Button matrix (lv_btnm)¶
Overview¶
The Button Matrix objects can display multiple buttons in rows and columns.
The main reasons for wanting to use a button matrix instead of a container and individual button objects are:
The button matrix is simpler to use for grid-based button layouts.
The button matrix consumes a lot less memory per button.
Button’s text¶
There is a text on each button. To specify them a descriptor string array, called map, needs to be used.
The map can be set with lv_btnm_set_map(btnm, my_map)
.
The declaration of a map should look like const char * map[] = {"btn1", "btn2", "btn3", ""}
.
Note that the last element has to be an empty string!
Use "\n"
in the map to make line break. E.g. {"btn1", "btn2", "\n", "btn3", ""}
. Each line’s buttons have their width calculated automatically.
Control buttons¶
The buttons width can be set relative to the other button in the same line with lv_btnm_set_btn_width(btnm, btn_id, width)
E.g. in a line with two buttons: btnA, width = 1 and btnB, width = 2, btnA will have 33 % width and btnB will have 66 % width. It’s similar to how the flex-grow
property works in CSS.
In addition to width, each button can be customized with the following parameters:
LV_BTNM_CTRL_HIDDEN - make a button hidden (hidden buttons still take up space in the layout, they are just not visible or clickable)
LV_BTNM_CTRL_NO_REPEAT - disable repeating when the button is long pressed
LV_BTNM_CTRL_INACTIVE - make a button inactive
LV_BTNM_CTRL_TGL_ENABLE - enable toggling of a button
LV_BTNM_CTRL_TGL_STATE - set the toggle state
LV_BTNM_CTRL_CLICK_TRIG - if 0, the button will react on press, if 1, will react on release
The set or clear a button’s control attribute, use lv_btnm_set_btn_ctrl(btnm, btn_id, LV_BTNM_CTRL_...)
and lv_btnm_clear_btn_ctrl(btnm, btn_id, LV_BTNM_CTRL_...)
respectively. More LV_BTNM_CTRL_...
values can be Ored
The set/clear the same control attribute for all buttons of a button matrix, use lv_btnm_set_btn_ctrl_all(btnm, btn_id, LV_BTNM_CTRL_...)
and lv_btnm_clear_btn_ctrl_all(btnm, btn_id, LV_BTNM_CTRL_...)
.
The set a control map for a button matrix (similarly to the map for the text), use lv_btnm_set_ctrl_map(btnm, ctrl_map)
.
An element of ctrl_map
should look like ctrl_map[0] = width | LV_BTNM_CTRL_NO_REPEAT | LV_BTNM_CTRL_TGL_ENABLE
. The number of elements should be equal to the number of buttons (excluding newlines characters).
One toggle¶
The “One toggle” feature can be enabled with lv_btnm_set_one_toggle(btnm, true)
to allow only one button to be toggled at once.
Recolor¶
The texts on the button can be recolored similarly to the recolor feature for Label object. To enable it, use lv_btnm_set_recolor(btnm, true)
. After that a button with #FF0000 Red#
text will be red.
Notes¶
The Button matrix object is very light weighted because the buttons are not created just virtually drawn on the fly. This way, 1 button use only 8 extra bytes instead of the ~100-150 byte size of a normal Button object (plus the size of its container and a label for each button).
The disadvantage of this setup is that the ability to style individual buttons to be different from others is limited (aside from the toggling feature). If you require that ability, using individual buttons is very likely to be a better approach.
Styles¶
The Button matrix works with 6 styles: a background and 5 button styles for each state. You can set the styles with lv_btnm_set_style(btn, LV_BTNM_STYLE_..., &style)
.
The background and the buttons use the style.body
properties. The labels use the style.text
properties of the button styles.
LV_BTNM_STYLE_BG - Background style. Uses all style.body properties including padding Default: lv_style_pretty
LV_BTNM_STYLE_BTN_REL - style of the released buttons. Default: lv_style_btn_rel
LV_BTNM_STYLE_BTN_PR - style of the pressed buttons. Default: lv_style_btn_pr
LV_BTNM_STYLE_BTN_TGL_REL - style of the toggled released buttons. Default: lv_style_btn_tgl_rel
LV_BTNM_STYLE_BTN_TGL_PR - style of the toggled pressed buttons. Default: lv_style_btn_tgl_pr
LV_BTNM_STYLE_BTN_INA - style of the inactive buttons. Default: lv_style_btn_ina
Events¶
Besides the Generic events, the following Special events are sent by the button matrices:
LV_EVENT_VALUE_CHANGED - sent when the button is pressed/released or repeated after long press. The event data is set to the ID of the pressed/released button.
Learn more about Events.
Keys¶
The following Keys are processed by the Buttons:
LV_KEY_RIGHT/UP/LEFT/RIGHT - To navigate among the buttons to select one
LV_KEY_ENTER - To press/release the selected button
Learn more about Keys.
