Input devices¶
An input device usually means:
Pointer-like input device like touchpad or mouse
Keypads like a normal keyboard or simple numeric keypad
Encoders with left/right turn and push options
External hardware buttons which are assigned to specific points on the screen
Important
Before reading further, please read the [Porting](/porting/indev) section of Input devices
Pointers¶
Pointer input devices can have a cursor. (typically for mouses)
...
lv_indev_t * mouse_indev = lv_indev_drv_register(&indev_drv);
LV_IMG_DECLARE(mouse_cursor_icon); /*Declare the image file.*/
lv_obj_t * cursor_obj = lv_img_create(lv_scr_act(), NULL); /*Create an image object for the cursor */
lv_img_set_src(cursor_obj, &mouse_cursor_icon); /*Set the image source*/
lv_indev_set_cursor(mouse_indev, cursor_obj); /*Connect the image object to the driver*/
Note that the cursor object should have lv_obj_set_click(cursor_obj, false)
.
For images, clicking is disabled by default.
Keypad and encoder¶
You can fully control the user interface without touchpad or mouse using a keypad or encoder(s). It works similar to the TAB key on the PC to select the element in an application or a web page.
Groups¶
The objects, you want to control with keypad or encoder, needs to be added to a Group. In every group, there is exactly one focused object which receives the pressed keys or the encoder actions. For example, if a Text area is focused and you press some letter on a keyboard, the keys will be sent and inserted into the text area. Similarly, if a Slider is focused and you press the left or right arrows, the slider's value will be changed.
You need to associate an input device with a group. An input device can send the keys to only one group but, a group can receive data from more than one input device too.
To create a group use lv_group_t * g = lv_group_create()
and to add an object to the group use lv_group_add_obj(g, obj)
.
To associate a group with an input device use lv_indev_set_group(indev, g)
, where indev
is the return value of lv_indev_drv_register()
Keys¶
There are some predefined keys which have special meaning:
LV_KEY_NEXT Focus on the next object
LV_KEY_PREV Focus on the previous object
LV_KEY_ENTER Triggers
LV_EVENT_PRESSED/CLICKED/LONG_PRESSED
etc. eventsLV_KEY_UP Increase value or move upwards
LV_KEY_DOWN Decrease value or move downwards
LV_KEY_RIGHT Increase value or move the the right
LV_KEY_LEFT Decrease value or move the the left
LV_KEY_ESC Close or exit (E.g. close a Drop down list)
LV_KEY_DEL Delete (E.g. a character on the right in a Text area)
LV_KEY_BACKSPACE Delete a character on the left (E.g. in a Text area)
LV_KEY_HOME Go to the beginning/top (E.g. in a Text area)
LV_KEY_END Go to the end (E.g. in a Text area))
The most important special keys are LV_KEY_NEXT/PREV
, LV_KEY_ENTER
and LV_KEY_UP/DOWN/LEFT/RIGHT
.
In your read_cb
function, you should translate some of your keys to these special keys to navigate in the group and interact with the selected object.
Usually, it's enough to use only LV_KEY_LEFT/RIGHT
because most of the objects can be fully controlled with them.
With an encoder, you should use only LV_KEY_LEFT
, LV_KEY_RIGHT
, and LV_KEY_ENTER
.
Styling¶
If an object is focused either by clicking it via touchpad, or focused via an encoder or keypad it goes to LV_STATE_FOCUSED
. Hence focused styles will be applied on it.
If the object goes to edit mode it goes to LV_STATE_FOCUSED | LV_STATE_EDITED
state so these style properties will be shown.
For a more detaild description read the Style section.
API¶
Input device¶
Functions
-
void
_lv_indev_init
(void)¶ Initialize the display input device subsystem
-
void
_lv_indev_read_task
(lv_task_t *task)¶ Called periodically to read the input devices
- Parameters
task -- pointer to the task itself
-
lv_indev_t *
lv_indev_get_act
(void)¶ Get the currently processed input device. Can be used in action functions too.
- Returns
pointer to the currently processed input device or NULL if no input device processing right now
-
lv_indev_type_t
lv_indev_get_type
(const lv_indev_t *indev)¶ Get the type of an input device
- Parameters
indev -- pointer to an input device
- Returns
the type of the input device from
lv_hal_indev_type_t
(LV_INDEV_TYPE_...
)
-
void
lv_indev_reset
(lv_indev_t *indev, lv_obj_t *obj)¶ Reset one or all input devices
- Parameters
indev -- pointer to an input device to reset or NULL to reset all of them
obj -- pointer to an object which triggers the reset.
