lv_draw.h
Defines
-
LV_DRAW_UNIT_ID_ANY
Enums
-
enum lv_draw_task_type_t
Values:
-
enumerator LV_DRAW_TASK_TYPE_FILL
-
enumerator LV_DRAW_TASK_TYPE_BORDER
-
enumerator LV_DRAW_TASK_TYPE_BOX_SHADOW
-
enumerator LV_DRAW_TASK_TYPE_LABEL
-
enumerator LV_DRAW_TASK_TYPE_IMAGE
-
enumerator LV_DRAW_TASK_TYPE_LAYER
-
enumerator LV_DRAW_TASK_TYPE_LINE
-
enumerator LV_DRAW_TASK_TYPE_ARC
-
enumerator LV_DRAW_TASK_TYPE_TRIANGLE
-
enumerator LV_DRAW_TASK_TYPE_MASK_RECTANGLE
-
enumerator LV_DRAW_TASK_TYPE_MASK_BITMAP
-
enumerator LV_DRAW_TASK_TYPE_VECTOR
-
enumerator LV_DRAW_TASK_TYPE_FILL
Functions
-
void lv_draw_init(void)
Used internally to initialize the drawing module
-
void lv_draw_deinit(void)
Deinitialize the drawing module
-
void *lv_draw_create_unit(size_t size)
Allocate a new draw unit with the given size and appends it to the list of draw units
- Parameters:
size -- the size to allocate. E.g.
sizeof(my_draw_unit_t)
, where the first element ofmy_draw_unit_t
islv_draw_unit_t
.
-
lv_draw_task_t *lv_draw_add_task(lv_layer_t *layer, const lv_area_t *coords)
Add an empty draw task to the draw task list of a layer.
- Parameters:
layer -- pointer to a layer
coords -- the coordinates of the draw task
- Returns:
the created draw task which needs to be further configured e.g. by added a draw descriptor
-
void lv_draw_finalize_task_creation(lv_layer_t *layer, lv_draw_task_t *t)
Needs to be called when a draw task is created and configured. It will send an event about the new draw task to the widget and assign it to a draw unit.
- Parameters:
layer -- pointer to a layer
t -- poinr to a draw task
-
void lv_draw_dispatch(void)
Try dispatching draw tasks to draw units
-
bool lv_draw_dispatch_layer(lv_display_t *disp, lv_layer_t *layer)
Used internally to try dispatching draw tasks of a specific layer
- Parameters:
disp -- pointer to a display on which the dispatching was requested
layer -- pointer to a layer
- Returns:
at least one draw task is being rendered (maybe it was taken earlier)
-
void lv_draw_dispatch_wait_for_request(void)
Wait for a new dispatch request. It's blocking if
LV_USE_OS == 0
else it yields
-
void lv_draw_dispatch_request(void)
When a draw unit finished a draw task it needs to request dispatching to let LVGL assign a new draw task to it
-
lv_draw_task_t *lv_draw_get_next_available_task(lv_layer_t *layer, lv_draw_task_t *t_prev, uint8_t draw_unit_id)
Find and available draw task
- Parameters:
layer -- the draw ctx to search in
t_prev -- continue searching from this task
draw_unit_id -- check the task where
preferred_draw_unit_id
equals this value orLV_DRAW_UNIT_ID_ANY
- Returns:
tan available draw task or NULL if there is no any
-
uint32_t lv_draw_get_dependent_count(lv_draw_task_t *t_check)
Tell how many draw task are waiting to be drawn on the area of
t_check
. It can be used to determine if a GPU shall combine many draw tasks in to one or not. If a lot of tasks are waiting for the current ones it makes sense to draw them one-by-one to not block the dependent tasks' rendering- Parameters:
t_check -- the task whose dependent tasks shall be counted
- Returns:
number of tasks depending on
t_check
-
lv_layer_t *lv_draw_layer_create(lv_layer_t *parent_layer, lv_color_format_t color_format, const lv_area_t *area)
Create a new layer on a parent layer
- Parameters:
parent_layer -- the parent layer to which the layer will be merged when it's rendered
color_format -- the color format of the layer
area -- the areas of the layer (absolute coordinates)
- Returns:
the new target_layer or NULL on error
-
void *lv_draw_layer_alloc_buf(lv_layer_t *layer)
Try to allocate a buffer for the layer.
