lv_draw_eve_display_defines.h¶
Defines
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LV_EVE_EVE_RAM_G¶
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LV_EVE_EVE_ROM_CHIPID¶
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LV_EVE_EVE_ROM_FONT¶
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LV_EVE_EVE_ROM_FONTROOT¶
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LV_EVE_EVE_RAM_DL¶
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LV_EVE_EVE_RAM_REG¶
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LV_EVE_EVE_RAM_CMD¶
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LV_EVE_EVE_RAM_G_SIZE¶
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LV_EVE_EVE_CMDFIFO_SIZE¶
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LV_EVE_EVE_RAM_DL_SIZE¶
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LV_EVE_DL_DISPLAY¶
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LV_EVE_DL_BITMAP_SOURCE¶
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LV_EVE_DL_CLEAR_COLOR_RGB¶
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LV_EVE_DL_TAG¶
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LV_EVE_DL_COLOR_RGB¶
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LV_EVE_DL_BITMAP_HANDLE¶
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LV_EVE_DL_CELL¶
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LV_EVE_DL_BITMAP_LAYOUT¶
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LV_EVE_DL_BITMAP_SIZE¶
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LV_EVE_DL_ALPHA_FUNC¶
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LV_EVE_DL_STENCIL_FUNC¶
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LV_EVE_DL_BLEND_FUNC¶
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LV_EVE_DL_STENCIL_OP¶
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LV_EVE_DL_POINT_SIZE¶
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LV_EVE_DL_LINE_WIDTH¶
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LV_EVE_DL_CLEAR_COLOR_A¶
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LV_EVE_DL_COLOR_A¶
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LV_EVE_DL_CLEAR_STENCIL¶
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LV_EVE_DL_CLEAR_TAG¶
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LV_EVE_DL_STENCIL_MASK¶
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LV_EVE_DL_TAG_MASK¶
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LV_EVE_DL_BITMAP_TRANSFORM_A¶
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LV_EVE_DL_BITMAP_TRANSFORM_B¶
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LV_EVE_DL_BITMAP_TRANSFORM_C¶
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LV_EVE_DL_BITMAP_TRANSFORM_D¶
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LV_EVE_DL_BITMAP_TRANSFORM_E¶
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LV_EVE_DL_BITMAP_TRANSFORM_F¶
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LV_EVE_DL_SCISSOR_XY¶
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LV_EVE_DL_SCISSOR_SIZE¶
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LV_EVE_DL_CALL¶
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LV_EVE_DL_JUMP¶
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LV_EVE_DL_BEGIN¶
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LV_EVE_DL_COLOR_MASK¶
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LV_EVE_DL_END¶
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LV_EVE_DL_SAVE_CONTEXT¶
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LV_EVE_DL_RESTORE_CONTEXT¶
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LV_EVE_DL_RETURN¶
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LV_EVE_DL_MACRO¶
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LV_EVE_DL_CLEAR¶
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LV_EVE_DL_VERTEX_FORMAT¶
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LV_EVE_DL_BITMAP_LAYOUT_H¶
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LV_EVE_DL_BITMAP_SIZE_H¶
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LV_EVE_DL_PALETTE_SOURCE¶
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LV_EVE_DL_VERTEX_TRANSLATE_X¶
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LV_EVE_DL_VERTEX_TRANSLATE_Y¶
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LV_EVE_DL_NOP¶
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LV_EVE_DL_VERTEX2F¶
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LV_EVE_DL_VERTEX2II¶
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LV_EVE_CLR_COL¶
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LV_EVE_CLR_STN¶
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LV_EVE_CLR_TAG¶
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LV_EVE_EVE_ACTIVE¶
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LV_EVE_EVE_STANDBY¶
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LV_EVE_EVE_SLEEP¶
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LV_EVE_EVE_CLKEXT¶
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LV_EVE_EVE_CLKINT¶
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LV_EVE_EVE_PWRDOWN¶
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LV_EVE_EVE_CLKSEL¶
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LV_EVE_EVE_RST_PULSE¶
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LV_EVE_EVE_CORERST¶
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LV_EVE_EVE_PINDRIVE¶
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LV_EVE_EVE_PIN_PD_STATE¶
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LV_EVE_EVE_NEVER¶
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LV_EVE_EVE_LESS¶
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LV_EVE_EVE_LEQUAL¶
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LV_EVE_EVE_GREATER¶
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LV_EVE_EVE_GEQUAL¶