-
void
lv_indev_reset_long_press
(lv_indev_t *indev)¶ Reset the long press state of an input device
- Parameters
indev_proc -- pointer to an input device
-
void
lv_indev_enable
(lv_indev_t *indev, bool en)¶ Enable or disable an input devices
- Parameters
indev -- pointer to an input device
en -- true: enable; false: disable
-
void
lv_indev_set_cursor
(lv_indev_t *indev, lv_obj_t *cur_obj)¶ Set a cursor for a pointer input device (for LV_INPUT_TYPE_POINTER and LV_INPUT_TYPE_BUTTON)
- Parameters
indev -- pointer to an input device
cur_obj -- pointer to an object to be used as cursor
-
void
lv_indev_set_group
(lv_indev_t *indev, lv_group_t *group)¶ Set a destination group for a keypad input device (for LV_INDEV_TYPE_KEYPAD)
- Parameters
indev -- pointer to an input device
group -- point to a group
Set the an array of points for LV_INDEV_TYPE_BUTTON. These points will be assigned to the buttons to press a specific point on the screen
- Parameters
indev -- pointer to an input device
group -- point to a group
-
void
lv_indev_get_point
(const lv_indev_t *indev, lv_point_t *point)¶ Get the last point of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
- Parameters
indev -- pointer to an input device
point -- pointer to a point to store the result
-
lv_gesture_dir_t
lv_indev_get_gesture_dir
(const lv_indev_t *indev)¶ Get the current gesture direct
- Parameters
indev -- pointer to an input device
- Returns
current gesture direct
-
uint32_t
lv_indev_get_key
(const lv_indev_t *indev)¶ Get the last pressed key of an input device (for LV_INDEV_TYPE_KEYPAD)
- Parameters
indev -- pointer to an input device
- Returns
the last pressed key (0 on error)
-
bool
lv_indev_is_dragging
(const lv_indev_t *indev)¶ Check if there is dragging with an input device or not (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
- Parameters
indev -- pointer to an input device
- Returns
true: drag is in progress
-
void
lv_indev_get_vect
(const lv_indev_t *indev, lv_point_t *point)¶ Get the vector of dragging of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
- Parameters
indev -- pointer to an input device
point -- pointer to a point to store the vector
-
lv_res_t
lv_indev_finish_drag
(lv_indev_t *indev)¶ Manually finish dragging.
LV_SIGNAL_DRAG_END
andLV_EVENT_DRAG_END
will be sent.- Parameters
indev -- pointer to an input device
- Returns
LV_RES_INV
if the object being dragged was deleted. ElseLV_RES_OK
.
-
void
lv_indev_wait_release
(lv_indev_t *indev)¶ Do nothing until the next release
- Parameters
indev -- pointer to an input device
-
lv_obj_t *
lv_indev_get_obj_act
(void)¶ Gets a pointer to the currently active object in indev proc functions. NULL if no object is currently being handled or if groups aren't used.
- Returns
pointer to currently active object
-
lv_obj_t *
lv_indev_search_obj
(lv_obj_t *obj, lv_point_t *point)¶ Search the most top, clickable object by a point
- Parameters
obj -- pointer to a start object, typically the screen
point -- pointer to a point for searching the most top child
- Returns
pointer to the found object or NULL if there was no suitable object
Groups¶
Typedefs
-
typedef uint8_t
lv_key_t
¶
-
typedef void (*
lv_group_style_mod_cb_t
)(struct _lv_group_t*, lv_style_t*)¶
-
typedef void (*
lv_group_focus_cb_t
)(struct _lv_group_t*)¶
-
typedef struct _lv_group_t
lv_group_t
¶ Groups can be used to logically hold objects so that they can be individually focused. They are NOT for laying out objects on a screen (try
lv_cont
for that).
-
typedef uint8_t
lv_group_refocus_policy_t
¶
Enums
-
enum [anonymous]¶
Values:
-
enumerator
LV_KEY_UP
¶
-
enumerator
LV_KEY_DOWN
¶
-
enumerator
LV_KEY_RIGHT
¶
-
enumerator
LV_KEY_LEFT
¶
-
enumerator
LV_KEY_ESC
¶
-
enumerator
LV_KEY_DEL
¶
-
enumerator
LV_KEY_BACKSPACE
¶
-
enumerator
LV_KEY_ENTER
¶
-
enumerator
LV_KEY_NEXT
¶
-
enumerator
LV_KEY_PREV
¶
-
enumerator
LV_KEY_HOME
¶
-
enumerator
LV_KEY_END
¶
-
enumerator
Functions
-
void
_lv_group_init
(void)¶ Init. the group module
- Remark
Internal function, do not call directly.
