Styles Overview¶
Styles are used to set the appearance of Widgets. Styles in LVGL are heavily inspired
by CSS. The concept in a nutshell is that a style is an lv_style_t
variable which can hold properties like border width, font, text color and so on.
It's similar to a class
in CSS.
Styles can be assigned to Widgets to change their appearance. Upon assignment, the target part (pseudo-element in CSS) and target state (pseudo-class in CSS) can be specified. For example one can add
style_blue
to the knob of a slider when it's in pressed state.The same style can be used by any number of Widgets.
Styles can be cascaded which means multiple styles may be assigned to a Widget and each style can have different properties. Therefore, not all properties have to be specified in a style. LVGL will search for a property until a style defines it or use a default value if it's not specified by any of the styles. For example
style_btn
can result in a default gray button andstyle_btn_red
can add only abackground-color=red
to overwrite the background color.The most recently added style has higher precedence. This means if a property is specified in two styles the newest style in the Widget will be used.
Some properties (e.g. text color) can be inherited from a parent(s) if it's not specified in a Widget.
Widgets can also have local styles with higher precedence than "normal" styles.
Unlike CSS (where pseudo-classes describe different states, e.g.
:focus
), in LVGL a property is assigned to a given state.Transitions can be applied when the Widget changes state.
For the full list of style properties click here.
States¶
The Widgets can be in the combination of the following states:
LV_STATE_DEFAULT
: (0x0000) Normal, released stateLV_STATE_CHECKED
: (0x0001) Toggled or checked stateLV_STATE_FOCUSED
: (0x0002) Focused via keypad or encoder or clicked via touchpad/mouseLV_STATE_FOCUS_KEY
: (0x0004) Focused via keypad or encoder but not via touchpad/mouseLV_STATE_EDITED
: (0x0008) Edit by an encoderLV_STATE_HOVERED
: (0x0010) Hovered by mouseLV_STATE_PRESSED
: (0x0020) Being pressedLV_STATE_SCROLLED
: (0x0040) Being scrolledLV_STATE_DISABLED
: (0x0080) Disabled stateLV_STATE_USER_1
: (0x1000) Custom stateLV_STATE_USER_2
: (0x2000) Custom stateLV_STATE_USER_3
: (0x4000) Custom stateLV_STATE_USER_4
: (0x8000) Custom state
A Widget can be in a combination of states such as being focused and pressed at the same time. This is represented as LV_STATE_FOCUSED | LV_STATE_PRESSED.
A style can be added to any state or state combination. For example, setting a
different background color for the default and pressed states. If a property is not
defined in a state the best matching state's property will be used. Typically this
means the property with LV_STATE_DEFAULT
is used. If the property is
not set even for the default state the default value will be used. (See later)
Since LV_PART_MAIN
and LV_STATE_DEFAULT
both have
zero values, you can simply pass 0
as the selector
argument instead of
LV_PART_MAIN | LV_STATE_DEFAULT
as a shortcut when adding styles to an object.
What does the "best matching state's property" mean?¶
States have a precedence which is shown by their value (see in the above list). A higher value means higher precedence. To determine which state's property to use let's take an example. Imagine the background color is defined like this:
LV_STATE_DEFAULT
: whiteLV_STATE_PRESSED
: grayLV_STATE_FOCUSED
: red
Initially the Widget is in the default state, so it's a simple case: the property is perfectly defined in the Widget's current state as white.
When the Widget is pressed there are 2 related properties: default with white (default is related to every state) and pressed with gray. The pressed state has 0x0020 precedence which is higher than the default state's 0x0000 precedence, so gray color will be used.
When the Widget has focus the same thing happens as in pressed state and red color will be used. (Focused state has higher precedence than default state).
When the Widget has focus and pressed both gray and red would work, but the pressed state has higher precedence than focused so gray color will be used.
It's possible to set e.g. rose color for LV_STATE_PRESSED | LV_STATE_FOCUSED. In this case, this combined state has 0x0020 + 0x0002 = 0x0022 precedence, which is higher than the pressed state's precedence so rose color would be used.
When the Widget is in the checked state there is no property to set the background color for this state. So for lack of a better option, the Widget remains white from the default state's property.
