE_IME_PINYIN¶
1: Enable Pinyin input method
Requires: lv_keyboard
-
LV_IME_PINYIN_USE_DEFAULT_DICT¶
1: Use default thesaurus.
Note
If you do not use the default thesaurus, be sure to use
lv_ime_pinyinafter setting the thesaurus.
-
LV_IME_PINYIN_CAND_TEXT_NUM¶
Set maximum number of candidate panels that can be displayed.
Note
This needs to be adjusted according to size of screen.
-
LV_IME_PINYIN_USE_K9_MODE¶
Use 9-key input (k9).
-
LV_IME_PINYIN_K9_CAND_TEXT_NUM¶
-
LV_USE_FILE_EXPLORER¶
1: Enable file explorer.
Requires: lv_table
-
LV_FILE_EXPLORER_PATH_MAX_LEN¶
Maximum length of path
-
LV_FILE_EXPLORER_QUICK_ACCESS¶
Quick access bar, 1:use, 0:do not use.
Requires: lv_list
-
LV_USE_FONT_MANAGER¶
1: Enable Font manager
-
LV_FONT_MANAGER_NAME_MAX_LEN¶
Font manager name max length
-
LV_USE_TEST¶
Enable emulated input devices, time emulation, and screenshot compares.
-
LV_USE_TEST_SCREENSHOT_COMPARE¶
Enable
lv_test_screenshot_compare. Requires lodepng and a few MB of extra RAM.
-
LV_TEST_SCREENSHOT_CREATE_REFERENCE_IMAGE¶
1: Automatically create missing reference images
-
LV_USE_XML¶
Enable loading XML UIs runtime
-
LV_USE_TRANSLATION¶
1: Enable text translation support
-
LV_USE_COLOR_FILTER¶
-
LV_USE_SDL¶
Use SDL to open window on PC and handle mouse and keyboard.
-
LV_SDL_INCLUDE_PATH¶
-
LV_SDL_RENDER_MODE¶
LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance
-
LV_SDL_BUF_COUNT¶
1 or 2
-
LV_SDL_ACCELERATED¶
1: Use hardware acceleration
-
LV_SDL_FULLSCREEN¶
1: Make the window full screen by default
-
LV_SDL_DIRECT_EXIT¶
1: Exit the application when all SDL windows are closed
-
LV_SDL_MOUSEWHEEL_MODE¶
-
LV_USE_X11¶
Use X11 to open window on Linux desktop and handle mouse and keyboard
-
LV_X11_DIRECT_EXIT¶
Exit application when all X11 windows have been closed
-
LV_X11_DOUBLE_BUFFER¶
Use double buffers for rendering
-
LV_X11_RENDER_MODE_PARTIAL¶
Partial render mode (preferred)
-
LV_X11_RENDER_MODE_DIRECT¶
Direct render mode
-
LV_X11_RENDER_MODE_FULL¶
Full render mode
-
LV_USE_WAYLAND¶
Use Wayland to open a window and handle input on Linux or BSD desktops
-
LV_WAYLAND_DIRECT_EXIT¶
1: Exit the application when all Wayland windows are closed
-
LV_USE_LINUX_FBDEV¶
Driver for /dev/fb
-
LV_LINUX_FBDEV_BSD¶
-
LV_LINUX_FBDEV_RENDER_MODE¶
-
LV_LINUX_FBDEV_BUFFER_COUNT¶
-
LV_LINUX_FBDEV_BUFFER_SIZE¶
-
LV_LINUX_FBDEV_MMAP¶
-
LV_USE_NUTTX¶
Use Nuttx to open window and handle touchscreen
-
LV_USE_NUTTX_INDEPENDENT_IMAGE_HEAP¶
-
LV_NUTTX_DEFAULT_DRAW_BUF_USE_INDEPENDENT_IMAGE_HEAP¶
Use independent image heap for default draw buffer
-
LV_USE_NUTTX_LIBUV¶
-
LV_USE_NUTTX_CUSTOM_INIT¶
Use Nuttx custom init API to open window and handle touchscreen
-
LV_USE_NUTTX_LCD¶
