lv_draw_rect.h
Defines
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LV_RADIUS_CIRCLE
- A very big radius to always draw as circle 
Functions
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void lv_draw_rect_dsc_init(lv_draw_rect_dsc_t *dsc)
- Initialize a rectangle draw descriptor. - Parameters:
- dsc -- pointer to a draw descriptor 
 
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void lv_draw_fill_dsc_init(lv_draw_fill_dsc_t *dsc)
- Initialize a fill draw descriptor. - Parameters:
- dsc -- pointer to a draw descriptor 
 
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lv_draw_fill_dsc_t *lv_draw_task_get_fill_dsc(lv_draw_task_t *task)
- Try to get a fill draw descriptor from a draw task. - Parameters:
- task -- draw task 
- Returns:
- the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_FILL 
 
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void lv_draw_border_dsc_init(lv_draw_border_dsc_t *dsc)
- Initialize a border draw descriptor. - Parameters:
- dsc -- pointer to a draw descriptor 
 
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lv_draw_border_dsc_t *lv_draw_task_get_border_dsc(lv_draw_task_t *task)
- Try to get a border draw descriptor from a draw task. - Parameters:
- task -- draw task 
- Returns:
- the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_BORDER 
 
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void lv_draw_box_shadow_dsc_init(lv_draw_box_shadow_dsc_t *dsc)
- Initialize a box shadow draw descriptor. - Parameters:
- dsc -- pointer to a draw descriptor 
 
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lv_draw_box_shadow_dsc_t *lv_draw_task_get_box_shadow_dsc(lv_draw_task_t *task)
- Try to get a box shadow draw descriptor from a draw task. - Parameters:
- task -- draw task 
- Returns:
- the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_BOX_SHADOW 
 
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void lv_draw_rect(lv_layer_t *layer, const lv_draw_rect_dsc_t *dsc, const lv_area_t *coords)
- The rectangle is a wrapper for fill, border, bg. image and box shadow. Internally fill, border, image and box shadow draw tasks will be created. - Parameters:
- layer -- pointer to a layer 
- dsc -- pointer to an initialized draw descriptor variable 
- coords -- the coordinates of the rectangle 
 
 
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struct lv_draw_rect_dsc_t
- Public Members - 
lv_draw_dsc_base_t base
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int32_t radius
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lv_color_t bg_color
- First element of a gradient is a color, so it maps well here 
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lv_grad_dsc_t bg_grad
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const void *bg_image_src
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const void *bg_image_symbol_font
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lv_color_t bg_image_recolor
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uint8_t bg_image_tiled
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lv_color_t border_color
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int32_t border_width
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lv_border_side_t border_side
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uint8_t border_post
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lv_color_t outline_color
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int32_t outline_width
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int32_t outline_pad
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lv_color_t shadow_color
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int32_t shadow_width
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int32_t shadow_offset_x
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int32_t shadow_offset_y
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int32_t shadow_spread
 
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lv_draw_dsc_base_t base
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struct lv_draw_fill_dsc_t
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struct lv_draw_border_dsc_t
- Public Members - 
lv_draw_dsc_base_t base
 - 
int32_t radius
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lv_color_t color
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int32_t width
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lv_border_side_t side
 
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lv_draw_dsc_base_t base
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struct lv_draw_box_shadow_dsc_t