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LV_EVE_EVE_EQUAL¶
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LV_EVE_EVE_NOTEQUAL¶
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LV_EVE_EVE_ALWAYS¶
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LV_EVE_EVE_ARGB1555¶
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LV_EVE_EVE_L1¶
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LV_EVE_EVE_L4¶
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LV_EVE_EVE_L8¶
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LV_EVE_EVE_RGB332¶
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LV_EVE_EVE_ARGB2¶
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LV_EVE_EVE_ARGB4¶
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LV_EVE_EVE_RGB565¶
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LV_EVE_EVE_PALETTED¶
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LV_EVE_EVE_TEXT8X8¶
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LV_EVE_EVE_TEXTVGA¶
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LV_EVE_EVE_BARGRAPH¶
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LV_EVE_EVE_NEAREST¶
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LV_EVE_EVE_BILINEAR¶
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LV_EVE_EVE_BORDER¶
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LV_EVE_EVE_REPEAT¶
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LV_EVE_EVE_KEEP¶
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LV_EVE_EVE_REPLACE¶
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LV_EVE_EVE_INCR¶
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LV_EVE_EVE_DECR¶
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LV_EVE_EVE_INVERT¶
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LV_EVE_EVE_DLSWAP_DONE¶
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LV_EVE_EVE_DLSWAP_LINE¶
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LV_EVE_EVE_DLSWAP_FRAME¶
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LV_EVE_EVE_INT_SWAP¶
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LV_EVE_EVE_INT_TOUCH¶
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LV_EVE_EVE_INT_TAG¶
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LV_EVE_EVE_INT_SOUND¶
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LV_EVE_EVE_INT_PLAYBACK¶
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LV_EVE_EVE_INT_CMDEMPTY¶
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LV_EVE_EVE_INT_CMDFLAG¶
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LV_EVE_EVE_INT_CONVCOMPLETE¶
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LV_EVE_EVE_TMODE_OFF¶
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LV_EVE_EVE_TMODE_ONESHOT¶
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LV_EVE_EVE_TMODE_FRAME¶
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LV_EVE_EVE_TMODE_CONTINUOUS¶
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LV_EVE_EVE_ZERO¶
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LV_EVE_EVE_ONE¶
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LV_EVE_EVE_SRC_ALPHA¶
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LV_EVE_EVE_DST_ALPHA¶
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LV_EVE_EVE_ONE_MINUS_SRC_ALPHA¶
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LV_EVE_EVE_ONE_MINUS_DST_ALPHA¶
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LV_EVE_EVE_BITMAPS¶
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LV_EVE_EVE_POINTS¶
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LV_EVE_EVE_LINES¶
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LV_EVE_EVE_LINE_STRIP¶
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LV_EVE_EVE_EDGE_STRIP_R¶
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LV_EVE_EVE_EDGE_STRIP_L¶
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LV_EVE_EVE_EDGE_STRIP_A¶
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LV_EVE_EVE_EDGE_STRIP_B¶
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LV_EVE_EVE_RECTS¶
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LV_EVE_EVE_INT_G8¶
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LV_EVE_EVE_INT_L8C¶
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LV_EVE_EVE_INT_VGA¶
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LV_EVE_EVE_PALETTED565¶
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LV_EVE_EVE_PALETTED4444¶
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LV_EVE_EVE_PALETTED8¶
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LV_EVE_EVE_L2¶
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LV_EVE_EVE_OPT_MONO¶
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LV_EVE_EVE_OPT_NODL¶
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LV_EVE_EVE_OPT_FLAT¶
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LV_EVE_EVE_OPT_CENTERX¶
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LV_EVE_EVE_OPT_CENTERY¶
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LV_EVE_EVE_OPT_CENTER¶
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LV_EVE_EVE_OPT_NOBACK¶
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LV_EVE_EVE_OPT_NOTICKS¶
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LV_EVE_EVE_OPT_NOHM¶
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LV_EVE_EVE_OPT_NOPOINTER¶
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LV_EVE_EVE_OPT_NOSECS¶
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LV_EVE_EVE_OPT_NOHANDS¶
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LV_EVE_EVE_OPT_RIGHTX¶
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LV_EVE_EVE_OPT_SIGNED¶
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LV_EVE_EVE_OPT_MEDIAFIFO¶
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LV_EVE_EVE_OPT_FULLSCREEN¶
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LV_EVE_EVE_OPT_NOTEAR¶
