BMP Decoder

This BMP Decoder utility allows you to use images from .BMP files in LVGL.

Library source: https://github.com/caj-johnson/bmp-decoder

Instead of loading the whole image at once, BMP pixels are read on demand, so using BMP images requires very little RAM.

If enabled in lv_conf.h by setting LV_USE_BMP to 1, LVGL will register a new image decoder automatically so BMP files can be directly used as image sources. Example:

lv_image_set_src(my_img, "S:path/to/picture.bmp");

Note that, a File System (lv_fs_drv) driver needs to registered to open images from files. Follow the instructions in File System (lv_fs_drv).

Limitations

  • Only BMP files are supported. BMP images as C arrays (lv_image_dsc_t) are not. This is because there is no practical differences between how the BMP files and LVGL's image format stores the image data.

  • BMP files can be loaded only from .BMP files. If you want to store them in flash it's better to convert them to a C array with LVGL's image converter.

  • The BMP file's color format needs to match the configured LV_COLOR_DEPTH of the display on which it will be rendered. You can use GIMP to save the image in the required format. Both RGB888 and ARGB888 works with LV_COLOR_DEPTH 32

  • Color palettes are not supported.

  • Because the whole image is not loaded, it cannot be zoomed or rotated.

Example

Open a BMP image from file


API

lv_bmp.h