Table (lv_table)

Overview

Tables, as usual, are built from rows, columns, and cells containing texts.

The Table object is very light weighted because only the texts are stored. No real objects are created for cells but they are just drawn on the fly.

Rows and Columns

To set number of rows and columns use lv_table_set_row_cnt(table, row_cnt) and lv_table_set_col_cnt(table, col_cnt)

Width and Height

The width of the columns can be set with lv_table_set_col_width(table, col_id, width). The overall width of the Table object will be set to the sum of columns widths.

The height is calculated automatically from the cell styles (font, padding etc) and the number of rows.

Set cell value

The cells can store on texts so need to convert numbers to text before displaying them in a table.

lv_table_set_cell_value(table, row, col, "Content"). The text is saved by the table so it can be even a local variable.

Line break can be used in the text like "Value\n60.3".

Align

The text alignment in cells can be adjusted individually with lv_table_set_cell_align(table, row, col, LV_LABEL_ALIGN_LEFT/CENTER/RIGHT).

Cell type

You can use 4 different cell types. Each has its own style.

Cell types can be used to add different style for example to:

  • table header

  • first column

  • highlight a cell

  • etc

The type can be selected with lv_table_set_cell_type(table, row, col, type) type can be 1, 2, 3 or 4.

Merge cells

Cells can be merged horizontally with lv_table_set_cell_merge_right(table, col, row, true). To merge more adjacent cells apply this function for each cell.

Crop text

By default, the texts are word-wrapped to fit into the width of the cell and the height of the cell is set automatically. To disable this and keep the text as it is enable lv_table_set_cell_crop(table, row, col, true).

Scroll

The make the Table scrollable place it on a Page

Styles

Use lv_table_set_style(page, LV_TABLE_STYLE_...,  &style) to set a new style for an element of the page:

  • LV_PAGE_STYLE_BG background’s style which uses all style.body properties (default: lv_style_plain_color)

  • LV_PAGE_STYLE_CELL1/2/3/4 4 for styles for the 4 cell types. All style.body properties are used. (default: lv_style_plain)

Events

Only the Generic events are sent by the object type.

Learn more about Events.

Keys

No Keys are processed by the object type.

Learn more about Keys.

Example

C

Simple table

Table example in LittlevGL

code

#include "lvgl/lvgl.h"

void lv_ex_table_1(void)
{
    /*Create a normal cell style*/
    static lv_style_t style_cell1;
    lv_style_copy(&style_cell1, &lv_style_plain);
    style_cell1.body.border.width = 1;
    style_cell1.body.border.color = LV_COLOR_BLACK;

    /*Crealte a header cell style*/
    static lv_style_t style_cell2;
    lv_style_copy(&style_cell2, &lv_style_plain);
    style_cell2.body.border.width = 1;
    style_cell2.body.border.color = LV_COLOR_BLACK;
    style_cell2.body.main_color = LV_COLOR_SILVER;
    style_cell2.body.grad_color = LV_COLOR_SILVER;

    lv_obj_t * table = lv_table_create(lv_scr_act(), NULL);
    lv_table_set_style(table, LV_TABLE_STYLE_CELL1, &style_cell1);
    lv_table_set_style(table, LV_TABLE_STYLE_CELL2, &style_cell2);
    lv_table_set_style(table, LV_TABLE_STYLE_BG, &lv_style_transp_tight);
    lv_table_set_col_cnt(table, 2);
    lv_table_set_row_cnt(table, 4);
    lv_obj_align(table, NULL, LV_ALIGN_CENTER, 0, 0);

    /*Make the cells of the first row center aligned */
    lv_table_set_cell_align(table, 0, 0, LV_LABEL_ALIGN_CENTER);
    lv_table_set_cell_align(table, 0, 1, LV_LABEL_ALIGN_CENTER);

    /*Make the cells of the first row TYPE = 2 (use `style_cell2`) */
    lv_table_set_cell_type(table, 0, 0, 2);
    lv_table_set_cell_type(table, 0, 1, 2);

    /*Fill the first column*/
    lv_table_set_cell_value(table, 0, 0, "Name");
    lv_table_set_cell_value(table, 1, 0, "Apple");
    lv_table_set_cell_value(table, 2, 0, "Banana");
    lv_table_set_cell_value(table, 3, 0, "Citron");