Example¶
C¶
Simple Button matrix¶
code
#include "lvgl/lvgl.h"
#include <stdio.h>
static void event_handler(lv_obj_t * obj, lv_event_t event)
{
if(event == LV_EVENT_VALUE_CHANGED) {
const char * txt = lv_btnm_get_active_btn_text(obj);
printf("%s was pressed\n", txt);
}
}
static const char * btnm_map[] = {"1", "2", "3", "4", "5", "\n",
"6", "7", "8", "9", "0", "\n",
"Action1", "Action2", ""};
void lv_ex_btnm_1(void)
{
lv_obj_t * btnm1 = lv_btnm_create(lv_scr_act(), NULL);
lv_btnm_set_map(btnm1, btnm_map);
lv_btnm_set_btn_width(btnm1, 10, 2); /*Make "Action1" twice as wide as "Action2"*/
lv_obj_align(btnm1, NULL, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_event_cb(btnm1, event_handler);
}
MicroPython¶
Simple Button matrix¶
code
def event_handler(obj, event):
if event == lv.EVENT.VALUE_CHANGED:
txt = obj.get_active_btn_text()
print("%s was pressed" % txt)
btnm_map = ["1", "2", "3", "4", "5", "\n",
"6", "7", "8", "9", "0", "\n",
"Action1", "Action2", ""]
btnm1 = lv.btnm(lv.scr_act())
btnm1.set_map(btnm_map)
btnm1.set_btn_width(10, 2) # Make "Action1" twice as wide as "Action2"
btnm1.align(None, lv.ALIGN.CENTER, 0, 0)
btnm1.set_event_cb(event_handler)
API¶
Enums
-
enum [anonymous]¶
Type to store button control bits (disabled, hidden etc.)
Values:
-
enumerator
LV_BTNM_CTRL_HIDDEN
= 0x0008¶ Button hidden
-
enumerator
LV_BTNM_CTRL_NO_REPEAT
= 0x0010¶ Do not repeat press this button.
-
enumerator
LV_BTNM_CTRL_INACTIVE
= 0x0020¶ Disable this button.
-
enumerator
LV_BTNM_CTRL_TGL_ENABLE
= 0x0040¶ Button can be toggled.
-
enumerator
LV_BTNM_CTRL_TGL_STATE
= 0x0080¶ Button is currently toggled (e.g. checked).
-
enumerator
LV_BTNM_CTRL_CLICK_TRIG
= 0x0100¶ 1: Send LV_EVENT_SELECTED on CLICK, 0: Send LV_EVENT_SELECTED on PRESS
-
enumerator
Functions
-
LV_EXPORT_CONST_INT
(LV_BTNM_BTN_NONE)¶
-
lv_obj_t *
lv_btnm_create
(lv_obj_t *par, const lv_obj_t *copy)¶ Create a button matrix objects
- Return
pointer to the created button matrix
- Parameters
par
: pointer to an object, it will be the parent of the new button matrixcopy
: pointer to a button matrix object, if not NULL then the new object will be copied from it
-
void
lv_btnm_set_map
(const lv_obj_t *btnm, const char *map[])¶ Set a new map. Buttons will be created/deleted according to the map. The button matrix keeps a reference to the map and so the string array must not be deallocated during the life of the matrix.
- Parameters
btnm
: pointer to a button matrix objectmap
: pointer a string array. The last string has to be: “”. Use “\n” to make a line break.
-
void
lv_btnm_set_ctrl_map
(const lv_obj_t *btnm, const lv_btnm_ctrl_t ctrl_map[])¶ Set the button control map (hidden, disabled etc.) for a button matrix. The control map array will be copied and so may be deallocated after this function returns.
- Parameters
btnm
: pointer to a button matrix objectctrl_map
: pointer to an array oflv_btn_ctrl_t
control bytes. The length of the array and position of the elements must match the number and order of the individual buttons (i.e. excludes newline entries). An element of the map should look like e.g.:ctrl_map[0] = width | LV_BTNM_CTRL_NO_REPEAT | LV_BTNM_CTRL_TGL_ENABLE
-
void
lv_btnm_set_pressed
(const lv_obj_t *btnm, uint16_t id)¶ Set the pressed button i.e. visually highlight it. Mainly used a when the btnm is in a group to show the selected button
- Parameters
btnm
: pointer to button matrix objectid
: index of the currently pressed button (LV_BTNM_BTN_NONE
to unpress)
-
void
lv_btnm_set_style
(lv_obj_t *btnm, lv_btnm_style_t type, const lv_style_t *style)¶ Set a style of a button matrix
- Parameters
btnm
: pointer to a button matrix objecttype
: which style should be setstyle
: pointer to a style
-
void
lv_btnm_set_recolor
(const lv_obj_t *btnm, bool en)¶ Enable recoloring of button’s texts
- Parameters
btnm
: pointer to button matrix objecten
: true: enable recoloring; false: disable
-
void
lv_btnm_set_btn_ctrl
(const lv_obj_t *btnm, uint16_t btn_id, lv_btnm_ctrl_t ctrl)¶ Set the attributes of a button of the button matrix
- Parameters
btnm
: pointer to button matrix objectbtn_id
: 0 based index of the button to modify. (Not counting new lines)
-
void
lv_btnm_clear_btn_ctrl
(const lv_obj_t *btnm, uint16_t btn_id, lv_btnm_ctrl_t ctrl)¶ Clear the attributes of a button of the button matrix
- Parameters
btnm
: pointer to button matrix objectbtn_id
: 0 based index of the button to modify. (Not counting new lines)
-
void
lv_btnm_set_btn_ctrl_all
(lv_obj_t *btnm, lv_btnm_ctrl_t ctrl)¶ Set the attributes of all buttons of a button matrix
- Parameters
btnm
: pointer to a button matrix objectctrl
: attribute(s) to set fromlv_btnm_ctrl_t
. Values can be ORed.
