Configuration
lv_conf.h
Creating lv_conf.h
When setting up your project for the first time, copy lvgl/lv_conf_template.h
to
lv_conf.h
next to the lvgl
folder. Change the first #if 0
to 1
to
enable the file's content and set the LV_COLOR_DEPTH
define to align with
the color depth used by your display panel. See comments in lv_conf.h
for
details.
The layout of the files should look like this:
lvgl/
lv_conf.h
other files and folders in your project
Alternatively, lv_conf.h
can be copied to another place but then you
should add the LV_CONF_INCLUDE_SIMPLE
define to your compiler
options (e.g. -DLV_CONF_INCLUDE_SIMPLE
for GCC compiler) and set the
include path manually (e.g. -I../include/gui
). In this case LVGL
will attempt to include lv_conf.h
simply with #include "lv_conf.h"
.
You can even use a different name for lv_conf.h
. The custom path can
be set via the LV_CONF_PATH
define. For example
-DLV_CONF_PATH="/home/joe/my_project/my_custom_conf.h"
. If this define
is set LV_CONF_SKIP
is assumed to be 0
. Please notice,
when defining the LV_CONF_PATH
, you need to make sure it is
defined as a string, otherwise a build error will be raised.
If LV_CONF_SKIP
is defined, LVGL will not try to include
lv_conf.h
. Instead you can pass the config defines using build
options. For example "-DLV_COLOR_DEPTH=32 -DLV_USE_BUTTON=1"
. Unset
options will get a default value which is the same as the content of
lv_conf_template.h
.
LVGL also can be used via Kconfig
and menuconfig
. You can use
lv_conf.h
together with Kconfig as well, but keep in mind that the values
from lv_conf.h
or build settings (-D...
) override the values
set in Kconfig. To ignore the configs from lv_conf.h
simply remove
its content, or define LV_CONF_SKIP
.
Configuration Settings
Once the lv_conf.h
file is in place, you can modify this header to configure
LVGL's behavior, disable unused modules and features, adjust the size of buffers, etc.
The comments in lv_conf.h
explain the meaning of each setting. Be sure
to at least set LV_COLOR_DEPTH
according to your display's color
depth. Note that the examples and demos explicitly need to be enabled
in lv_conf.h
if you need them.
TODO: Add all things related to lv_conf.h
file and its contents.
Multiple Instances of LVGL
It is possible to run multiple, independent instances of LVGL. To enable its
multi-instance feature, set LV_GLOBAL_CUSTOM
in lv_conf.h
and provide a custom function to lv_global_default()
using __thread
or
pthread_key_t
. It will allow running multiple LVGL instances by storing LVGL's
global variables in TLS (Thread-Local Storage).
For example:
lv_global_t * lv_global_default(void)
{
static __thread lv_global_t lv_global;
return &lv_global;
}
Kconfig
TODO: Add how to use LVGL with Kconfig.