Arm-2D GPU
Arm-2D is not a GPU but an abstraction layer for 2D GPUs dedicated to Microcontrollers. It supports all Cortex-M processors ranging from Cortex-M0 to the latest Cortex-M85.
Arm-2D accelerates LVGL9 with two modes: Synchronous Mode and Asynchronous Mode. - When Helium and ACI (Arm Custom Instruction) are available, it is recommend
to use Synchronous Mode to accelerate LVGL.
When Arm-2D backed 2D-GPUs are available, for example, DMAC-350 based 2D GPUs, it is recommend to use Asynchronous Mode to accelerate LVGL.
Arm-2D is an open-source project on Github. For more, please refer to: https://github.com/ARM-software/Arm-2D.
How to Use
In general:
- you can set the macro LV_USE_DRAW_ARM2D_SYNC
to 1
in
lv_conf.h
to enable Arm-2D synchronous acceleration for LVGL.
You can set the macro
LV_USE_DRAW_ARM2D_ASYNC
to1
inlv_conf.h
to enable Arm-2D Asynchronous acceleration for LVGL.
If you are using
CMSIS-Pack
to deploy the LVGL. You don't have to define the macro
LV_USE_DRAW_ARM2D_SYNC
manually, instead the lv_conf_cmsis.h will
check the environment and set the LV_USE_DRAW_ARM2D_SYNC
accordingly.
Design Considerations
As mentioned before, Arm-2D is an abstraction layer for 2D GPU; hence if there is no accelerator or dedicated instruction set (such as Helium or ACI) available for Arm-2D, it provides negligible performance boost for LVGL (sometimes worse) for regular Cortex-M processors.
We highly recommend you enable Arm-2D acceleration for LVGL when:
Examples
API
lv_gpu_arm2d