SVG Decoder¶
The lv_svg extension provides makes it possible to use SVG images in your LVGL UI using the Scalable Vector Graphics (SVG) Tiny 1.2 Specification.
For a detailed introduction, see: https://www.w3.org/TR/SVGTiny12/
Usage¶
Enable LV_USE_SVG in lv_conf.h by setting its value to 1.
See the examples below.
If you need support for SVG animation attribute parsing,
you can set LV_USE_SVG_ANIMATION in lv_conf.h to 1.
As Image Source¶
lv_image directly supports SVG images. For example:
lv_image_set_src(widget, "S:path/to/example.svg");
Direct Rendering¶
It is also possible to draw SVG vector graphics in draw events:
lv_svg_node_t * svg_doc;
const char* svg_data = "<svg><rect x=\"0\" y=\"0\" width=\"100\" height=\"100\"/></svg>";
/* Create an SVG DOM tree */
svg_doc = lv_svg_load_data(svg_data, svg_len);
...
/* Draw SVG image */
lv_draw_svg(layer, svg_doc);
...
/* Release the DOM tree */
lv_svg_node_delete(svg_doc);
Example¶
Load and render SVG data¶
C code
View on GitHub#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_SVG && LV_USE_VECTOR_GRAPHIC
/**
* Load an SVG from data
*/
void lv_example_svg_1(void)
{
static const char svg_data[] = "<svg width=\"12cm\" height=\"4cm\" viewBox=\"0 0 1200 400\">"
"<circle cx=\"600\" cy=\"200\" r=\"100\" fill=\"red\" stroke=\"blue\" stroke-width=\"10\"/></svg>";
static lv_image_dsc_t svg_dsc;
svg_dsc.header.magic = LV_IMAGE_HEADER_MAGIC;
svg_dsc.header.w = 450;
svg_dsc.header.h = 150;
svg_dsc.data_size = sizeof(svg_data) - 1;
svg_dsc.data = (const uint8_t *) svg_data;
lv_obj_t * svg = lv_image_create(lv_screen_active());
lv_image_set_src(svg, &svg_dsc);
}
#else
void lv_example_svg_1(void)
{
/*TODO
*fallback for online examples*/
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "SVG is not enabled");
lv_obj_center(label);
}
#endif
#endif
Load and render SVG data from a file¶
C code
View on GitHub#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_SVG && LV_USE_VECTOR_GRAPHIC
/**
* Load an SVG from a file
*/
void lv_example_svg_2(void)
{
lv_obj_t * svg = lv_image_create(lv_screen_active());
lv_image_set_src(svg, "A:lvgl/examples/assets/circle.svg");
}
#else
void lv_example_svg_2(void)
{
/*TODO
*fallback for online examples*/
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "SVG is not enabled");
lv_obj_center(label);
}
#endif
#endif
Load and render SVG data in a draw event¶
C code
View on GitHub#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_SVG && LV_USE_VECTOR_GRAPHIC
/**
* Draw SVG data in a draw event
*/
static void event_cb(lv_event_t * e)
{
static const char svg_data[] = "<svg width=\"12cm\" height=\"4cm\" viewBox=\"0 0 1200 400\">"
"<circle cx=\"600\" cy=\"200\" r=\"100\" fill=\"red\" stroke=\"blue\" stroke-width=\"10\"/></svg>";
lv_layer_t * layer = lv_event_get_layer(e);
lv_svg_node_t * svg = lv_svg_load_data(svg_data, sizeof(svg_data) / sizeof(char));
lv_draw_svg(layer, svg);
lv_svg_node_delete(svg);
}
void lv_example_svg_3(void)
{
lv_obj_add_event_cb(lv_screen_active(), event_cb, LV_EVENT_DRAW_MAIN, NULL);
}
#else
void lv_example_svg_3(void)
{
/*TODO
*fallback for online examples*/
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "SVG is not enabled");
lv_obj_center(label);
}
#endif
#endif