-
void
lv_btnm_clear_btn_ctrl_all
(lv_obj_t *btnm, lv_btnm_ctrl_t ctrl)¶ Clear the attributes of all buttons of a button matrix
- Parameters
btnm
: pointer to a button matrix objectctrl
: attribute(s) to set fromlv_btnm_ctrl_t
. Values can be ORed.en
: true: set the attributes; false: clear the attributes
-
void
lv_btnm_set_btn_width
(const lv_obj_t *btnm, uint16_t btn_id, uint8_t width)¶ Set a single buttons relative width. This method will cause the matrix be regenerated and is a relatively expensive operation. It is recommended that initial width be specified using
lv_btnm_set_ctrl_map
and this method only be used for dynamic changes.- Parameters
btnm
: pointer to button matrix objectbtn_id
: 0 based index of the button to modify.width
: Relative width compared to the buttons in the same row. [1..7]
-
void
lv_btnm_set_one_toggle
(lv_obj_t *btnm, bool one_toggle)¶ Make the button matrix like a selector widget (only one button may be toggled at a time).
Toggling must be enabled on the buttons you want to be selected with
lv_btnm_set_ctrl
orlv_btnm_set_btn_ctrl_all
.- Parameters
btnm
: Button matrix objectone_toggle
: Whether “one toggle” mode is enabled
-
const char **
lv_btnm_get_map_array
(const lv_obj_t *btnm)¶ Get the current map of a button matrix
- Return
the current map
- Parameters
btnm
: pointer to a button matrix object
-
bool
lv_btnm_get_recolor
(const lv_obj_t *btnm)¶ Check whether the button’s text can use recolor or not
- Return
true: text recolor enable; false: disabled
- Parameters
btnm
: pointer to button matrix object
-
uint16_t
lv_btnm_get_active_btn
(const lv_obj_t *btnm)¶ Get the index of the lastly “activated” button by the user (pressed, released etc) Useful in the the
event_cb
to get the text of the button, check if hidden etc.- Return
index of the last released button (LV_BTNM_BTN_NONE: if unset)
- Parameters
btnm
: pointer to button matrix object
-
const char *
lv_btnm_get_active_btn_text
(const lv_obj_t *btnm)¶ Get the text of the lastly “activated” button by the user (pressed, released etc) Useful in the the
event_cb
- Return
text of the last released button (NULL: if unset)
- Parameters
btnm
: pointer to button matrix object
-
uint16_t
lv_btnm_get_pressed_btn
(const lv_obj_t *btnm)¶ Get the pressed button’s index. The button be really pressed by the user or manually set to pressed with
lv_btnm_set_pressed
- Return
index of the pressed button (LV_BTNM_BTN_NONE: if unset)
- Parameters
btnm
: pointer to button matrix object
-
const char *
lv_btnm_get_btn_text
(const lv_obj_t *btnm, uint16_t btn_id)¶ Get the button’s text
- Return
text of btn_index` button
- Parameters
btnm
: pointer to button matrix objectbtn_id
: the index a button not counting new line characters. (The return value of lv_btnm_get_pressed/released)
-
bool
lv_btnm_get_btn_ctrl
(lv_obj_t *btnm, uint16_t btn_id, lv_btnm_ctrl_t ctrl)¶ Get the whether a control value is enabled or disabled for button of a button matrix
- Return
true: long press repeat is disabled; false: long press repeat enabled
- Parameters
btnm
: pointer to a button matrix objectbtn_id
: the index a button not counting new line characters. (E.g. the return value of lv_btnm_get_pressed/released)ctrl
: control values to check (ORed value can be used)
-
const lv_style_t *
lv_btnm_get_style
(const lv_obj_t *btnm, lv_btnm_style_t type)¶ Get a style of a button matrix
- Return
style pointer to a style
- Parameters
btnm
: pointer to a button matrix objecttype
: which style should be get
-
struct
lv_btnm_ext_t
¶