lv_opengl_shader_internal.h¶
Typedefs
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typedef struct lv_opengl_shader_cache_struct lv_opengl_shader_manager_t¶
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typedef void (*lv_opengl_shader_program_update_uniformi_t)(struct _lv_shader_program*, const char*, int)¶
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typedef void (*lv_opengl_shader_program_update_uniformf_t)(struct _lv_shader_program*, const char*, float)¶
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typedef struct _lv_shader_program lv_opengl_shader_program_t¶
Functions
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lv_opengl_shader_program_t *lv_opengl_shader_program_create(uint32_t id)¶
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void lv_opengl_shader_program_destroy(lv_opengl_shader_program_t *program)¶
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GLuint lv_opengl_shader_program_get_id(lv_opengl_shader_program_t *program)¶
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lv_opengl_shader_manager_t *lv_opengl_shader_manager_create(const lv_opengl_shader_t *sources, size_t len, const char *vert_src, const char *frag_src)¶
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void lv_opengl_shader_manager_destroy(lv_opengl_shader_manager_t *manager)¶
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uint32_t lv_opengl_shader_hash(const char *value)¶
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GLuint lv_opengl_shader_manager_get_texture(lv_opengl_shader_manager_t *manager, uint32_t hash)¶
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void lv_opengl_shader_manager_store_texture(lv_opengl_shader_manager_t *manager, uint32_t hash, GLuint id)¶
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uint32_t lv_opengl_shader_manager_select_shader(lv_opengl_shader_manager_t *shader, const char *shader_identifier, const lv_opengl_shader_define_t *permutations, size_t permutations_len)¶
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lv_opengl_shader_program_t *lv_opengl_shader_manager_get_program(lv_opengl_shader_manager_t *manager, uint32_t fragment_shader_hash, uint32_t vertex_shader_hash)¶
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struct lv_opengl_shader_t¶
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struct lv_opengl_shader_define_t¶
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struct lv_opengl_shader_source_t¶
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struct lv_opengl_compiled_shader_t¶
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struct lv_opengl_shader_cache_struct¶
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struct _lv_shader_program¶
Public Members
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lv_opengl_shader_program_update_uniformi_t update_uniform_1i¶
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lv_opengl_shader_program_update_uniformf_t update_uniform_1f¶
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uint32_t id¶
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lv_opengl_shader_program_update_uniformi_t update_uniform_1i¶