    /*Fill the second column*/
    lv_table_set_cell_value(table, 0, 1, "Price");
    lv_table_set_cell_value(table, 1, 1, "$7");
    lv_table_set_cell_value(table, 2, 1, "$4");
    lv_table_set_cell_value(table, 3, 1, "$6");
}

MicroPython

Simple table

Table example in LittlevGL with MicroPython

code

# Create a normal cell style
style_cell1 = lv.style_t()
lv.style_copy(style_cell1, lv.style_plain)
style_cell1.body.border.width = 1
style_cell1.body.border.color = lv.color_make(0,0,0)

# Crealte a header cell style
style_cell2 = lv.style_t()
lv.style_copy(style_cell2, lv.style_plain)
style_cell2.body.border.width = 1
style_cell2.body.border.color = lv.color_make(0,0,0)
style_cell2.body.main_color = lv.color_make(0xC0, 0xC0, 0xC0)
style_cell2.body.grad_color = lv.color_make(0xC0, 0xC0, 0xC0)

table = lv.table(lv.scr_act())
table.set_style(lv.table.STYLE.CELL1, style_cell1)
table.set_style(lv.table.STYLE.CELL2, style_cell2)
table.set_style(lv.table.STYLE.BG, lv.style_transp_tight)
table.set_col_cnt(2)
table.set_row_cnt(4)
table.align(None, lv.ALIGN.CENTER, 0, 0)

# Make the cells of the first row center aligned
table.set_cell_align(0, 0, lv.label.ALIGN.CENTER)
table.set_cell_align(0, 1, lv.label.ALIGN.CENTER)

# Make the cells of the first row TYPE = 2 (use `style_cell2`)
table.set_cell_type(0, 0, 2)
table.set_cell_type(0, 1, 2)

# Fill the first column
table.set_cell_value(0, 0, "Name")
table.set_cell_value(1, 0, "Apple")
table.set_cell_value(2, 0, "Banana")
table.set_cell_value(3, 0, "Citron")

# Fill the second column
table.set_cell_value(0, 1, "Price")
table.set_cell_value(1, 1, "$7")
table.set_cell_value(2, 1, "$4")
table.set_cell_value(3, 1, "$6")

MicroPython

No examples yet.

API

Typedefs

typedef uint8_t lv_table_style_t

Enums

enum [anonymous]

Values:

enumerator LV_TABLE_STYLE_BG
enumerator LV_TABLE_STYLE_CELL1
enumerator LV_TABLE_STYLE_CELL2
enumerator LV_TABLE_STYLE_CELL3
enumerator LV_TABLE_STYLE_CELL4

Functions

lv_obj_t *lv_table_create(lv_obj_t *par, const lv_obj_t *copy)

Create a table object

Return

pointer to the created table

Parameters
  • par: pointer to an object, it will be the parent of the new table

  • copy: pointer to a table object, if not NULL then the new object will be copied from it

void lv_table_set_cell_value(lv_obj_t *table, uint16_t row, uint16_t col, const char *txt)

Set the value of a cell.

Parameters
  • table: pointer to a Table object

  • row: id of the row [0 .. row_cnt -1]

  • col: id of the column [0 .. col_cnt -1]

  • txt: text to display in the cell. It will be copied and saved so this variable is not required after this function call.

void lv_table_set_row_cnt(lv_obj_t *table, uint16_t row_cnt)

Set the number of rows

Parameters
  • table: table pointer to a Table object

  • row_cnt: number of rows

void lv_table_set_col_cnt(lv_obj_t *table, uint16_t col_cnt)

Set the number of columns

Parameters
  • table: table pointer to a Table object

  • col_cnt: number of columns. Must be < LV_TABLE_COL_MAX

void lv_table_set_col_width(lv_obj_t *table, uint16_t col_id, lv_coord_t w)

Set the width of a column

Parameters
  • table: table pointer to a Table object

  • col_id: id of the column [0 .. LV_TABLE_COL_MAX -1]

  • w: width of the column

void lv_table_set_cell_align(lv_obj_t *table, uint16_t row, uint16_t col, lv_label_align_t align)

Set the text align in a cell

Parameters
  • table: pointer to a Table object

  • row: id of the row [0 .. row_cnt -1]

  • col: id of the column [0 .. col_cnt -1]

  • align: LV_LABEL_ALIGN_LEFT or LV_LABEL_ALIGN_CENTER or LV_LABEL_ALIGN_RIGHT

void lv_table_set_cell_type(lv_obj_t *table, uint16_t row, uint16_t col, uint8_t type)

Set the type of a cell.