Some practical notes:
The precedence (value) of states is quite intuitive, and it's something the user would expect naturally. Example: if a Widget has focus the user will still want to see if it's pressed, therefore the pressed state has a higher precedence. If the focused state had a higher precedence it would overwrite the pressed color.
If you want to set a property for all states (e.g. red background color) just set it for the default state. If the Widget can't find a property for its current state it will fall back to the default state's property.
Use ORed states to describe the properties for complex cases (e.g. pressed + checked + focused).
It might be a good idea to use different style elements for different states. For example, finding background colors for released, pressed, checked + pressed, focused, focused + pressed, focused + pressed + checked, etc. states is quite difficult. Instead, for example, use the background color for pressed and checked states and indicate the focused state with a different border color.
Cascading Styles¶
It's not required to set all the properties in one style. It's possible to add more styles to a Widget and have the latter added style modify or extend appearance. For example, create a general gray button style and create a new one for red buttons where only the new background color is set.
This is much like in CSS when used classes are listed like <div class=".btn
.btn-red">
.
Styles added later have precedence over ones set earlier. So in the gray/red button example above, the normal button style should be added first and the red style second. However, the precedence of the states are still taken into account. So let's examine the following case:
the basic button style defines dark-gray color for the default state and light-gray color for the pressed state
the red button style defines the background color as red only in the default state
In this case, when the button is released (it's in default state) it will be red because a perfect match is found in the most recently added style (red). When the button is pressed the light-gray color is a better match because it describes the current state perfectly, so the button will be light-gray.
Inheritance¶
Some properties (typically those related to text) can be inherited from the parent Widget's styles. Inheritance is applied only if the given property is not set in the Widget's styles (even in default state). In this case, if the property is inheritable, the property's value will be searched up the parent hierarchy until a Widget specifies a value for the property. The parents will use their own state to determine the value. So if a button is pressed, and the text color comes from a parent, the pressed text color will be used.
Parts¶
Widgets can be composed of parts which may each have their own styles.
The following predefined parts exist in LVGL:
LV_PART_MAIN
: (0x000000) A background like rectangleLV_PART_SCROLLBAR
: (0x010000) The scrollbar(s)LV_PART_INDICATOR
: (0x020000) Indicator, e.g. for slider, bar, switch, or the tick box of the checkboxLV_PART_KNOB
: (0x030000) Like a handle to grab to adjust a valueLV_PART_SELECTED
: (0x040000) Indicate the currently selected option or sectionLV_PART_ITEMS
: (0x050000) Used if the widget has multiple similar elements (e.g. table cells)LV_PART_CURSOR
: (0x060000) Mark a specific place e.g. Text Area's or chart's cursorLV_PART_CUSTOM_FIRST
: (0x080000) Custom part identifiers can be added starting from here.LV_PART_ANY
: (0x0F0000) Special value can be used in some functions to target all parts.
For example a Slider has three parts:
Main (background)
Indicator
Knob
This means all three parts of the slider can have their own styles. See later how to add styles to Widgets and parts.
Since LV_PART_MAIN
and LV_STATE_DEFAULT
both have
zero values, you can simply pass 0
as the selector
argument instead of
LV_PART_MAIN | LV_STATE_DEFAULT
as a shortcut when adding styles to an object.
Properties Requiring New Layers¶
If the opa
, blend_mode
, transform_angle
, or transform_zoom
properties
are set to a non-default value LVGL creates a snapshot of the widget and its children
in order to blend the whole widget with the set opacity, blend mode and transformation
properties.
These properties have this effect only on the MAIN
part of the widget.
The created snapshot is called "intermediate layer" or simply "layer". If only opa
and/or blend_mode
is set to a non-default value LVGL can build the layer from
smaller chunks. The size of these chunks can be configured by the following properties
in lv_conf.h
:
LV_LAYER_SIMPLE_BUF_SIZE
: [bytes] the optimal target buffer size. LVGL will try to allocate this size of memory.LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE
: [bytes] used ifLV_LAYER_SIMPLE_BUF_SIZE
couldn't be allocated.
