lv_gltf_ibl_sampler.h¶
Functions
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void lv_gltf_ibl_generate_env_textures(lv_gltf_view_env_textures_t *env, const char *env_file_path, float env_rotation)¶
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struct lv_gltf_ibl_sampler_t¶
Public Members
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uint32_t texture_size¶
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float lod_bias¶
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uint32_t lowest_mip_level¶
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uint32_t input_texture_id¶
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uint32_t cubemap_texture_id¶
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uint32_t framebuffer¶
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uint32_t mipmap_count¶
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uint32_t lambertian_texture_id¶
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uint32_t lambertian_sample_count¶
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uint32_t ggx_sample_count¶
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uint32_t ggx_texture_id¶
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uint32_t sheen_texture_id¶
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uint32_t sheen_sample_count¶
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uint32_t ggxlut_texture_id¶
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uint32_t lut_sample_count¶
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uint32_t lut_resolution¶
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uint32_t charlielut_texture_id¶
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float scale_value¶
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uint32_t mipmap_levels¶
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lv_opengl_shader_manager_t *shader_manager¶
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uint32_t texture_size¶
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struct lv_gltf_ibl_texture_t¶
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struct lv_gltf_ibl_image_t¶