Driver for /dev/lcd
-
LV_NUTTX_LCD_BUFFER_COUNT¶
-
LV_NUTTX_LCD_BUFFER_SIZE¶
-
LV_USE_NUTTX_TOUCHSCREEN¶
Driver for /dev/input
-
LV_NUTTX_TOUCHSCREEN_CURSOR_SIZE¶
Touchscreen cursor size in pixels(<=0: disable cursor)
-
LV_USE_NUTTX_MOUSE¶
Driver for /dev/mouse
-
LV_USE_NUTTX_MOUSE_MOVE_STEP¶
Mouse movement step (pixels)
-
LV_USE_NUTTX_TRACE_FILE¶
-
LV_NUTTX_TRACE_FILE_PATH¶
-
LV_USE_LINUX_DRM¶
Driver for /dev/dri/card
-
LV_USE_LINUX_DRM_GBM_BUFFERS¶
-
LV_LINUX_DRM_USE_EGL¶
-
LV_USE_TFT_ESPI¶
Interface for TFT_eSPI
-
LV_USE_LOVYAN_GFX¶
Interface for Lovyan_GFX
-
LV_LGFX_USER_INCLUDE¶
-
LV_USE_EVDEV¶
Driver for evdev input devices
-
LV_USE_LIBINPUT¶
Driver for libinput input devices
-
LV_LIBINPUT_BSD¶
-
LV_LIBINPUT_XKB¶
Full keyboard support
-
LV_USE_ST7735¶
-
LV_USE_ST7789¶
-
LV_USE_ST7796¶
-
LV_USE_ILI9341¶
-
LV_USE_FT81X¶
-
LV_USE_NV3007¶
-
LV_USE_GENERIC_MIPI¶
-
LV_USE_RENESAS_GLCDC¶
Driver for Renesas GLCD
-
LV_USE_ST_LTDC¶
Driver for ST LTDC
-
LV_ST_LTDC_USE_DMA2D_FLUSH¶
-
LV_USE_NXP_ELCDIF¶
Driver for NXP ELCDIF
-
LV_USE_WINDOWS¶
LVGL Windows backend
-
LV_USE_UEFI¶
LVGL UEFI backend
-
LV_USE_UEFI_INCLUDE¶
Header that hides the actual framework (EDK2, gnu-efi, ...)
-
LV_UEFI_USE_MEMORY_SERVICES¶
Use the memory functions from the boot services table
-
LV_USE_OPENGLES¶
Use a generic OpenGL driver that can be used to embed in other applications or used with GLFW/EGL
-
LV_USE_OPENGLES_DEBUG¶
Enable or disable debug for opengles
-
LV_USE_GLFW¶
Use GLFW to open window on PC and handle mouse and keyboard. Requires
-
LV_USE_QNX¶
QNX Screen display and input drivers
-
LV_QNX_BUF_COUNT¶
1 or 2
-
LV_USE_EXT_DATA¶
Enable or disable for external data and destructor function
-
LV_BUILD_EXAMPLES¶
Enable examples to be built with the library.
-
LV_BUILD_DEMOS¶
Build the demos
-
LV_USE_DEMO_WIDGETS¶
Show some widgets. This might be required to increase
LV_MEM_SIZE.
-
LV_USE_DEMO_KEYPAD_AND_ENCODER¶
Demonstrate usage of encoder and keyboard.
-
LV_USE_DEMO_BENCHMARK¶
Benchmark your system
-
LV_DEMO_BENCHMARK_ALIGNED_FONTS¶
Use fonts where bitmaps are aligned 16 byte and has Nx16 byte stride
-
LV_USE_DEMO_RENDER¶
Render test for each primitive.
Requires at least 480x272 display.
-
LV_USE_DEMO_STRESS¶
Stress test for LVGL
-
LV_USE_DEMO_MUSIC¶
Music player demo
-
LV_DEMO_MUSIC_SQUARE¶
-
LV_DEMO_MUSIC_LANDSCAPE¶
-
LV_DEMO_MUSIC_ROUND¶
-
LV_DEMO_MUSIC_LARGE¶
-
LV_DEMO_MUSIC_AUTO_PLAY¶
-
LV_USE_DEMO_VECTOR_GRAPHIC¶
Vector graphic demo
-
LV_USE_DEMO_GLTF¶
GLTF demo
-
LV_USE_DEMO_FLEX_LAYOUT¶
Flex layout demo
-
LV_USE_DEMO_MULTILANG¶
Smart-phone like multi-language demo
-
LV_USE_DEMO_EBIKE¶
-
LV_DEMO_EBIKE_PORTRAIT¶
-
LV_USE_DEMO_HIGH_RES¶
High-resolution demo
-
LV_USE_DEMO_SMARTWATCH¶