If transformation properties were also used the layer cannot be rendered in chunks
Typical Background Properties¶
In documentation of widgets you will see sentences like "XY Widget uses the typical background style properties". These "typical background properties" are the properties being referred to:
Background
Border
Outline
Shadow
Padding
Width and height transformation
X and Y translation
Examples¶
Size styles¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMAGE
/**
* Using the Size, Position and Padding style properties
*/
void lv_example_style_1(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_radius(&style, 5);
/*Make a gradient*/
lv_style_set_width(&style, 150);
lv_style_set_height(&style, LV_SIZE_CONTENT);
lv_style_set_pad_ver(&style, 20);
lv_style_set_pad_left(&style, 5);
lv_style_set_x(&style, lv_pct(50));
lv_style_set_y(&style, 80);
/*Create an object with the new style*/
lv_obj_t * obj = lv_obj_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
lv_obj_t * label = lv_label_create(obj);
lv_label_set_text(label, "Hello");
}
#endif
Background styles¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES
/**
* Using the background style properties
*/
void lv_example_style_2(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_radius(&style, 5);
/*Make a gradient*/
lv_style_set_bg_opa(&style, LV_OPA_COVER);
static lv_grad_dsc_t grad;
grad.dir = LV_GRAD_DIR_VER;
grad.stops_count = 2;
grad.stops[0].color = lv_palette_lighten(LV_PALETTE_GREY, 1);
grad.stops[0].opa = LV_OPA_COVER;
grad.stops[1].color = lv_palette_main(LV_PALETTE_BLUE);
grad.stops[1].opa = LV_OPA_COVER;
/*Shift the gradient to the bottom*/
grad.stops[0].frac = 128;
grad.stops[1].frac = 192;
lv_style_set_bg_grad(&style, &grad);
/*Create an object with the new style*/
lv_obj_t * obj = lv_obj_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}
#endif
Border styles¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES
/**
* Using the border style properties
*/
void lv_example_style_3(void)
{
static lv_style_t style;
lv_style_init(&style);
/*Set a background color and a radius*/
lv_style_set_radius(&style, 10);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));
/*Add border to the bottom+right*/
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_border_width(&style, 5);
lv_style_set_border_opa(&style, LV_OPA_50);
lv_style_set_border_side(&style, (lv_border_side_t)(LV_BORDER_SIDE_BOTTOM | LV_BORDER_SIDE_RIGHT));
/*Create an object with the new style*/
lv_obj_t * obj = lv_obj_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}
#endif
Outline styles¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES
/**
* Using the outline style properties
*/
void lv_example_style_4(void)
{
static lv_style_t style;
lv_style_init(&style);
/*Set a background color and a radius*/
lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));
/*Add outline*/
lv_style_set_outline_width(&style, 2);
lv_style_set_outline_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_outline_pad(&style, 8);
/*Create an object with the new style*/
lv_obj_t * obj = lv_obj_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}
#endif
Shadow styles¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES
/**
* Using the Shadow style properties
*/
void lv_example_style_5(void)
{
static lv_style_t style;
lv_style_init(&style);
/*Set a background color and a radius*/
lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));
/*Add a shadow*/
lv_style_set_shadow_width(&style, 55);
lv_style_set_shadow_color(&style, lv_palette_main(LV_PALETTE_BLUE));
/*Create an object with the new style*/
lv_obj_t * obj = lv_obj_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}
#endif
Image styles¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMAGE
/**
* Using the Image style properties
*/
void lv_example_style_6(void)
{
