Tick interface

LVGL needs a system tick to know elapsed time for animations and other tasks.

If you want to use a custom function to lv_tick_get(), you can register a "tick_get_cb" with lv_tick_set_cb().

For example:

lv_tick_set_cb(SDL_GetTicks);

You need to call the lv_tick_inc(tick_period) function periodically and provide the call period in milliseconds. For example, lv_tick_inc(1) when calling every millisecond.

lv_tick_inc() should be called in a higher priority routine than lv_task_handler() (e.g. in an interrupt) to precisely know the elapsed milliseconds even if the execution of lv_task_handler() takes more time.

With FreeRTOS lv_tick_inc() can be called in vApplicationTickHook.

On Linux based operating systems (e.g. on Raspberry Pi) lv_tick_inc() can be called in a thread like below:

void * tick_thread (void *args)
{
      while(1) {
        usleep(5*1000);   /*Sleep for 5 millisecond*/
        lv_tick_inc(5);      /*Tell LVGL that 5 milliseconds were elapsed*/
    }
}

API

lv_tick.h