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LV_EVE_EVE_OPT_SOUND¶
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LV_EVE_EVE_ADC_DIFFERENTIAL¶
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LV_EVE_EVE_ADC_SINGLE_ENDED¶
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LV_EVE_EVE_NUMCHAR_PERFONT¶
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LV_EVE_EVE_FONT_TABLE_SIZE¶
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LV_EVE_EVE_FONT_TABLE_POINTER¶
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LV_EVE_EVE_LINEAR_SAMPLES¶
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LV_EVE_EVE_ULAW_SAMPLES¶
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LV_EVE_EVE_ADPCM_SAMPLES¶
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LV_EVE_EVE_SILENCE¶
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LV_EVE_EVE_SQUAREWAVE¶
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LV_EVE_EVE_SINEWAVE¶
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LV_EVE_EVE_SAWTOOTH¶
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LV_EVE_EVE_TRIANGLE¶
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LV_EVE_EVE_BEEPING¶
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LV_EVE_EVE_ALARM¶
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LV_EVE_EVE_WARBLE¶
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LV_EVE_EVE_CAROUSEL¶
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LV_EVE_EVE_PIPS(n)¶
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LV_EVE_EVE_HARP¶
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LV_EVE_EVE_XYLOPHONE¶
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LV_EVE_EVE_TUBA¶
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LV_EVE_EVE_GLOCKENSPIEL¶
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LV_EVE_EVE_ORGAN¶
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LV_EVE_EVE_TRUMPET¶
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LV_EVE_EVE_PIANO¶
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LV_EVE_EVE_CHIMES¶
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LV_EVE_EVE_MUSICBOX¶
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LV_EVE_EVE_BELL¶
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LV_EVE_EVE_CLICK¶
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LV_EVE_EVE_SWITCH¶
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LV_EVE_EVE_COWBELL¶
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LV_EVE_EVE_NOTCH¶
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LV_EVE_EVE_HIHAT¶
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LV_EVE_EVE_KICKDRUM¶
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LV_EVE_EVE_POP¶
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LV_EVE_EVE_CLACK¶
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LV_EVE_EVE_CHACK¶
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LV_EVE_EVE_MUTE¶
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LV_EVE_EVE_UNMUTE¶
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LV_EVE_EVE_MIDI_A0¶
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LV_EVE_EVE_MIDI_A_0¶
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LV_EVE_EVE_MIDI_B0¶
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LV_EVE_EVE_MIDI_C1¶
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LV_EVE_EVE_MIDI_C_1¶
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LV_EVE_EVE_MIDI_D1¶
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LV_EVE_EVE_MIDI_D_1¶
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LV_EVE_EVE_MIDI_E1¶
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LV_EVE_EVE_MIDI_F1¶
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LV_EVE_EVE_MIDI_F_1¶
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LV_EVE_EVE_MIDI_G1¶
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LV_EVE_EVE_MIDI_G_1¶
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LV_EVE_EVE_MIDI_A1¶
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LV_EVE_EVE_MIDI_A_1¶
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LV_EVE_EVE_MIDI_B1¶
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LV_EVE_EVE_MIDI_C2¶
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LV_EVE_EVE_MIDI_C_2¶
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LV_EVE_EVE_MIDI_D2¶
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LV_EVE_EVE_MIDI_D_2¶
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LV_EVE_EVE_MIDI_E2¶
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LV_EVE_EVE_MIDI_F2¶
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LV_EVE_EVE_MIDI_F_2¶
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LV_EVE_EVE_MIDI_G2¶
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LV_EVE_EVE_MIDI_G_2¶
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LV_EVE_EVE_MIDI_A2¶
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LV_EVE_EVE_MIDI_A_2¶
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LV_EVE_EVE_MIDI_B2¶
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LV_EVE_EVE_MIDI_C3¶
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LV_EVE_EVE_MIDI_C_3¶
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LV_EVE_EVE_MIDI_D3¶
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LV_EVE_EVE_MIDI_D_3¶
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LV_EVE_EVE_MIDI_E3¶
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LV_EVE_EVE_MIDI_F3¶
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LV_EVE_EVE_MIDI_F_3¶
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LV_EVE_EVE_MIDI_G3¶
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LV_EVE_EVE_MIDI_G_3¶
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LV_EVE_EVE_MIDI_A3¶
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LV_EVE_EVE_MIDI_A_3¶
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LV_EVE_EVE_MIDI_B3¶