static lv_style_t style;
lv_style_init(&style);
/*Set a background color and a radius*/
lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 3));
lv_style_set_border_width(&style, 2);
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_image_recolor(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_image_recolor_opa(&style, LV_OPA_50);
lv_style_set_transform_rotation(&style, 300);
/*Create an object with the new style*/
lv_obj_t * obj = lv_image_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
LV_IMAGE_DECLARE(img_cogwheel_argb);
lv_image_set_src(obj, &img_cogwheel_argb);
lv_obj_center(obj);
}
#endif
Arc styles¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_ARC
/**
* Using the Arc style properties
*/
void lv_example_style_7(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_arc_color(&style, lv_palette_main(LV_PALETTE_RED));
lv_style_set_arc_width(&style, 4);
/*Create an object with the new style*/
lv_obj_t * obj = lv_arc_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}
#endif
Text styles¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LABEL
/**
* Using the text style properties
*/
void lv_example_style_8(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 2));
lv_style_set_border_width(&style, 2);
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_pad_all(&style, 10);
lv_style_set_text_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_text_letter_space(&style, 5);
lv_style_set_text_line_space(&style, 20);
lv_style_set_text_decor(&style, LV_TEXT_DECOR_UNDERLINE);
/*Create an object with the new style*/
lv_obj_t * obj = lv_label_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
lv_label_set_text(obj, "Text of\n"
"a label");
lv_obj_center(obj);
}
#endif
Line styles¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LINE
/**
* Using the line style properties
*/
void lv_example_style_9(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_line_color(&style, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_line_width(&style, 6);
lv_style_set_line_rounded(&style, true);
/*Create an object with the new style*/
lv_obj_t * obj = lv_line_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
static lv_point_precise_t p[] = {{10, 30}, {30, 50}, {100, 0}};
lv_line_set_points(obj, p, 3);
lv_obj_center(obj);
}
#endif
Transition¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMAGE
/**
* Creating a transition
*/
void lv_example_style_10(void)
{
static const lv_style_prop_t props[] = {LV_STYLE_BG_COLOR, LV_STYLE_BORDER_COLOR, LV_STYLE_BORDER_WIDTH, 0};
/* A default transition
* Make it fast (100ms) and start with some delay (200 ms)*/
static lv_style_transition_dsc_t trans_def;
lv_style_transition_dsc_init(&trans_def, props, lv_anim_path_linear, 100, 200, NULL);
/* A special transition when going to pressed state
* Make it slow (500 ms) but start without delay*/
static lv_style_transition_dsc_t trans_pr;
lv_style_transition_dsc_init(&trans_pr, props, lv_anim_path_linear, 500, 0, NULL);
static lv_style_t style_def;
lv_style_init(&style_def);
lv_style_set_transition(&style_def, &trans_def);
static lv_style_t style_pr;
lv_style_init(&style_pr);
lv_style_set_bg_color(&style_pr, lv_palette_main(LV_PALETTE_RED));
lv_style_set_border_width(&style_pr, 6);
lv_style_set_border_color(&style_pr, lv_palette_darken(LV_PALETTE_RED, 3));
lv_style_set_transition(&style_pr, &trans_pr);
/*Create an object with the new style_pr*/
lv_obj_t * obj = lv_obj_create(lv_screen_active());
lv_obj_add_style(obj, &style_def, 0);
lv_obj_add_style(obj, &style_pr, LV_STATE_PRESSED);
lv_obj_center(obj);
}
#endif
Using multiple styles¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMAGE
/**
* Using multiple styles
*/
void lv_example_style_11(void)
{
/*A base style*/
static lv_style_t style_base;
lv_style_init(&style_base);
