Libinput Driver

Overview

Libinput is an input stack for processes that need to provide events from commonly used input devices. That includes mice, keyboards, touchpads, touchscreens and graphics tablets. Libinput handles device-specific quirks and provides an easy-to-use API to receive events from devices.

Prerequisites

You have the development version of libinput installed (usually libinput-dev). If your input device requires quirks, make sure they are installed as well (usually in /usr/share/libinput/*.quirks). To test if your device is set up correctly for use with libinput, you can run libinput list-devices.

$ sudo libinput list-devices
...
Device:           ETPS/2 Elantech Touchpad
Kernel:           /dev/input/event5
Group:            10
Seat:             seat0, default
Size:             102x74mm
Capabilities:     pointer gesture
Tap-to-click:     disabled
Tap-and-drag:     enabled
...

If your device doesn't show up, you may have to configure udev and the appropriate udev rules to connect it.

Additionally, if you want full keyboard support, including letters and modifiers, you'll need the development version of libxkbcommon installed (usually libxkbcommon-dev).

Configuring the driver

Enable the libinput driver support in lv_conf.h, by cmake compiler define or by KConfig.

#define LV_USE_LIBINPUT    1

Full keyboard support needs to be enabled separately.

#define LV_LIBINPUT_XKB            1
#define LV_LIBINPUT_XKB_KEY_MAP    { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL }

To find the right key map values, you may use the setxkbmap -query command.

Usage

To set up an input device via the libinput driver, all you need to do is call lv_libinput_create with the respective device type (LV_INDEV_TYPE_POINTER or LV_INDEV_TYPE_KEYPAD) and device node path (e.g. /dev/input/event5).

lv_indev_t *indev = lv_libinput_create(LV_INDEV_TYPE_POINTER, "/dev/input/event5");

Note that touchscreens are treated as (absolute) pointer devices by the libinput driver and require LV_INDEV_TYPE_POINTER.

Depending on your system, the device node paths might not be stable across reboots. If this is the case, you can use lv_libinput_find_dev to find the first device that has a specific capability.

char *path = lv_libinput_find_dev(LV_LIBINPUT_CAPABILITY_TOUCH, true);

The second argument controls whether or not all devices are rescanned. If you have many devices connected this can get quite slow. Therefore, you should only specify true on the first call when calling this method multiple times in a row. If you want to find all devices that have a specific capability, use lv_libinput_find_devs.

If you want to connect a keyboard device to a textarea, create a dedicated input group and set it on both the indev and textarea.

lv_obj_t *textarea = lv_textarea_create(...);
...
lv_group_t *keyboard_input_group = lv_group_create();
lv_indev_set_group(indev, keyboard_input_group);
lv_group_add_obj(keyboard_input_group, textarea);

lv_libinput.h

lv_types.h