- Parameters:
layer -- pointer to a layer
- Returns:
pointer to the allocated aligned buffer or NULL on failure
-
void *lv_draw_layer_go_to_xy(lv_layer_t *layer, int32_t x, int32_t y)
Got to a pixel at X and Y coordinate on a layer
- Parameters:
layer -- pointer to a layer
x -- the target X coordinate
y -- the target X coordinate
- Returns:
buf
offset to point to the given X and Y coordinate
-
struct _lv_draw_task_t
Public Members
-
lv_draw_task_t *next
-
lv_draw_task_type_t type
-
lv_area_t _real_area
The real draw area. E.g. for shadow, outline, or transformed images it's different from
area
-
lv_area_t clip_area
The clip area of the layer is saved here when the draw task is created. As the clip area of the layer can be changed as new draw tasks are added its current value needs to be saved. Therefore during drawing the layer's clip area shouldn't be used as it might be already changed for other draw tasks.
-
int state
-
void *draw_dsc
-
uint8_t preferred_draw_unit_id
The ID of the draw_unit which should take this task
-
uint8_t preference_score
Set to which extent
preferred_draw_unit_id
is good at this task. 80: means 20% better (faster) than software rendering 100: the default value 110: means 10% worse (slower) than software rendering
-
lv_draw_task_t *next
-
struct _lv_draw_unit_t
Public Members
-
lv_draw_unit_t *next
-
lv_layer_t *target_layer
The target_layer on which drawing should happen
-
int32_t (*dispatch_cb)(lv_draw_unit_t *draw_unit, lv_layer_t *layer)
Called to try to assign a draw task to itself.
lv_draw_get_next_available_task
can be used to get an independent draw task. A draw task should be assign only if the draw unit can draw it too- Param draw_unit:
pointer to the draw unit
- Param layer:
pointer to a layer on which the draw task should be drawn
- Return:
>=0: The number of taken draw task: 0 means the task has not yet been completed. 1 means a new task has been accepted. -1: The draw unit wanted to work on a task but couldn't do that due to some errors (e.g. out of memory). It signals that LVGL should call the dispatcher later again to let draw unit try to start the rendering again.
-
int32_t (*evaluate_cb)(lv_draw_unit_t *draw_unit, lv_draw_task_t *task)
- Param draw_unit:
- Param task:
- Return:
-
int32_t (*delete_cb)(lv_draw_unit_t *draw_unit)
Called to delete draw unit.
- Param draw_unit:
- Return:
-
lv_draw_unit_t *next
-
struct _lv_layer_t
Public Members
-
lv_draw_buf_t *draw_buf
Target draw buffer of the layer
-
lv_color_format_t color_format
The color format of the layer. LV_COLOR_FORMAT_...
-
lv_area_t _clip_area
NEVER USE IT DRAW UNITS. USED INTERNALLY DURING DRAW TASK CREATION. The current clip area with absolute coordinates, always the same or smaller than
buf_area
Can be set before new draw tasks are added to indicate the clip area of the draw tasks. Thereforelv_draw_add_task()
always saves it in the new draw task to know the clip area when the draw task was added. During drawing the draw units also sees the saved clip_area and should use it during drawing. During drawing the layer's clip area shouldn't be used as it might be already changed for other draw tasks.
-
lv_draw_task_t *draw_task_head
Linked list of draw tasks
-
lv_layer_t *parent
-
lv_layer_t *next
-
bool all_tasks_added
-
void *user_data
-
lv_draw_buf_t *draw_buf
-
struct lv_draw_dsc_base_t
-
struct lv_draw_global_info_t
Public Members
-
lv_draw_unit_t *unit_head
-
uint32_t used_memory_for_layers_kb
-
int dispatch_req
-
lv_mutex_t circle_cache_mutex
-
bool task_running
-
lv_draw_unit_t *unit_head