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LV_EVE_EVE_MIDI_C4¶
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LV_EVE_EVE_MIDI_C_4¶
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LV_EVE_EVE_MIDI_D4¶
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LV_EVE_EVE_MIDI_D_4¶
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LV_EVE_EVE_MIDI_E4¶
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LV_EVE_EVE_MIDI_F4¶
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LV_EVE_EVE_MIDI_F_4¶
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LV_EVE_EVE_MIDI_G4¶
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LV_EVE_EVE_MIDI_G_4¶
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LV_EVE_EVE_MIDI_A4¶
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LV_EVE_EVE_MIDI_A_4¶
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LV_EVE_EVE_MIDI_B4¶
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LV_EVE_EVE_MIDI_C5¶
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LV_EVE_EVE_MIDI_C_5¶
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LV_EVE_EVE_MIDI_D5¶
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LV_EVE_EVE_MIDI_D_5¶
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LV_EVE_EVE_MIDI_E5¶
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LV_EVE_EVE_MIDI_F5¶
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LV_EVE_EVE_MIDI_F_5¶
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LV_EVE_EVE_MIDI_G5¶
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LV_EVE_EVE_MIDI_G_5¶
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LV_EVE_EVE_MIDI_A5¶
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LV_EVE_EVE_MIDI_A_5¶
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LV_EVE_EVE_MIDI_B5¶
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LV_EVE_EVE_MIDI_C6¶
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LV_EVE_EVE_MIDI_C_6¶
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LV_EVE_EVE_MIDI_D6¶
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LV_EVE_EVE_MIDI_D_6¶
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LV_EVE_EVE_MIDI_E6¶
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LV_EVE_EVE_MIDI_F6¶
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LV_EVE_EVE_MIDI_F_6¶
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LV_EVE_EVE_MIDI_G6¶
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LV_EVE_EVE_MIDI_G_6¶
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LV_EVE_EVE_MIDI_A6¶
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LV_EVE_EVE_MIDI_A_6¶
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LV_EVE_EVE_MIDI_B6¶
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LV_EVE_EVE_MIDI_C7¶
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LV_EVE_EVE_MIDI_C_7¶
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LV_EVE_EVE_MIDI_D7¶
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LV_EVE_EVE_MIDI_D_7¶
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LV_EVE_EVE_MIDI_E7¶
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LV_EVE_EVE_MIDI_F7¶
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LV_EVE_EVE_MIDI_F_7¶
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LV_EVE_EVE_MIDI_G7¶
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LV_EVE_EVE_MIDI_G_7¶
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LV_EVE_EVE_MIDI_A7¶
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LV_EVE_EVE_MIDI_A_7¶
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LV_EVE_EVE_MIDI_B7¶
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LV_EVE_EVE_MIDI_C8¶
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LV_EVE_EVE_GPIO0¶
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LV_EVE_EVE_GPIO1¶
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LV_EVE_EVE_GPIO7¶
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LV_EVE_EVE_DISPLAY_0¶
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LV_EVE_EVE_DISPLAY_180¶
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LV_EVE_CMD_APPEND¶
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LV_EVE_CMD_BGCOLOR¶
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LV_EVE_CMD_BUTTON¶
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LV_EVE_CMD_CALIBRATE¶
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LV_EVE_CMD_CLOCK¶
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LV_EVE_CMD_COLDSTART¶
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LV_EVE_CMD_DIAL¶
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LV_EVE_CMD_DLSTART¶
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LV_EVE_CMD_FGCOLOR¶
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LV_EVE_CMD_GAUGE¶
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LV_EVE_CMD_GETMATRIX¶
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LV_EVE_CMD_GETPROPS¶
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LV_EVE_CMD_GETPTR¶
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LV_EVE_CMD_GRADCOLOR¶
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LV_EVE_CMD_GRADIENT¶
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LV_EVE_CMD_INFLATE¶
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LV_EVE_CMD_INTERRUPT¶
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LV_EVE_CMD_KEYS¶
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LV_EVE_CMD_LOADIDENTITY¶
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LV_EVE_CMD_LOADIMAGE¶
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LV_EVE_CMD_LOGO¶
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LV_EVE_CMD_MEDIAFIFO¶
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LV_EVE_CMD_MEMCPY¶
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LV_EVE_CMD_MEMCRC¶
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LV_EVE_CMD_MEMSET¶
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LV_EVE_CMD_MEMWRITE¶