lv_style_set_bg_color(&style_base, lv_palette_main(LV_PALETTE_LIGHT_BLUE));
lv_style_set_border_color(&style_base, lv_palette_darken(LV_PALETTE_LIGHT_BLUE, 3));
lv_style_set_border_width(&style_base, 2);
lv_style_set_radius(&style_base, 10);
lv_style_set_shadow_width(&style_base, 10);
lv_style_set_shadow_offset_y(&style_base, 5);
lv_style_set_shadow_opa(&style_base, LV_OPA_50);
lv_style_set_text_color(&style_base, lv_color_white());
lv_style_set_width(&style_base, 100);
lv_style_set_height(&style_base, LV_SIZE_CONTENT);
/*Set only the properties that should be different*/
static lv_style_t style_warning;
lv_style_init(&style_warning);
lv_style_set_bg_color(&style_warning, lv_palette_main(LV_PALETTE_YELLOW));
lv_style_set_border_color(&style_warning, lv_palette_darken(LV_PALETTE_YELLOW, 3));
lv_style_set_text_color(&style_warning, lv_palette_darken(LV_PALETTE_YELLOW, 4));
/*Create an object with the base style only*/
lv_obj_t * obj_base = lv_obj_create(lv_screen_active());
lv_obj_add_style(obj_base, &style_base, 0);
lv_obj_align(obj_base, LV_ALIGN_LEFT_MID, 20, 0);
lv_obj_t * label = lv_label_create(obj_base);
lv_label_set_text(label, "Base");
lv_obj_center(label);
/*Create another object with the base style and earnings style too*/
lv_obj_t * obj_warning = lv_obj_create(lv_screen_active());
lv_obj_add_style(obj_warning, &style_base, 0);
lv_obj_add_style(obj_warning, &style_warning, 0);
lv_obj_align(obj_warning, LV_ALIGN_RIGHT_MID, -20, 0);
label = lv_label_create(obj_warning);
lv_label_set_text(label, "Warning");
lv_obj_center(label);
}
#endif
Local styles¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMAGE
/**
* Local styles
*/
void lv_example_style_12(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_GREEN));
lv_style_set_border_color(&style, lv_palette_lighten(LV_PALETTE_GREEN, 3));
lv_style_set_border_width(&style, 3);
lv_obj_t * obj = lv_obj_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
/*Overwrite the background color locally*/
lv_obj_set_style_bg_color(obj, lv_palette_main(LV_PALETTE_ORANGE), LV_PART_MAIN);
lv_obj_center(obj);
}
#endif
Add styles to parts and states¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMAGE
/**
* Add styles to parts and states
*/
void lv_example_style_13(void)
{
static lv_style_t style_indic;
lv_style_init(&style_indic);
lv_style_set_bg_color(&style_indic, lv_palette_lighten(LV_PALETTE_RED, 3));
lv_style_set_bg_grad_color(&style_indic, lv_palette_main(LV_PALETTE_RED));
lv_style_set_bg_grad_dir(&style_indic, LV_GRAD_DIR_HOR);
static lv_style_t style_indic_pr;
lv_style_init(&style_indic_pr);
lv_style_set_shadow_color(&style_indic_pr, lv_palette_main(LV_PALETTE_RED));
lv_style_set_shadow_width(&style_indic_pr, 10);
lv_style_set_shadow_spread(&style_indic_pr, 3);
/*Create an object with the new style_pr*/
lv_obj_t * obj = lv_slider_create(lv_screen_active());
lv_obj_add_style(obj, &style_indic, LV_PART_INDICATOR);
lv_obj_add_style(obj, &style_indic_pr, LV_PART_INDICATOR | LV_STATE_PRESSED);
lv_slider_set_value(obj, 70, LV_ANIM_OFF);
lv_obj_center(obj);
}
#endif
Extending the current theme¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMAGE
#include "../../lvgl_private.h"
static lv_style_t style_btn;
/*Will be called when the styles of the base theme are already added
to add new styles*/
static void new_theme_apply_cb(lv_theme_t * th, lv_obj_t * obj)
{
LV_UNUSED(th);
if(lv_obj_check_type(obj, &lv_button_class)) {
lv_obj_add_style(obj, &style_btn, 0);
}
}
static void new_theme_init_and_set(void)
{
/*Initialize the styles*/
lv_style_init(&style_btn);
lv_style_set_bg_color(&style_btn, lv_palette_main(LV_PALETTE_GREEN));
lv_style_set_border_color(&style_btn, lv_palette_darken(LV_PALETTE_GREEN, 3));
lv_style_set_border_width(&style_btn, 3);
/*Initialize the new theme from the current theme*/
lv_theme_t * th_act = lv_display_get_theme(NULL);