-
lv_group_t *
lv_group_create
(void)¶ Create a new object group
- Returns
pointer to the new object group
-
void
lv_group_del
(lv_group_t *group)¶ Delete a group object
- Parameters
group -- pointer to a group
-
void
lv_group_add_obj
(lv_group_t *group, lv_obj_t *obj)¶ Add an object to a group
- Parameters
group -- pointer to a group
obj -- pointer to an object to add
-
void
lv_group_remove_obj
(lv_obj_t *obj)¶ Remove an object from its group
- Parameters
obj -- pointer to an object to remove
-
void
lv_group_remove_all_objs
(lv_group_t *group)¶ Remove all objects from a group
- Parameters
group -- pointer to a group
-
void
lv_group_focus_obj
(lv_obj_t *obj)¶ Focus on an object (defocus the current)
- Parameters
obj -- pointer to an object to focus on
-
void
lv_group_focus_next
(lv_group_t *group)¶ Focus the next object in a group (defocus the current)
- Parameters
group -- pointer to a group
-
void
lv_group_focus_prev
(lv_group_t *group)¶ Focus the previous object in a group (defocus the current)
- Parameters
group -- pointer to a group
-
void
lv_group_focus_freeze
(lv_group_t *group, bool en)¶ Do not let to change the focus from the current object
- Parameters
group -- pointer to a group
en -- true: freeze, false: release freezing (normal mode)
-
lv_res_t
lv_group_send_data
(lv_group_t *group, uint32_t c)¶ Send a control character to the focuses object of a group
- Parameters
group -- pointer to a group
c -- a character (use LV_KEY_.. to navigate)
- Returns
result of focused object in group.
-
void
lv_group_set_focus_cb
(lv_group_t *group, lv_group_focus_cb_t focus_cb)¶ Set a function for a group which will be called when a new object is focused
- Parameters
group -- pointer to a group
focus_cb -- the call back function or NULL if unused
-
void
lv_group_set_refocus_policy
(lv_group_t *group, lv_group_refocus_policy_t policy)¶ Set whether the next or previous item in a group is focused if the currently focused obj is deleted.
- Parameters
group -- pointer to a group
new -- refocus policy enum
-
void
lv_group_set_editing
(lv_group_t *group, bool edit)¶ Manually set the current mode (edit or navigate).
- Parameters
group -- pointer to group
edit -- true: edit mode; false: navigate mode
-
void
lv_group_set_click_focus
(lv_group_t *group, bool en)¶ Set the
click_focus
attribute. If enabled then the object will be focused then it is clicked.- Parameters
group -- pointer to group
en -- true: enable
click_focus
-
void
lv_group_set_wrap
(lv_group_t *group, bool en)¶ Set whether focus next/prev will allow wrapping from first->last or last->first object.
- Parameters
group -- pointer to group
en -- true: wrapping enabled; false: wrapping disabled
-
lv_obj_t *
lv_group_get_focused
(const lv_group_t *group)¶ Get the focused object or NULL if there isn't one
- Parameters
group -- pointer to a group
- Returns
pointer to the focused object
-
lv_group_user_data_t *
lv_group_get_user_data
(lv_group_t *group)¶ Get a pointer to the group's user data
- Parameters
group -- pointer to an group
- Returns
pointer to the user data
-
lv_group_focus_cb_t
lv_group_get_focus_cb
(const lv_group_t *group)¶ Get the focus callback function of a group
- Parameters
group -- pointer to a group
- Returns
the call back function or NULL if not set
-
bool
lv_group_get_editing
(const lv_group_t *group)¶ Get the current mode (edit or navigate).
- Parameters
group -- pointer to group
- Returns
true: edit mode; false: navigate mode
-
bool
lv_group_get_click_focus
(const lv_group_t *group)¶ Get the
click_focus
attribute.- Parameters
group -- pointer to group
- Returns
true:
click_focus
is enabled; false: disabled
-
bool
lv_group_get_wrap
(lv_group_t *group)¶ Get whether focus next/prev will allow wrapping from first->last or last->first object.
- Parameters
group -- pointer to group
en -- true: wrapping enabled; false: wrapping disabled
-
struct
_lv_group_t
¶ - #include <lv_group.h>
Groups can be used to logically hold objects so that they can be individually focused. They are NOT for laying out objects on a screen (try
lv_cont
for that).Public Members
-
lv_ll_t
obj_ll
¶ Linked list to store the objects in the group
-
lv_group_focus_cb_t
focus_cb
¶ A function to call when a new object is focused (optional)
-
lv_group_user_data_t
user_data
¶
-
uint8_t
frozen
¶ 1: can't focus to new object
-
uint8_t
editing
¶ 1: Edit mode, 0: Navigate mode
-
uint8_t
click_focus
¶ 1: If an object in a group is clicked by an indev then it will be focused
-
uint8_t
refocus_policy
¶ 1: Focus prev if focused on deletion. 0: Focus next if focused on deletion.
-
uint8_t
wrap
¶ 1: Focus next/prev can wrap at end of list. 0: Focus next/prev stops at end of list.
-
lv_ll_t