Espressif (ESP32 Chip Series)
LVGL can be used and configured as standard ESP-IDF component.
If you are new to ESP-IDF, follow the instructions in the ESP-IDF Programming guide to install and set up ESP-IDF on your machine.
LVGL Demo Projects for ESP32
For a quick start with LVGL and ESP32, the following pre-configured demo projects are available for specific development boards:
Refer to the README.md files in these repositories for build and flash instructions.
These demo projects use Espressif's Board Support Packages (BSPs). Additional BSPs and examples are available in the esp-bsp repository.
Using LVGL in Your ESP-IDF Project
The simplest way to integrate LVGL into your ESP-IDF project is via the esp_lvgl_port component. This component, used in the demo projects mentioned above, provides helper functions for easy installation of LVGL and display drivers. Moreover, it can add support for touch, rotary encoders, button or USB HID inputs. It simplifies power savings, screen rotation and other platform specific nuances.
The esp_lvgl_port supports LVGL versions 8 and 9 and is compatible with ESP-IDF v4.4 and above. To add it to your project, use the following command:
idf.py add-dependency "espressif/esp_lvgl_port^2.3.0"
By default, esp_lvgl_port depends on the latest stable version of LVGL, so no additional steps are needed for new projects. If a specific LVGL version is required, specify this in your project to avoid automatic updates. LVGL can also be used without esp_lvgl_port, as described below.
Obtaining LVGL
LVGL is distributed through ESP Registry, where all LVGL releases are uploaded. In case you do not want to use esp_lvgl_port, you can add LVGL component into your project with following command:
idf.py add-dependency "lvgl/lvgl^9.*"
Adjust the ^9.*
part to match your LVGL version requirement. More information on version specifications can be found in the IDF Component Manager documentation. During the next build, the LVGL component will be fetched from the component registry and added to the project.
Advanced usage: Use LVGL as local component
For LVGL development and testing, it may be useful to use LVGL as a local component instead of from the ESP Registry, which offers only released versions and does not allow local modifications. To do this, clone LVGL to your project with the following command:
git submodule add https://github.com/lvgl/lvgl.git components/lvgl
Note
All components from ${project_dir}/components
are automatically added to build.
Configuration
To configure LVGL, launch the configuration menu with idf.py menuconfig
in your project root directory. Navigate to Component config
and then LVGL configuration
.
Support for Display and Touch Drivers
For successful LVGL project you will need a display driver and optionally a touch driver. Espressif provides these drivers that are built on its esp_lcd component.
esp_lcd natively supports for some basic displays
Other displays are maintained in esp-bsp repository and are uploaded to ESP Registry
Touch drivers are maintained in esp-bsp repository and are uploaded to ESP Registry
These components share a common public API, making it easy to migrate your projects across different display and touch drivers.
To add a display or touch driver to your project, use a command like:
idf.py add-dependency "espressif/esp_lcd_gc9a01^2.0.0"
Using the File System under ESP-IDF
ESP-IDF uses the standard C functions (fopen
, fread
) in all storage related APIs.
This allows seamless interoperability with LVGL when enabling the LV_USE_FS_STDIO
configuration.
The process is described in details below, using SPIFFS
as demonstration.
Decide what storage system you want to use
Re-configure your own project
The example project should be examined for details, but in general the changes involve:
Enabling LVGL's STDIO file system in the configuration
You can use
menuconfig
:Component config → LVGL configuration → 3rd Party Libraries
: enableFile system on top of stdio API
Then select
Set an upper cased letter on which the drive will accessible
and set it to65
(ASCII A)You can also set
Default driver letter
to 65 to skip the prefix in file paths.
Modifying the partition table
The exact configuration depends on your flash size and existing partitions, but the new final result should look something like this:
nvs
data
nvs
0x9000
0x6000
phy_init
data
phy
0xf000
0x1000
factory
app
factory
0x10000
1400k
storage
data
spiffs
400k
Note
If you are not using a custom
partition.csv
yet, it can be added viamenuconfig
(Partition Table → Partition Table → Custom partition table CSV
).Apply changes to the build system
Some ESP file systems provide automatic generation from a host folder using CMake. The proper line(s) must be copied to
main/CMakeLists.txt
Note
LittleFS
has extra dependencies that should be added tomain/idf_component.yml
Prepare the image files
LVGL's
LVGLImage.py
Python tool can be used to convert images to binary pixel map files. It supports various formats and compression.Meanwhile 3rd party libraries (like LodePNG and Tiny JPEG) allow using image files without conversion.
After preparing the files, they should be moved to the target device:
If properly activated a SPIFFS file system based on the
spiffs_image
folder should be automatically generated and later flashed to the targetSimilar mechanism for LittleFS uses the
flash_data
folder, but it's only available for Linux hostsFor the SD Card, a traditional file browser can be used
Invoke proper API calls in the application code
The core functionality requires only a few lines. The following example draws the image as well.
#include "esp_spiffs.h" void lv_example_image_from_esp_fs(void) { esp_vfs_spiffs_conf_t conf = { .base_path = "/spiffs", .partition_label = NULL, .max_files = 5, .format_if_mount_failed = false }; esp_err_t ret = esp_vfs_spiffs_register(&conf); if (ret != ESP_OK) { ESP_LOGE(TAG, "Failed to register SPIFF filesystem"); return; } lv_obj_t * obj = lv_image_create(lv_screen_active()); lv_image_set_src(widget, "A:/spiffs/logo.bin"); lv_obj_center(widget); }
Build and flash
After calling
idf.py build flash
the picture should be displayed on the screen.
Note
Changes made by menuconfig
are not being tracked in the repository if the sdkconfig
file is added to .gitignore
, which is the default for many ESP-IDF projects.
To make your configuration permanent, add the following lines to sdkconfig.defaults
:
CONFIG_PARTITION_TABLE_CUSTOM=y
CONFIG_LV_USE_FS_STDIO=y
CONFIG_LV_FS_STDIO_LETTER=65
CONFIG_LV_LV_FS_DEFAULT_DRIVE_LETTER=65