Keyboard (lv_keyboard)
Overview
The Keyboard object is a special Button matrix with predefined keymaps and other features to realize a virtual keyboard to write texts into a Text area.
Parts and Styles
Similarly to Button matrices Keyboards consist of 2 part:
LV_PART_MAIN
The main part. Uses all the typical background propertiesLV_PART_ITEMS
The buttons. Also uses all typical background properties as well as the text properties.
Usage
Modes
The Keyboards have the following modes:
LV_KEYBOARD_MODE_TEXT_LOWER
Display lower case lettersLV_KEYBOARD_MODE_TEXT_UPPER
Display upper case lettersLV_KEYBOARD_MODE_TEXT_SPECIAL
Display special charactersLV_KEYBOARD_MODE_NUMBER
Display numbers, +/- sign, and decimal dotLV_KEYBOARD_MODE_USER_1
throughLV_KEYBOARD_MODE_USER_4
User-defined modes.
The TEXT
modes' layout contains buttons to change mode.
To set the mode manually, use lv_keyboard_set_mode(kb, mode). The
default mode is LV_KEYBOARD_MODE_TEXT_UPPER
.
Assign Text area
You can assign a Text area to the Keyboard to automatically put the clicked characters there. To assign the text area, use lv_keyboard_set_textarea(kb, ta).
Key Popovers
To enable key popovers on press, like on common Android and iOS
keyboards, use lv_keyboard_set_popovers(kb, true). The default
control maps are preconfigured to only show the popovers on keys that
produce a symbol and not on e.g. space. If you use a custom keymap, set
the LV_BUTTONMATRIX_CTRL_POPOVER
flag for all keys that you want to
show a popover.
Note that popovers for keys in the top row will draw outside the widget boundaries. To account for this, reserve extra free space on top of the keyboard or ensure that the keyboard is added after any widgets adjacent to its top boundary so that the popovers can draw over those.
The popovers currently are merely a visual effect and don't allow selecting additional characters such as accents yet.
New Keymap
You can specify a new map (layout) for the keyboard with lv_keyboard_set_map(kb, LV_KEYBOARD_MODE_..., kb_map, kb_ctrl). See the Button matrix for more information about creating new maps and ctrls.
Keep in mind that using following keywords will have the same effect as with the original map:
LV_SYMBOL_OK
SendLV_EVENT_READY
to the assigned Text area.LV_SYMBOL_CLOSE
orLV_SYMBOL_KEYBOARD
SendLV_EVENT_CANCEL
to the assigned Text area.LV_SYMBOL_BACKSPACE
Delete on the left.LV_SYMBOL_LEFT
Move the cursor left.LV_SYMBOL_RIGHT
Move the cursor right.LV_SYMBOL_NEW_LINE
New line."ABC"
Load the uppercase map."abc"
Load the lower case map."1#"
Load the lower case map.
Events
LV_EVENT_VALUE_CHANGED
Sent when the button is pressed/released or repeated after long press. The event data is set to the ID of the pressed/released button.LV_EVENT_READY
: The Ok button is clicked.LV_EVENT_CANCEL
: The Close button is clicked.
The keyboard has a default event handler callback called
lv_keyboard_def_event_cb()
, which handles the button pressing, map
changing, the assigned text area, etc. You can remove it and replace it
with a custom event handler if you wish.
- note:
In 8.0 and newer, adding an event handler to the keyboard does not remove the default event handler. This behavior differs from v7, where adding an event handler would always replace the previous one.
Learn more about Events.
Keys
LV_KEY_RIGHT/UP/LEFT/RIGHT
To navigate among the buttons and select one.LV_KEY_ENTER
To press/release the selected button.
Learn more about Keys.
Example
Keyboard with text area
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_KEYBOARD && LV_BUILD_EXAMPLES
static void ta_event_cb(lv_event_t * e)
{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * ta = lv_event_get_target(e);
lv_obj_t * kb = lv_event_get_user_data(e);
if(code == LV_EVENT_FOCUSED) {
lv_keyboard_set_textarea(kb, ta);
lv_obj_remove_flag(kb, LV_OBJ_FLAG_HIDDEN);
}
if(code == LV_EVENT_DEFOCUSED) {
lv_keyboard_set_textarea(kb, NULL);
lv_obj_add_flag(kb, LV_OBJ_FLAG_HIDDEN);
}
}
void lv_example_keyboard_1(void)
{
/*Create a keyboard to use it with an of the text areas*/
lv_obj_t * kb = lv_keyboard_create(lv_screen_active());
/*Create a text area. The keyboard will write here*/
lv_obj_t * ta;
ta = lv_textarea_create(lv_screen_active());
lv_obj_align(ta, LV_ALIGN_TOP_LEFT, 10, 10);
lv_obj_add_event_cb(ta, ta_event_cb, LV_EVENT_ALL, kb);
lv_textarea_set_placeholder_text(ta, "Hello");
lv_obj_set_size(ta, 140, 80);
ta = lv_textarea_create(lv_screen_active());
lv_obj_align(ta, LV_ALIGN_TOP_RIGHT, -10, 10);
lv_obj_add_event_cb(ta, ta_event_cb, LV_EVENT_ALL, kb);
lv_obj_set_size(ta, 140, 80);
lv_keyboard_set_textarea(kb, ta);
}
#endif
Keyboard with custom map
C code
View on GitHub#include "../../lv_examples.h"
#if LV_USE_KEYBOARD && LV_BUILD_EXAMPLES
void lv_example_keyboard_2(void)
{
/*Create an AZERTY keyboard map*/
static const char * kb_map[] = {"A", "Z", "E", "R", "T", "Y", "U", "I", "O", "P", LV_SYMBOL_BACKSPACE, "\n",
"Q", "S", "D", "F", "G", "J", "K", "L", "M", LV_SYMBOL_NEW_LINE, "\n",
"W", "X", "C", "V", "B", "N", ",", ".", ":", "!", "?", "\n",
LV_SYMBOL_CLOSE, " ", " ", " ", LV_SYMBOL_OK, NULL
};
/*Set the relative width of the buttons and other controls*/
static const lv_buttonmatrix_ctrl_t kb_ctrl[] = {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 6,
4, 4, 4, 4, 4, 4, 4, 4, 4, 6,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2, LV_BUTTONMATRIX_CTRL_HIDDEN | 2, 6, LV_BUTTONMATRIX_CTRL_HIDDEN | 2, 2
};
/*Create a keyboard and add the new map as USER_1 mode*/
lv_obj_t * kb = lv_keyboard_create(lv_screen_active());
lv_keyboard_set_map(kb, LV_KEYBOARD_MODE_USER_1, kb_map, kb_ctrl);
lv_keyboard_set_mode(kb, LV_KEYBOARD_MODE_USER_1);
/*Create a text area. The keyboard will write here*/
lv_obj_t * ta;
ta = lv_textarea_create(lv_screen_active());
lv_obj_align(ta, LV_ALIGN_TOP_MID, 0, 10);
lv_obj_set_size(ta, lv_pct(90), 80);
lv_obj_add_state(ta, LV_STATE_FOCUSED);
lv_keyboard_set_textarea(kb, ta);
}
#endif