Parameters
  • table: pointer to a Table object

  • row: id of the row [0 .. row_cnt -1]

  • col: id of the column [0 .. col_cnt -1]

  • type: 1,2,3 or 4. The cell style will be chosen accordingly.

void lv_table_set_cell_crop(lv_obj_t *table, uint16_t row, uint16_t col, bool crop)

Set the cell crop. (Don’t adjust the height of the cell according to its content)

Parameters
  • table: pointer to a Table object

  • row: id of the row [0 .. row_cnt -1]

  • col: id of the column [0 .. col_cnt -1]

  • crop: true: crop the cell content; false: set the cell height to the content.

void lv_table_set_cell_merge_right(lv_obj_t *table, uint16_t row, uint16_t col, bool en)

Merge a cell with the right neighbor. The value of the cell to the right won’t be displayed.

Parameters
  • table: table pointer to a Table object

  • row: id of the row [0 .. row_cnt -1]

  • col: id of the column [0 .. col_cnt -1]

  • en: true: merge right; false: don’t merge right

void lv_table_set_style(lv_obj_t *table, lv_table_style_t type, const lv_style_t *style)

Set a style of a table.

Parameters
  • table: pointer to table object

  • type: which style should be set

  • style: pointer to a style

const char *lv_table_get_cell_value(lv_obj_t *table, uint16_t row, uint16_t col)

Get the value of a cell.

Return

text in the cell

Parameters
  • table: pointer to a Table object

  • row: id of the row [0 .. row_cnt -1]

  • col: id of the column [0 .. col_cnt -1]

uint16_t lv_table_get_row_cnt(lv_obj_t *table)

Get the number of rows.

Return

number of rows.

Parameters
  • table: table pointer to a Table object

uint16_t lv_table_get_col_cnt(lv_obj_t *table)

Get the number of columns.

Return

number of columns.

Parameters
  • table: table pointer to a Table object

lv_coord_t lv_table_get_col_width(lv_obj_t *table, uint16_t col_id)

Get the width of a column

Return

width of the column

Parameters
  • table: table pointer to a Table object

  • col_id: id of the column [0 .. LV_TABLE_COL_MAX -1]

lv_label_align_t lv_table_get_cell_align(lv_obj_t *table, uint16_t row, uint16_t col)

Get the text align of a cell

Return

LV_LABEL_ALIGN_LEFT (default in case of error) or LV_LABEL_ALIGN_CENTER or LV_LABEL_ALIGN_RIGHT

Parameters
  • table: pointer to a Table object

  • row: id of the row [0 .. row_cnt -1]

  • col: id of the column [0 .. col_cnt -1]

lv_label_align_t lv_table_get_cell_type(lv_obj_t *table, uint16_t row, uint16_t col)

Get the type of a cell

Return

1,2,3 or 4

Parameters
  • table: pointer to a Table object

  • row: id of the row [0 .. row_cnt -1]

  • col: id of the column [0 .. col_cnt -1]

lv_label_align_t lv_table_get_cell_crop(lv_obj_t *table, uint16_t row, uint16_t col)

Get the crop property of a cell

Return

true: text crop enabled; false: disabled

Parameters
  • table: pointer to a Table object

  • row: id of the row [0 .. row_cnt -1]

  • col: id of the column [0 .. col_cnt -1]

bool lv_table_get_cell_merge_right(lv_obj_t *table, uint16_t row, uint16_t col)

Get the cell merge attribute.

Return

true: merge right; false: don’t merge right

Parameters
  • table: table pointer to a Table object

  • row: id of the row [0 .. row_cnt -1]

  • col: id of the column [0 .. col_cnt -1]

const lv_style_t *lv_table_get_style(const lv_obj_t *table, lv_table_style_t type)

Get style of a table.

Return

style pointer to the style

Parameters
  • table: pointer to table object

  • type: which style should be get

union lv_table_cell_format_t
#include <lv_table.h>

Internal table cell format structure.

Use the lv_table APIs instead.

Public Members

uint8_t align
uint8_t right_merge
uint8_t type
uint8_t crop
struct lv_table_cell_format_t::[anonymous] s
uint8_t format_byte
struct lv_table_ext_t

Public Members

uint16_t col_cnt
uint16_t row_cnt
char **cell_data
const lv_style_t *cell_style[LV_TABLE_CELL_STYLE_CNT]
lv_coord_t col_w[LV_TABLE_COL_MAX]