static lv_theme_t th_new;
th_new = *th_act;
/*Set the parent theme and the style apply callback for the new theme*/
lv_theme_set_parent(&th_new, th_act);
lv_theme_set_apply_cb(&th_new, new_theme_apply_cb);
/*Assign the new theme to the current display*/
lv_display_set_theme(NULL, &th_new);
}
/**
* Extending the current theme
*/
void lv_example_style_14(void)
{
lv_obj_t * btn;
lv_obj_t * label;
btn = lv_button_create(lv_screen_active());
lv_obj_align(btn, LV_ALIGN_TOP_MID, 0, 20);
label = lv_label_create(btn);
lv_label_set_text(label, "Original theme");
new_theme_init_and_set();
btn = lv_button_create(lv_screen_active());
lv_obj_align(btn, LV_ALIGN_BOTTOM_MID, 0, -20);
label = lv_label_create(btn);
lv_label_set_text(label, "New theme");
}
#endif
Opacity and Transformations¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_BUTTON && LV_USE_LABEL
/**
* Opacity and Transformations
*/
void lv_example_style_15(void)
{
lv_obj_t * btn;
lv_obj_t * label;
/*Normal button*/
btn = lv_button_create(lv_screen_active());
lv_obj_set_size(btn, 100, 40);
lv_obj_align(btn, LV_ALIGN_CENTER, 0, -70);
label = lv_label_create(btn);
lv_label_set_text(label, "Normal");
lv_obj_center(label);
/*Set opacity
*The button and the label is rendered to a layer first and that layer is blended*/
btn = lv_button_create(lv_screen_active());
lv_obj_set_size(btn, 100, 40);
lv_obj_set_style_opa(btn, LV_OPA_50, 0);
lv_obj_align(btn, LV_ALIGN_CENTER, 0, 0);
label = lv_label_create(btn);
lv_label_set_text(label, "Opa:50%");
lv_obj_center(label);
/*Set transformations
*The button and the label is rendered to a layer first and that layer is transformed*/
btn = lv_button_create(lv_screen_active());
lv_obj_set_size(btn, 100, 40);
lv_obj_set_style_transform_rotation(btn, 150, 0); /*15 deg*/
lv_obj_set_style_transform_scale(btn, 256 + 64, 0); /*1.25x*/
lv_obj_set_style_transform_pivot_x(btn, 50, 0);
lv_obj_set_style_transform_pivot_y(btn, 20, 0);
lv_obj_set_style_opa(btn, LV_OPA_50, 0);
lv_obj_align(btn, LV_ALIGN_CENTER, 0, 70);
label = lv_label_create(btn);
lv_label_set_text(label, "Transf.");
lv_obj_center(label);
}
#endif
Metallic knob with conic gradient¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_DRAW_SW_COMPLEX_GRADIENTS
/**
* Simulate metallic knob using conical gradient
* For best effect set LV_GRADIENT_MAX_STOPS to 8 or at least 3
*/
void lv_example_style_16(void)
{
#if LV_GRADIENT_MAX_STOPS >= 8
static const lv_color_t grad_colors[8] = {
LV_COLOR_MAKE(0xe8, 0xe8, 0xe8),
LV_COLOR_MAKE(0xff, 0xff, 0xff),
LV_COLOR_MAKE(0xfa, 0xfa, 0xfa),
LV_COLOR_MAKE(0x79, 0x79, 0x79),
LV_COLOR_MAKE(0x48, 0x48, 0x48),
LV_COLOR_MAKE(0x4b, 0x4b, 0x4b),
LV_COLOR_MAKE(0x70, 0x70, 0x70),
LV_COLOR_MAKE(0xe8, 0xe8, 0xe8),
};
#elif LV_GRADIENT_MAX_STOPS >= 3
static const lv_color_t grad_colors[3] = {
LV_COLOR_MAKE(0xe8, 0xe8, 0xe8),
LV_COLOR_MAKE(0xff, 0xff, 0xff),
LV_COLOR_MAKE(0x79, 0x79, 0x79),
};
#else
static const lv_color_t grad_colors[2] = {
LV_COLOR_MAKE(0xe8, 0xe8, 0xe8),
LV_COLOR_MAKE(0x79, 0x79, 0x79),
};
#endif
/*Create a style with gradient background and shadow*/
static lv_style_t style;
lv_style_init(&style);
lv_style_set_radius(&style, 500);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_shadow_color(&style, lv_color_black());
lv_style_set_shadow_width(&style, 50);
lv_style_set_shadow_offset_x(&style, 20);
lv_style_set_shadow_offset_y(&style, 20);
lv_style_set_shadow_opa(&style, LV_OPA_50);
/*First define a color gradient. In this example we use a gray color map with random values.*/
static lv_grad_dsc_t grad;
lv_grad_init_stops(&grad, grad_colors, NULL, NULL, sizeof(grad_colors) / sizeof(lv_color_t));
/*Make a conical gradient with the center in the middle of the object*/
#if LV_GRADIENT_MAX_STOPS >= 8
lv_grad_conical_init(&grad, LV_GRAD_CENTER, LV_GRAD_CENTER, 0, 120, LV_GRAD_EXTEND_REFLECT);
