Display (lv_display)¶ Overview What is a Display? How Many Displays Can LVGL Use? Attributes User Data API Setting Up Your Display(s) Creating a Display Draw Buffer(s) Flush Callback Flush-Wait Callback API Screen Layers Top and System Layers Bottom Layer API Color Format Swapping Endian-ness Monochrome Displays Transparent Screens API Refreshing Default Refresh Behavior Decoupling the Display Refresh Timer Forcing a Refresh API Events API Changing Resolution API Inactivity Measurement API Rotation API Constraints on Redrawn Area API Tiled Rendering API Extending/Combining Displays Mirroring a Display Splitting an Image API¶ lv_display.h