lv_test_indev.h

Functions

void lv_test_indev_create_all(void)

Create a mouse (pointer), keypad, and encoder indevs. They can be controlled via function calls during the test

lv_indev_t *lv_test_indev_get_indev(lv_indev_type_t type)

Get one of the indev created in lv_test_indev_create_all

Parameters:

type – type of the indev to get

Returns:

the indev

void lv_test_mouse_move_to(int32_t x, int32_t y)

Move the mouse to the given coordinates. This function doesn't wait, but just changes the state and returns immediately.

Parameters:
  • x – the target absolute X coordinate

  • y – the target absolute Y coordinate

void lv_test_mouse_move_to_obj(lv_obj_t *obj)

Move the mouse to the center of a widget This function doesn't wait, but just changes the state and returns immediately.

Parameters:

obj – pointer to an widget

void lv_test_mouse_move_by(int32_t x, int32_t y)

Move the mouse cursor. Keep the pressed or released state This function doesn't wait, but just changes the state and returns immediately.

Parameters:
  • x – the difference in X to move

  • y – the difference in Y to move

void lv_test_mouse_press(void)

Make the mouse button pressed. This function doesn't wait, but just changes the state and returns immediately.

void lv_test_mouse_release(void)

Make the mouse button released. This function doesn't wait, but just changes the state and returns immediately.

void lv_test_mouse_click_at(int32_t x, int32_t y)

Emulate a click on a given point. First set the released state, wait a little, press, wait, and release again. The wait time is 50ms. Internally lv_timer_handler is called, meaning all the events will be fired inside this function.

Parameters:
  • x – the target absolute X coordinate

  • y – the target absolute Y coordinate

void lv_test_key_press(uint32_t k)

Emulate a key press. This function doesn't wait, but just changes the state and returns immediately.

Parameters:

k – the key to press

void lv_test_key_release(void)

Release the previously press key. This function doesn't wait, but just changes the state and returns immediately.

Parameters:

k – the key to press

void lv_test_key_hit(uint32_t k)

Emulate a key hit. First set the released state, wait a little, press, wait, and release again. The wait time is 50ms. Internally lv_timer_handler is called, meaning all the events will be fired inside this function.

Parameters:

k – the key to hit

void lv_test_encoder_add_diff(int32_t d)

Emulate encoder rotation, use positive parameter to rotate to the right and negative to rotate to the left. This function doesn't wait, but just changes the state and returns immediately.

Parameters:

d – number of encoder ticks to emulate

void lv_test_encoder_turn(int32_t d)

Emulate an encoder turn a wait 50ms. Use positive parameter to rotate to the right and negative to rotate to the left. Internally lv_timer_handler is called, meaning all the events will be fired inside this function.

Parameters:

d – number of encoder ticks to emulate

void lv_test_encoder_press(void)

Emulate an encoder press. This function doesn't wait, but just changes the state and returns immediately.

void lv_test_encoder_release(void)

Emulate an encoder release. This function doesn't wait, but just changes the state and returns immediately.

void lv_test_encoder_click(void)

Emulate am encoder click. First set the released state, wait a little, press, wait, and release again. The wait time is 50ms. Internally lv_timer_handler is called, meaning all the events will be fired inside this function.