lv_group_private.h

Functions

void lv_group_init(void)

Init the group module

Remark

Internal function, do not call directly.

void lv_group_deinit(void)

Deinit the group module

Remark

Internal function, do not call directly.

struct _lv_group_t
#include <lv_group_private.h>

Groups can be used to logically hold objects so that they can be individually focused. They are NOT for laying out objects on a screen (try layouts for that).

Public Members

lv_ll_t obj_ll

Linked list to store the objects in the group

lv_obj_t **obj_focus

The object in focus

lv_group_focus_cb_t focus_cb

A function to call when a new object is focused (optional)

lv_group_edge_cb_t edge_cb

A function to call when an edge is reached, no more focus targets are available in this direction (to allow edge feedback like a sound or a scroll bounce)

void *user_data
uint8_t frozen

1: can't focus to new object

uint8_t editing

1: Edit mode, 0: Navigate mode

uint8_t refocus_policy

1: Focus prev if focused on deletion. 0: Focus next if focused on deletion.

uint8_t wrap

1: Focus next/prev can wrap at end of list. 0: Focus next/prev stops at end of list.