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LV_EVE_CMD_MEMZERO¶
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LV_EVE_CMD_NUMBER¶
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LV_EVE_CMD_PLAYVIDEO¶
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LV_EVE_CMD_PROGRESS¶
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LV_EVE_CMD_REGREAD¶
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LV_EVE_CMD_ROMFONT¶
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LV_EVE_CMD_ROTATE¶
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LV_EVE_CMD_SCALE¶
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LV_EVE_CMD_SCREENSAVER¶
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LV_EVE_CMD_SCROLLBAR¶
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LV_EVE_CMD_SETBASE¶
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LV_EVE_CMD_SETBITMAP¶
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LV_EVE_CMD_SETFONT¶
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LV_EVE_CMD_SETFONT2¶
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LV_EVE_CMD_SETMATRIX¶
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LV_EVE_CMD_SETROTATE¶
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LV_EVE_CMD_SETSCRATCH¶
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LV_EVE_CMD_SKETCH¶
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LV_EVE_CMD_SLIDER¶
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LV_EVE_CMD_SNAPSHOT¶
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LV_EVE_CMD_SNAPSHOT2¶
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LV_EVE_CMD_SPINNER¶
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LV_EVE_CMD_STOP¶
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LV_EVE_CMD_SWAP¶
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LV_EVE_CMD_TEXT¶
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LV_EVE_CMD_TOGGLE¶
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LV_EVE_CMD_TRACK¶
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LV_EVE_CMD_TRANSLATE¶
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LV_EVE_CMD_VIDEOFRAME¶
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LV_EVE_CMD_VIDEOSTART¶
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LV_EVE_REG_ANA_COMP¶
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LV_EVE_REG_BIST_EN¶
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LV_EVE_REG_CLOCK¶
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LV_EVE_REG_CMDB_SPACE¶
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LV_EVE_REG_CMDB_WRITE¶
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LV_EVE_REG_CMD_DL¶
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LV_EVE_REG_CMD_READ¶
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LV_EVE_REG_CMD_WRITE¶
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LV_EVE_REG_CPURESET¶
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LV_EVE_REG_CSPREAD¶
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LV_EVE_REG_CTOUCH_EXTENDED¶
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LV_EVE_REG_CTOUCH_TOUCH0_XY¶
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LV_EVE_REG_CTOUCH_TOUCH4_X¶
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LV_EVE_REG_CTOUCH_TOUCH4_Y¶
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LV_EVE_REG_CTOUCH_TOUCH1_XY¶
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LV_EVE_REG_CTOUCH_TOUCH2_XY¶
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LV_EVE_REG_CTOUCH_TOUCH3_XY¶
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LV_EVE_REG_TOUCH_CONFIG¶
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LV_EVE_REG_DATESTAMP¶
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LV_EVE_REG_DITHER¶
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LV_EVE_REG_DLSWAP¶
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LV_EVE_REG_FRAMES¶
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LV_EVE_REG_FREQUENCY¶
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LV_EVE_REG_GPIO¶
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LV_EVE_REG_GPIOX¶
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LV_EVE_REG_GPIOX_DIR¶
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LV_EVE_REG_GPIO_DIR¶
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LV_EVE_REG_HCYCLE¶
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LV_EVE_REG_HOFFSET¶
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LV_EVE_REG_HSIZE¶
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LV_EVE_REG_HSYNC0¶
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LV_EVE_REG_HSYNC1¶
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LV_EVE_REG_ID¶
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LV_EVE_REG_INT_EN¶
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LV_EVE_REG_INT_FLAGS¶
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LV_EVE_REG_INT_MASK¶
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LV_EVE_REG_MACRO_0¶
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LV_EVE_REG_MACRO_1¶
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LV_EVE_REG_MEDIAFIFO_READ¶
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LV_EVE_REG_MEDIAFIFO_WRITE¶
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LV_EVE_REG_OUTBITS¶
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LV_EVE_REG_PCLK¶
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LV_EVE_REG_PCLK_POL¶
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LV_EVE_REG_PLAY¶
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LV_EVE_REG_PLAYBACK_FORMAT¶
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LV_EVE_REG_PLAYBACK_FREQ¶
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LV_EVE_REG_PLAYBACK_LENGTH¶
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LV_EVE_REG_PLAYBACK_LOOP¶
