Arc (lv_arc)
Overview
The Arc consists of a background and a foreground arc. The foreground (indicator) can be touch-adjusted.
Parts and Styles
LV_PART_MAIN
Draws a background using the typical background style properties and an arc using the Arc style properties. The Arc's size and position will respect the padding style properties.LV_PART_INDICATOR
Draws another Arc using the Arc style properties. Its padding values are interpreted relative to the background Arc.LV_PART_KNOB
Draws a handle on the end of the indicator using all background properties and padding values. With zero padding the knob size is the same as the indicator's width. Larger padding makes it larger, smaller padding makes it smaller.
Usage
Value and range
A new value can be set using lv_arc_set_value(arc, new_value). The value is interpreted in a range (minimum and maximum values) which can be modified with lv_arc_set_range(arc, min, max). The default range is 0..100.
The indicator Arc is drawn on the main part's Arc. This if the value is set to maximum the indicator Arc will cover the entire "background" Arc. To set the start and end angle of the background Arc use any of these functions:
lv_arc_set_bg_start_angle(arc, angle)
lv_arc_set_bg_end_angle(arc, angle)
lv_arc_set_bg_angles(arc, start_angle, end_angle)
Zero degrees is at the middle right (3 o'clock) of the Widget and the degrees increasing in the clockwise direction. The angle values should be in the range [0..360].
Rotation
An offset to the 0-degree position can be added with lv_arc_set_rotation(arc, deg).
Mode
The Arc can be one of the following modes:
LV_ARC_MODE_NORMAL
Indicator Arc is drawn clockwise from minimum to current value.LV_ARC_MODE_REVERSE
Indicator Arc is drawn counter-clockwise from maximum to current value.LV_ARC_MODE_SYMMETRICAL
Indicator Arc is drawn from middle point to current value.
The mode can be set by lv_arc_set_mode(arc, LV_ARC_MODE_...) and
has no effect until angle is set by lv_arc_set_value()
or value of the Arc
is changed by pointer input (finger, mouse, etc.).
Change rate
When the Arc's value is changed by pointer input (finger, mouse, etc.), the rate of its change is limited according to its change rate. Change rate is defined in degrees/second units and can be set with lv_arc_set_change_rate(arc, rate)
Knob offset
Changing the knob offset allows the location of the knob to be moved
relative to the end of the Arc. The knob offset can be set by
lv_arc_set_knob_offset(arc, offset_angle), and will only be visible if
LV_PART_KNOB
is visible.
Setting indicator programmatically
It is possible to set indicator angle directly with any of these functions:
lv_arc_set_start_angle(arc, start_angle)
lv_arc_set_end_angle(arc, end_angle)
lv_arc_set_angles(arc, start_angle, end_angle)
When used, "value" and "mode" are ignored.
In other words, the angle and value settings are independent. You should exclusively use one or the other of the two methods. Mixing the two could result in unintended behavior.
To make the arc non-adjustable, remove the style of the knob and make the Widget non-clickable:
lv_obj_remove_style(arc, NULL, LV_PART_KNOB);
lv_obj_remove_flag(arc, LV_OBJ_FLAG_CLICKABLE);
Interactive area
By default LV_OBJ_FLAG_ADV_HITTEST
is disabled which
means the Arc's whole area is interactive.
As usual lv_obj_set_ext_click_area()
can be used to increase
the area that will respond to pointer input (touch, mouse, etc.) outside the Arc by a
specified number of pixels.
If LV_OBJ_FLAG_ADV_HITTEST
is enabled the Arc will be sensitive only
in the range between start and end background angles and on the Arc itself (not inside the Arc).
In this case ext_click_area
makes the sensitive area ticker both inward and outward.
Additionally, a tolerance of lv_dpx(50) pixels is applied to each angle, extending the
hit-test range along the Arc's length.
Place another Widget on the knob
Another Widget can be positioned according to the current position of the Arc in order to follow the Arc's current value (angle). To do this use lv_arc_align_obj_to_angle(arc, widget_to_align, radius_offset).
Similarly lv_arc_rotate_obj_to_angle(arc, widget_to_rotate, radius_offset) can be used to rotate the Widget to the current value of the Arc.
A typical use case is to call these functions in the VALUE_CHANGED
event of the Arc.
Events
LV_EVENT_VALUE_CHANGED
sent when Arc is pressed/dragged to a new value.
Further Reading
Learn more about Base-Widget Events emitted by all Widgets.
Learn more about Events.
Keys
LV_KEY_RIGHT/UP
Increases value by one.LV_KEY_LEFT/DOWN
Decreases value by one.
Further Reading
Learn more about Keys.
Example
Simple Arc
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_ARC && LV_BUILD_EXAMPLES
static void value_changed_event_cb(lv_event_t * e);
void lv_example_arc_1(void)
{
lv_obj_t * label = lv_label_create(lv_screen_active());
/*Create an Arc*/
lv_obj_t * arc = lv_arc_create(lv_screen_active());
lv_obj_set_size(arc, 150, 150);
lv_arc_set_rotation(arc, 135);
lv_arc_set_bg_angles(arc, 0, 270);
lv_arc_set_value(arc, 10);
lv_obj_center(arc);
lv_obj_add_event_cb(arc, value_changed_event_cb, LV_EVENT_VALUE_CHANGED, label);
/*Manually update the label for the first time*/
lv_obj_send_event(arc, LV_EVENT_VALUE_CHANGED, NULL);
}
static void value_changed_event_cb(lv_event_t * e)
{
lv_obj_t * arc = lv_event_get_target(e);
lv_obj_t * label = lv_event_get_user_data(e);
lv_label_set_text_fmt(label, "%" LV_PRId32 "%%", lv_arc_get_value(arc));
/*Rotate the label to the current position of the arc*/
lv_arc_rotate_obj_to_angle(arc, label, 25);
}
#endif
Loader with Arc
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_ARC && LV_BUILD_EXAMPLES
static void set_angle(void * obj, int32_t v)
{
lv_arc_set_value(obj, v);
}
/**
* Create an arc which acts as a loader.
*/
void lv_example_arc_2(void)
{
/*Create an Arc*/
lv_obj_t * arc = lv_arc_create(lv_screen_active());
lv_arc_set_rotation(arc, 270);
lv_arc_set_bg_angles(arc, 0, 360);
lv_obj_remove_style(arc, NULL, LV_PART_KNOB); /*Be sure the knob is not displayed*/
lv_obj_remove_flag(arc, LV_OBJ_FLAG_CLICKABLE); /*To not allow adjusting by click*/
lv_obj_center(arc);
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, arc);
lv_anim_set_exec_cb(&a, set_angle);
lv_anim_set_duration(&a, 1000);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); /*Just for the demo*/
lv_anim_set_repeat_delay(&a, 500);
lv_anim_set_values(&a, 0, 100);
lv_anim_start(&a);
}
#endif