lv_tileview.h

Functions

lv_obj_t *lv_tileview_create(lv_obj_t *parent)

Create a tileview object

Parameters:

parent – pointer to an object, it will be the parent of the new tileview

Returns:

pointer to the created tileview

lv_obj_t *lv_tileview_add_tile(lv_obj_t *tv, uint8_t col_id, uint8_t row_id, lv_dir_t dir)

Add a tile to the tileview

Parameters:
  • tv – pointer to the tileview object

  • col_id – column id of the tile

  • row_id – row id of the tile

  • dir – direction to move to the next tile

Returns:

pointer to the added tile object

void lv_tileview_set_tile(lv_obj_t *tv, lv_obj_t *tile_obj, lv_anim_enable_t anim_en)

Set the active tile in the tileview.

Parameters:
  • parent – pointer to the tileview object

  • tile_obj – pointer to the tile object to be set as active

  • anim_en – animation enable flag (LV_ANIM_ON or LV_ANIM_OFF)

void lv_tileview_set_tile_by_index(lv_obj_t *tv, uint32_t col_id, uint32_t row_id, lv_anim_enable_t anim_en)

Set the active tile by index in the tileview

Parameters:
  • tv – pointer to the tileview object

  • col_id – column id of the tile to be set as active

  • row_id – row id of the tile to be set as active

  • anim_en – animation enable flag (LV_ANIM_ON or LV_ANIM_OFF)

lv_obj_t *lv_tileview_get_tile_active(lv_obj_t *obj)

Get the currently active tile in the tileview

Parameters:

obj – pointer to the tileview object

Returns:

pointer to the currently active tile object

Variables

const lv_obj_class_t lv_tileview_class
const lv_obj_class_t lv_tileview_tile_class