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LV_EVE_REG_PLAYBACK_PLAY¶
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LV_EVE_REG_PLAYBACK_READPTR¶
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LV_EVE_REG_PLAYBACK_START¶
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LV_EVE_REG_PWM_DUTY¶
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LV_EVE_REG_PWM_HZ¶
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LV_EVE_REG_RENDERMODE¶
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LV_EVE_REG_ROTATE¶
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LV_EVE_REG_SNAPFORMAT¶
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LV_EVE_REG_SNAPSHOT¶
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LV_EVE_REG_SNAPY¶
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LV_EVE_REG_SOUND¶
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LV_EVE_REG_SPI_WIDTH¶
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LV_EVE_REG_SWIZZLE¶
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LV_EVE_REG_TAG¶
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LV_EVE_REG_TAG_X¶
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LV_EVE_REG_TAG_Y¶
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LV_EVE_REG_TAP_CRC¶
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LV_EVE_REG_TAP_MASK¶
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LV_EVE_REG_TOUCH_ADC_MODE¶
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LV_EVE_REG_TOUCH_CHARGE¶
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LV_EVE_REG_TOUCH_DIRECT_XY¶
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LV_EVE_REG_TOUCH_DIRECT_Z1Z2¶
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LV_EVE_REG_TOUCH_MODE¶
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LV_EVE_REG_TOUCH_OVERSAMPLE¶
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LV_EVE_REG_TOUCH_RAW_XY¶
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LV_EVE_REG_TOUCH_RZ¶
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LV_EVE_REG_TOUCH_RZTHRESH¶
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LV_EVE_REG_TOUCH_SCREEN_XY¶
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LV_EVE_REG_TOUCH_SETTLE¶
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LV_EVE_REG_TOUCH_TAG¶
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LV_EVE_REG_TOUCH_TAG1¶
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LV_EVE_REG_TOUCH_TAG1_XY¶
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LV_EVE_REG_TOUCH_TAG2¶
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LV_EVE_REG_TOUCH_TAG2_XY¶
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LV_EVE_REG_TOUCH_TAG3¶
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LV_EVE_REG_TOUCH_TAG3_XY¶
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LV_EVE_REG_TOUCH_TAG4¶
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LV_EVE_REG_TOUCH_TAG4_XY¶
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LV_EVE_REG_TOUCH_TAG_XY¶
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LV_EVE_REG_TOUCH_TRANSFORM_A¶
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LV_EVE_REG_TOUCH_TRANSFORM_B¶
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LV_EVE_REG_TOUCH_TRANSFORM_C¶
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LV_EVE_REG_TOUCH_TRANSFORM_D¶
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LV_EVE_REG_TOUCH_TRANSFORM_E¶
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LV_EVE_REG_TOUCH_TRANSFORM_F¶
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LV_EVE_REG_TRACKER¶
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LV_EVE_REG_TRACKER_1¶
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LV_EVE_REG_TRACKER_2¶
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LV_EVE_REG_TRACKER_3¶
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LV_EVE_REG_TRACKER_4¶
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LV_EVE_REG_TRIM¶
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LV_EVE_REG_VCYCLE¶
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LV_EVE_REG_VOFFSET¶
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LV_EVE_REG_VOL_PB¶
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LV_EVE_REG_VOL_SOUND¶
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LV_EVE_REG_VSIZE¶
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LV_EVE_REG_VSYNC0¶
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LV_EVE_REG_VSYNC1¶
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LV_EVE_EVE_GLFORMAT¶
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LV_EVE_DL_BITMAP_EXT_FORMAT¶
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LV_EVE_DL_BITMAP_SWIZZLE¶
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LV_EVE_EVE_ASTC_4X4¶
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LV_EVE_EVE_ASTC_5X4¶
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LV_EVE_EVE_ASTC_5X5¶
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LV_EVE_EVE_ASTC_6X5¶
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LV_EVE_EVE_ASTC_6X6¶
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LV_EVE_EVE_ASTC_8X5¶
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LV_EVE_EVE_ASTC_8X6¶
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LV_EVE_EVE_ASTC_8X8¶
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LV_EVE_EVE_ASTC_10X5¶
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LV_EVE_EVE_ASTC_10X6¶
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LV_EVE_EVE_ASTC_10X8¶
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LV_EVE_EVE_ASTC_10X10¶
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LV_EVE_EVE_ASTC_12X10¶
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LV_EVE_EVE_ASTC_12X12¶
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LV_EVE_EVE_RAM_ERR_REPORT¶
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LV_EVE_EVE_RAM_FLASH¶
