BMP Decoder

This BMP Decoder utility allows you to use images from .BMP files in LVGL.

Instead of loading the whole image at once, BMP pixels are read on demand, so using BMP images requires very little RAM.

If enabled in lv_conf.h by setting LV_USE_BMP to 1, LVGL will register the BMP image decoder automatically so BMP files can be directly used as image sources. Example:

lv_image_set_src(my_img, "S:path/to/picture.bmp");

Note that, a File System (lv_fs_drv) driver needs to registered to open images from files. Follow the instructions in File System (lv_fs_drv).

Limitations

  • Only uncompressed BMP files are supported. BMP images as C arrays (lv_image_dsc_t) are not supported. This is because there is no practical difference between how uncompressed BMP files and LVGL's image format store the image data.

  • The BMP file's color format needs to match the configured LV_COLOR_DEPTH of the display on which it will be rendered. You can use GIMP to save the image in the required format. Both RGB888 and ARGB888 work with LV_COLOR_DEPTH 32

  • Color palettes are not supported.

  • Because the whole image is not loaded, it cannot be zoomed or rotated.

Example

Open a BMP image from file

#include "../../lv_examples.h"
#if LV_USE_BMP && LV_BUILD_EXAMPLES

/**
 * Open a BMP file from a file
 */
void lv_example_bmp_1(void)
{
    lv_obj_t * img = lv_image_create(lv_screen_active());
    /* Assuming a File system is attached to letter 'A'
     * E.g. set LV_USE_FS_STDIO 'A' in lv_conf.h */
    lv_image_set_src(img, "A:lvgl/examples/libs/bmp/example_32bit.bmp");
    lv_obj_center(img);

}

#endif

API