GIF Decoder
GIF Decoder is an LVGL extension that enables you to use GIF images in your LVGL UI.
For a detailed introduction, see: https://github.com/lecram/gifdec .
Usage
Once enabled in lv_conf.h
by setting LV_USE_GIF
to 1
,
lv_gif_create(parent) can be used to create a gif widget.
lv_gif_set_src(widget, src) works very similarly to lv_image_set_src()
.
As source, it also accepts images as variables (lv_image_dsc_t
) or files.
Converting GIF Files to C Arrays
To convert a GIF file to an array of bytes, use LVGL's online converter. Select "Raw" color format and "C array" Output format.
Using GIF Images from Files
Example:
lv_gif_set_src(widget, "S:path/to/example.gif");
Note that, a file system driver needs to be registered to open images from files. To do so, follow the instructions in File System (lv_fs_drv).
Memory Requirements
To decode and display a GIF animation the following amount of RAM (in bytes) is required for each of the following color depths:
LV_COLOR_DEPTH
8
: 3 × image width × image heightLV_COLOR_DEPTH
16
: 4 × image width × image heightLV_COLOR_DEPTH
32
: 5 × image width × image height
Example
Open a GIF image from file and variable
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_GIF && LV_BUILD_EXAMPLES
/**
* Open a GIF image from a file and a variable
*/
void lv_example_gif_1(void)
{
LV_IMAGE_DECLARE(img_bulb_gif);
lv_obj_t * img;
img = lv_gif_create(lv_screen_active());
lv_gif_set_src(img, &img_bulb_gif);
lv_obj_align(img, LV_ALIGN_LEFT_MID, 20, 0);
img = lv_gif_create(lv_screen_active());
/* Assuming a File system is attached to letter 'A'
* E.g. set LV_USE_FS_STDIO 'A' in lv_conf.h */
lv_gif_set_src(img, "A:lvgl/examples/libs/gif/bulb.gif");
lv_obj_align(img, LV_ALIGN_RIGHT_MID, -20, 0);
}
#endif