FAQ

Where can I ask questions?

You can ask questions in the forum: https://forum.lvgl.io/.

We use GitHub issues for development related discussion. You should use them only if your question or issue is tightly related to the development of the library.

Before posting a question, please read this FAQ section since you might find the answer to your issue here as well.

Is my MCU/hardware supported?

Every MCU which is capable of driving a display via parallel port, SPI, RGB interface or anything else and fulfills the Requirements is supported by LVGL.

This includes:

  • "Common" MCUs like STM32F, STM32H, NXP Kinetis, LPC, iMX, dsPIC33, PIC32, SWM341 etc.

  • Bluetooth, GSM, Wi-Fi modules like Nordic NRF, Espressif ESP32 and Raspberry Pi Pico W

  • Linux with frame buffer device such as /dev/fb0. This includes Single-board computers like the Raspberry Pi

  • Anything else with a strong enough MCU and a peripheral to drive a display

Is my display supported?

LVGL needs just one simple driver function to copy an array of pixels into a given area of the display. If you can do this with your display then you can use it with LVGL.

Some examples of the supported display types:

  • TFTs with 16 or 24 bit color depth

  • Monitors with an HDMI port

  • Small monochrome displays

  • Gray-scale displays

  • even LED matrices

  • or any other display where you can control the color/state of the pixels

See the Display (lv_display) section to learn more.

LVGL doesn't start, randomly crashes or nothing is drawn on the display. What can be the problem?

  • Try increasing LV_MEM_SIZE.

  • Be sure your display works without LVGL. E.g. paint it to red on start up.

  • Enable Logging.

  • Enable assertions in lv_conf.h (LV_USE_ASSERT_...).

  • If you use an RTOS:

My display driver is not called. What have I missed?

Be sure you are calling lv_tick_inc(x) as prescribed in Tick Interface and are calling lv_timer_handler() as prescribed in Timer Handler.

Learn more in the Tick Interface and Timer Handler sections.

Why is the display driver called only once? Only the upper part of the display is refreshed.

Be sure you are calling lv_display_flush_ready(drv) at the end of your "display flush callback" as per Flush Callback section.

Why do I see only garbage on the screen?

There is probably a bug in your display driver. Try the following code without using LVGL. You should see a square with red-blue gradient.

#define BUF_WIDTH 255
uint16_t buf[BUF_WIDTH];
uint32_t i;
for(i = 0; i < BUF_WIDTH; i++) {
  lv_color_t c = lv_color_mix(lv_color_hex(0xff0000), lv_color_hex(0x00ff00), i);
  buf[i] = lv_color_to_u16(c);

  lv_area_t a;
  a.x1 = 5;
  a.x2 = a.x1 + BUF_WIDTH - 1;
  a.y1 = 10 + i;
  a.y2 = 10 + i;
  my_flush_cb(NULL, &a, (void*) buf);
}

Why do I see nonsense colors on the screen?

The configured LVGL color format is probably not compatible with your display's color format. Check LV_COLOR_DEPTH in lv_conf.h.

How do I speed up my UI?

  • Turn on compiler optimization and enable instruction- and data-caching if your MCU has them.

  • Increase the size of the display buffer.

  • Use two display buffers and flush the buffer with DMA (or similar peripheral) in the background.

  • Increase the clock speed of the SPI or parallel port if you use them to drive the display.

  • If your display has an SPI port consider changing to a model with a parallel interface because it has much higher throughput.

  • Keep the display buffer in internal RAM (not in external SRAM) because LVGL uses it a lot and it should have fast access time.

How do I reduce flash/ROM usage?

You can disable unused features (such as animations, file system, GPU etc.) and widget types in lv_conf.h.

If you are using GCC/CLANG you can add -fdata-sections -ffunction-sections compiler flags and --gc-sections linker flag to remove unused functions and variables from the final binary. If possible, add the -flto compiler flag to enable link-time-optimisation together with -Os for GCC or -Oz for CLANG and newer GCC versions.

How do I reduce RAM usage?

  • Lower the size of the Display buffer.

  • Reduce LV_MEM_SIZE in lv_conf.h. This memory is used when you create Widgets like buttons, labels, etc.

  • To work with lower LV_MEM_SIZE you can create Widgets only when required and delete them when they are not needed anymore.

How do I use LVGL with an operating system?

To work with an operating system where tasks can interrupt each other (preemptively), you must ensure that no LVGL function call be called while another LVGL call is in progress. There are several ways to do this. See the Threading Considerations section to learn more.