Input device interface
Types of input devices
To create an input device use
/*Register at least one display before you register any input devices*/
lv_indev_t * indev = lv_indev_create();
lv_indev_set_type(indev, LV_INDEV_TYPE_...); /*See below.*/
lv_indev_set_read_cb(indev, read_cb); /*See below.*/
The type
member can be:
LV_INDEV_TYPE_POINTER
: touchpad or mouseLV_INDEV_TYPE_KEYPAD
: keyboard or keypadLV_INDEV_TYPE_ENCODER
: encoder with left/right turn and push optionsLV_INDEV_TYPE_BUTTON
: external buttons virtually pressing the screen
read_cb
is a function pointer which will be called periodically to
report the current state of an input device.
Visit Input devices to learn more about input devices in general.
Touchpad, mouse or any pointer
Input devices that can click points on the screen belong to this category.
lv_indev_set_type(indev, LV_INDEV_TYPE_POINTER);
...
void my_input_read(lv_indev_t * indev, lv_indev_data_t*data)
{
if(touchpad_pressed) {
data->point.x = touchpad_x;
data->point.y = touchpad_y;
data->state = LV_INDEV_STATE_PRESSED;
} else {
data->state = LV_INDEV_STATE_RELEASED;
}
}
To set a mouse cursor use lv_indev_set_cursor(indev, &img_cursor).
Keypad or keyboard
Full keyboards with all the letters or simple keypads with a few navigation buttons belong here.
To use a keyboard/keypad:
Register a
read_cb
function and useLV_INDEV_TYPE_KEYPAD
type.An object group has to be created:
lv_group_t * g = lv_group_create()
and objects have to be added to it with lv_group_add_obj(g, obj)The created group has to be assigned to an input device: lv_indev_set_group(indev, g)
Use
LV_KEY_...
to navigate among the objects in the group. Seelv_core/lv_group.h
for the available keys.
lv_indev_set_type(indev, LV_INDEV_TYPE_KEYPAD);
...
void keyboard_read(lv_indev_t * indev, lv_indev_data_t*data){
data->key = last_key(); /*Get the last pressed or released key*/
if(key_pressed()) data->state = LV_INDEV_STATE_PRESSED;
else data->state = LV_INDEV_STATE_RELEASED;
}
Encoder
With an encoder you can do the following:
Press its button
Long-press its button
Turn left
Turn right
In short, the Encoder input devices work like this:
By turning the encoder you can focus on the next/previous object.
When you press the encoder on a simple object (like a button), it will be clicked.
If you press the encoder on a complex object (like a list, message box, etc.) the object will go to edit mode whereby you can navigate inside the object by turning the encoder.
To leave edit mode, long press the button.
To use an Encoder (similarly to the Keypads) the objects should be added to groups.
lv_indev_set_type(indev, LV_INDEV_TYPE_ENCODER);
...
void encoder_read(lv_indev_t * indev, lv_indev_data_t*data){
data->enc_diff = enc_get_new_moves();
if(enc_pressed()) data->state = LV_INDEV_STATE_PRESSED;
else data->state = LV_INDEV_STATE_RELEASED;
}
Other features
Parameters
The default value of the following parameters can be changed in lv_indev_t
:
scroll_limit
Number of pixels to slide before actually scrolling the object.scroll_throw
Scroll throw (momentum) slow-down in [%]. Greater value means faster slow-down.long_press_time
Press time to sendLV_EVENT_LONG_PRESSED
(in milliseconds)long_press_repeat_time
Interval of sendingLV_EVENT_LONG_PRESSED_REPEAT
(in milliseconds)read_timer
pointer to thelv_timer
which reads the input device. Its parameters can be changed bylv_timer_...()
functions.LV_DEF_REFR_PERIOD
inlv_conf.h
sets the default read period.
Feedback
Besides read_cb
a feedback_cb
callback can be also specified in
lv_indev_t
. feedback_cb
is called when any type of event is sent
by the input devices (independently of its type). This allows generating
feedback for the user, e.g. to play a sound on LV_EVENT_CLICKED
.
Associating with a display
Every input device is associated with a display. By default, a new input
device is added to the last display created or explicitly selected
(using lv_disp_set_default()
). The associated display is stored and
can be changed in disp
field of the driver.
Buffered reading
By default, LVGL calls read_cb
periodically. Because of this
intermittent polling there is a chance that some user gestures are
missed.
To solve this you can write an event driven driver for your input device
that buffers measured data. In read_cb
you can report the buffered
data instead of directly reading the input device. Setting the
data->continue_reading
flag will tell LVGL there is more data to
read and it should call read_cb
again.
Switching the input device to event-driven mode
Normally the input event is read every LV_DEF_REFR_PERIOD
milliseconds (set in lv_conf.h
). However, in some cases, you might
need more control over when to read the input device. For example, you
might need to read it by polling file descriptor (fd).
You can do this in the following way:
/*Update the input device's running mode to LV_INDEV_MODE_EVENT*/
lv_indev_set_mode(indev, LV_INDEV_MODE_EVENT);
...
/*Call this anywhere you want to read the input device*/
lv_indev_read(indev);
Note
that lv_indev_read()
, lv_timer_handler()
and _lv_disp_refr_timer()
can not run at the same time.
Further reading
lv_port_indev_template.c for a template for your own driver.
INdev features <indev> to learn more about higher level input device features.