#elif LV_GRADIENT_MAX_STOPS >= 3
lv_grad_conical_init(&grad, LV_GRAD_CENTER, LV_GRAD_CENTER, 45, 125, LV_GRAD_EXTEND_REFLECT);
#else
lv_grad_conical_init(&grad, LV_GRAD_CENTER, LV_GRAD_CENTER, 45, 110, LV_GRAD_EXTEND_REFLECT);
#endif
/*Set gradient as background*/
lv_style_set_bg_grad(&style, &grad);
/*Create an object with the new style*/
lv_obj_t * obj = lv_obj_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
lv_obj_set_size(obj, 200, 200);
lv_obj_center(obj);
}
#else
void lv_example_style_16(void)
{
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_obj_set_width(label, LV_PCT(80));
lv_label_set_text(label, "LV_USE_DRAW_SW_COMPLEX_GRADIENTS is not enabled");
lv_label_set_long_mode(label, LV_LABEL_LONG_MODE_SCROLL_CIRCULAR);
lv_obj_center(label);
}
#endif /*LV_USE_DRAW_SW_COMPLEX_GRADIENTS*/
#endif /*LV_BUILD_EXAMPLES*/
Radial gradient as background¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_DRAW_SW_COMPLEX_GRADIENTS
/**
* Using radial gradient as background
*/
void lv_example_style_17(void)
{
static const lv_color_t grad_colors[2] = {
LV_COLOR_MAKE(0x9B, 0x18, 0x42),
LV_COLOR_MAKE(0x00, 0x00, 0x00),
};
int32_t width = lv_display_get_horizontal_resolution(NULL);
int32_t height = lv_display_get_vertical_resolution(NULL);
static lv_style_t style;
lv_style_init(&style);
/*First define a color gradient. In this example we use a purple to black color map.*/
static lv_grad_dsc_t grad;
lv_grad_init_stops(&grad, grad_colors, NULL, NULL, sizeof(grad_colors) / sizeof(lv_color_t));
/*Make a radial gradient with the center in the middle of the object, extending to the farthest corner*/
lv_grad_radial_init(&grad, LV_GRAD_CENTER, LV_GRAD_CENTER, LV_GRAD_RIGHT, LV_GRAD_BOTTOM, LV_GRAD_EXTEND_PAD);
/*Set gradient as background*/
lv_style_set_bg_grad(&style, &grad);
/*Create an object with the new style*/
lv_obj_t * obj = lv_obj_create(lv_screen_active());
lv_obj_add_style(obj, &style, 0);
lv_obj_set_size(obj, width, height);
lv_obj_center(obj);
}
#else
void lv_example_style_17(void)
{
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_obj_set_width(label, LV_PCT(80));
lv_label_set_text(label, "LV_USE_DRAW_SW_COMPLEX_GRADIENTS is not enabled");
lv_label_set_long_mode(label, LV_LABEL_LONG_MODE_SCROLL_CIRCULAR);
lv_obj_center(label);
}
#endif /*LV_USE_DRAW_SW_COMPLEX_GRADIENTS*/
#endif /*LV_BUILD_EXAMPLES*/
Test between recolor style or full background modal¶
C code
View on GitHub#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SLIDER && LV_USE_LOG
/**
* Test between a full background modal and a recolor modal
*/
void lv_example_style_19(void)
{
/*Add lv_example_style_11 as background*/
lv_example_style_11();
/* Set to 1 to enable recolor overlay instead of solid background */
#if 0
/* Apply a screen-wide tint using recolor (efficient overlay).
* This modifies the visual appearance by blending a semi-transparent color
* over existing content without creating additional objects.
* It’s lighter on performance compared to a full-size background object. */
lv_obj_set_style_recolor(lv_screen_active(), lv_color_black(), 0);
lv_obj_set_style_recolor_opa(lv_screen_active(), LV_OPA_50, 0);
#else
/* Simulate a modal background by setting a semi-transparent black background
* on lv_layer_top(), the highest built-in layer.
* This method creates a new full-screen object and can consume more resources
* compared to recolor, especially when using images or gradients. */
lv_obj_set_style_bg_color(lv_layer_top(), lv_color_black(), 0);
lv_obj_set_style_bg_opa(lv_layer_top(), LV_OPA_50, 0);
#endif
lv_obj_t * obj = lv_slider_create(lv_layer_top());
lv_obj_center(obj);
lv_refr_now(NULL); /*Update layouts and render*/
lv_obj_invalidate(lv_screen_active());
uint32_t t = lv_tick_get();
lv_refr_now(NULL); /*Render only*/
LV_LOG_USER("%" LV_PRIu32 " ms\n", lv_tick_elaps(t));
}
#endif