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LV_EVE_EVE_RAM_FLASH_POSTBLOB¶
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LV_EVE_EVE_OPT_FLASH¶
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LV_EVE_EVE_OPT_OVERLAY¶
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LV_EVE_EVE_OPT_FORMAT¶
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LV_EVE_EVE_OPT_FILL¶
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LV_EVE_CMD_BITMAP_TRANSFORM¶
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LV_EVE_CMD_SYNC¶
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LV_EVE_CMD_FLASHERASE¶
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LV_EVE_CMD_FLASHWRITE¶
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LV_EVE_CMD_FLASHREAD¶
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LV_EVE_CMD_FLASHUPDATE¶
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LV_EVE_CMD_FLASHDETACH¶
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LV_EVE_CMD_FLASHATTACH¶
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LV_EVE_CMD_FLASHFAST¶
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LV_EVE_CMD_FLASHSPIDESEL¶
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LV_EVE_CMD_FLASHSPITX¶
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LV_EVE_CMD_FLASHSPIRX¶
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LV_EVE_CMD_FLASHSOURCE¶
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LV_EVE_CMD_CLEARCACHE¶
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LV_EVE_CMD_INFLATE2¶
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LV_EVE_CMD_ROTATEAROUND¶
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LV_EVE_CMD_RESETFONTS¶
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LV_EVE_CMD_ANIMSTART¶
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LV_EVE_CMD_ANIMSTOP¶
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LV_EVE_CMD_ANIMXY¶
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LV_EVE_CMD_ANIMDRAW¶
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LV_EVE_CMD_GRADIENTA¶
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LV_EVE_CMD_FILLWIDTH¶
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LV_EVE_CMD_APPENDF¶
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LV_EVE_CMD_ANIMFRAME¶
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LV_EVE_CMD_VIDEOSTARTF¶
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LV_EVE_REG_ADAPTIVE_FRAMERATE¶
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LV_EVE_REG_PLAYBACK_PAUSE¶
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LV_EVE_REG_FLASH_STATUS¶
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LV_EVE_REG_FLASH_SIZE¶
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LV_EVE_REG_PLAY_CONTROL¶
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LV_EVE_REG_COPRO_PATCH_PTR¶
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LV_EVE_CMD_ANIMFRAMERAM¶
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LV_EVE_CMD_ANIMSTARTRAM¶
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LV_EVE_CMD_APILEVEL¶
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LV_EVE_CMD_CALIBRATESUB¶
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LV_EVE_CMD_CALLLIST¶
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LV_EVE_CMD_ENDLIST¶
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LV_EVE_CMD_FLASHPROGRAM¶
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LV_EVE_CMD_FONTCACHE¶
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LV_EVE_CMD_FONTCACHEQUERY¶
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LV_EVE_CMD_GETIMAGE¶
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LV_EVE_CMD_HSF¶
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LV_EVE_CMD_LINETIME¶
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LV_EVE_CMD_NEWLIST¶
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LV_EVE_CMD_PCLKFREQ¶
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LV_EVE_CMD_RETURN¶
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LV_EVE_CMD_RUNANIM¶
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LV_EVE_CMD_TESTCARD¶
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LV_EVE_CMD_WAIT¶
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LV_EVE_REG_UNDERRUN¶
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LV_EVE_REG_AH_HCYCLE_MAX¶
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LV_EVE_REG_PCLK_FREQ¶
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LV_EVE_REG_PCLK_2X¶
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LV_EVE_REG_ANIM_ACTIVE¶
Functions
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static inline uint32_t LV_EVE_ALPHA_FUNC(uint8_t func, uint8_t ref)¶
Set the alpha test function.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_HANDLE(uint8_t handle)¶
Set the bitmap handle.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_LAYOUT(uint8_t format, uint16_t linestride, uint16_t height)¶
Set the source bitmap memory format and layout for the current handle.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_SIZE(uint8_t filter, uint8_t wrapx, uint8_t wrapy, uint16_t width, uint16_t height)¶
Set the source bitmap memory format and layout for the current handle.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_LAYOUT_H(uint16_t linestride, uint16_t height)¶
Set the 2 most significant bits of the source bitmap memory format and layout for the current handle.
Note
this is different to FTDIs implementation as this takes the original values as parameters and not only the upper bits
- Parameters:
linestride – 12-bit value specified to BITMAP_LAYOUT
height – 11-bit value specified to BITMAP_LAYOUT
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_SIZE_H(uint16_t width, uint16_t height)¶
Set the 2 most significant bits of bitmaps dimension for the current handle.
Note
this is different to FTDIs implementation as this takes the original values as parameters and not only the upper bits
- Parameters:
linestride – 11-bit value of bitmap width, the 2 most significant bits are used
height – 11-bit value of bitmap width, the 2 most significant bits are used
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_SOURCE(uint32_t addr)¶
Set the source address of bitmap data in RAM_G or flash memory.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_TRANSFORM_C(uint32_t val)¶
Set the C coefficient of the bitmap transform matrix.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_TRANSFORM_F(uint32_t val)¶
Set the F coefficient of the bitmap transform matrix.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BLEND_FUNC(uint8_t src, uint8_t dst)¶
Execute a sequence of commands at another location in the display list.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_CALL(uint16_t dest)¶
Execute a sequence of commands at another location in the display list.
Note
valid range for dest is from zero to 2047
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_JUMP(uint16_t dest)¶
Execute commands at another location in the display list.
Note
valid range for dest is from zero to 2047
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_CELL(uint8_t cell)¶
Set the bitmap cell number for the VERTEX2F command.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_CLEAR(uint8_t color, uint8_t stencil, uint8_t tag)¶
Clear buffers to preset values.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_CLEAR_COLOR_A(uint8_t alpha)¶
Set clear value for the alpha channel.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_CLEAR_COLOR_RGB(uint8_t red, uint8_t green, uint8_t blue)¶
Set clear values for red, green and blue channels.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_CLEAR_STENCIL(uint8_t val)¶
Set clear value for the stencil buffer.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_CLEAR_TAG(uint8_t val)¶
Set clear value for the tag buffer.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_COLOR_A(uint8_t alpha)¶
Set the current color alpha.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_COLOR_MASK(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)¶
Enable or disable writing of color components.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_COLOR_RGB(uint8_t red, uint8_t green, uint8_t blue)¶
Set the current color red, green and blue.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_LINE_WIDTH(uint16_t width)¶
Set the width of lines to be drawn with primitive LINES in 1/16 pixel precision.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_MACRO(uint8_t macro)¶
Execute a single command from a macro register.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_PALETTE_SOURCE(uint32_t addr)¶
Set the base address of the palette.
Note
2-byte alignment is required if pixel format is PALETTE4444 or PALETTE565.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_POINT_SIZE(uint16_t size)¶
Set the radius of points to be drawn with primitive POINTS in 1/16 pixel precision.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_SCISSOR_SIZE(uint16_t width, uint16_t height)¶
Set the size of the scissor clip rectangle.
Note
valid range for width and height is from zero to 2048
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_SCISSOR_XY(uint16_t xc0, uint16_t yc0)¶
Set the top left corner of the scissor clip rectangle.
Note
valid range for width and height is from zero to 2047
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_STENCIL_FUNC(uint8_t func, uint8_t ref, uint8_t mask)¶
Set function and reference value for stencil testing.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_STENCIL_MASK(uint8_t mask)¶
Control the writing of individual bits in the stencil planes.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_STENCIL_OP(uint8_t sfail, uint8_t spass)¶
Set stencil test actions.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_TAG(uint8_t tagval)¶
Attach the tag value for the following graphics objects drawn on the screen.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_TAG_MASK(uint8_t mask)¶
Control the writing of the tag buffer.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_VERTEX2F(int16_t xc0, int16_t yc0)¶
Set coordinates for graphics primitves.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_VERTEX2II(uint16_t xc0, uint16_t yc0, uint8_t handle, uint8_t cell)¶
Set coordinates, bitmap-handle and cell-number for graphics primitves.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_VERTEX_FORMAT(uint8_t frac)¶
Set the precision of VERTEX2F coordinates.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_VERTEX_TRANSLATE_X(int32_t xco)¶
Set the vertex transformations X translation component.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_VERTEX_TRANSLATE_Y(int32_t yco)¶
Set the vertex transformations Y translation component.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_EXT_FORMAT(uint16_t format)¶
Set the extended format of the bitmap.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_SWIZZLE(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)¶
Set the source for the red, green, blue and alpha channels of a bitmap.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_TRANSFORM_A(uint8_t prc, uint32_t val)¶
Set the A coefficient of the bitmap transform matrix.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_TRANSFORM_B(uint8_t prc, uint32_t val)¶
Set the B coefficient of the bitmap transform matrix.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_TRANSFORM_D(uint8_t prc, uint32_t val)¶
Set the D coefficient of the bitmap transform matrix.
- Returns:
a 32 bit word for use with EVE_cmd_dl()
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static inline uint32_t LV_EVE_BITMAP_TRANSFORM_E(uint8_t prc, uint32_t val)¶
Set the E coefficient of the bitmap transform matrix.
- Returns:
a 32 bit word for use with EVE_cmd_dl()